+void controller::debug_dump_current_status() {
+ if (!this->surfaces.empty()) {
+ puts("Surfaces:");
+ for (auto const &i : this->surfaces) {
+ auto const &r = i.second->dst_rect;
+ auto const &s = i.second->size;
+ printf("%d [%ux%u] (%ux%u@%dx%d), ", i.first, s.w, s.h, r.w, r.h,
+ r.x, r.y);
+ }
+ puts("\b\b ");
+ }
+
+ if (!this->layers.empty()) {
+ puts("Layers:");
+ for (auto const &i : this->layers) {
+ auto const &r = i.second->dst_rect;
+ auto const &s = i.second->size;
+ printf("%d [%ux%u] (%ux%u@%dx%d), ", i.first, s.w, s.h, r.w, r.h,
+ r.x, r.y);
+ }
+ puts("\b\b ");
+ }
+}