summary |
shortlog |
log |
commit | commitdiff |
review |
tree
raw |
patch |
inline | side by side (from parent 1:
02eef0a)
When layout is NOT normal, wait for the listener.
Change-Id: Iedbb5de7a997c82613a0e1947d91ee2527f28436
Signed-off-by: Yuta Doi <yuta-d@witz-inc.co.jp>
char const *App::api_activate_surface(char const *drawing_name, char const *drawing_area) {
ST();
char const *App::api_activate_surface(char const *drawing_name, char const *drawing_area) {
ST();
auto const &surface_id = this->lookup_id(drawing_name);
if (!surface_id) {
auto const &surface_id = this->lookup_id(drawing_name);
if (!surface_id) {
- if (state.main == *surface_id || state.sub == *surface_id) {
- return "Surface already active";
- }
+ auto layer = this->layers.get_layer(*layer_id);
if (state.main == -1) {
this->try_layout(
state, LayoutState{*surface_id}, [&] (LayoutState const &nl) {
if (state.main == -1) {
this->try_layout(
state, LayoutState{*surface_id}, [&] (LayoutState const &nl) {
+ HMI_DEBUG("wm", "Layout: %s", kNameLayoutNormal);
this->surface_set_layout(*surface_id);
state = nl;
this->surface_set_layout(*surface_id);
state = nl;
+
+ // Commit for configuraton
+ this->layout_commit();
+
+ if (!(layer->is_normal_layout_only)) {
+ // Wait for configuration listener
+ controller->is_configured = false;
+ while (!(controller->is_configured)) {
+ dispatch_pending_events();
+ }
+ }
+
std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull);
this->emit_syncdraw(drawing_name, str_area.c_str());
this->enqueue_flushdraw(state.main);
});
} else {
std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull);
this->emit_syncdraw(drawing_name, str_area.c_str());
this->enqueue_flushdraw(state.main);
});
} else {
- bool can_split = this->can_split(state, *surface_id);
+ if (0 == strcmp(drawing_name, "HomeScreen")) {
+ this->try_layout(
+ state, LayoutState{*surface_id}, [&] (LayoutState const &nl) {
+ HMI_DEBUG("wm", "Layout: %s", kNameLayoutNormal);
+ std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull);
+ this->emit_syncdraw(drawing_name, str_area.c_str());
+ this->enqueue_flushdraw(state.main);
+ });
+ } else {
+ bool can_split = this->can_split(state, *surface_id);
if (can_split) {
this->try_layout(
state,
LayoutState{state.main, *surface_id},
[&] (LayoutState const &nl) {
if (can_split) {
this->try_layout(
state,
LayoutState{state.main, *surface_id},
[&] (LayoutState const &nl) {
+ HMI_DEBUG("wm", "Layout: %s", kNameLayoutSplit);
std::string main =
std::move(*this->lookup_name(state.main));
this->surface_set_layout(state.main, surface_id);
std::string main =
std::move(*this->lookup_name(state.main));
this->surface_set_layout(state.main, surface_id);
- if (state.sub != -1) {
- this->deactivate(state.sub);
+ if (state.sub != *surface_id) {
+ if (state.sub != -1) {
+ this->deactivate(state.sub);
+ }
+ // Commit for configuraton and visibility(0)
+ this->layout_commit();
+
+ // Wait for configuration listener
+ controller->is_configured = false;
+ while (!(controller->is_configured)) {
+ dispatch_pending_events();
+ }
+
std::string str_area_main = std::string(kNameLayoutSplit) + "." + std::string(kNameAreaMain);
std::string str_area_sub = std::string(kNameLayoutSplit) + "." + std::string(kNameAreaSub);
this->emit_syncdraw(main.c_str(), str_area_main.c_str());
std::string str_area_main = std::string(kNameLayoutSplit) + "." + std::string(kNameAreaMain);
std::string str_area_sub = std::string(kNameLayoutSplit) + "." + std::string(kNameAreaSub);
this->emit_syncdraw(main.c_str(), str_area_main.c_str());
} else {
this->try_layout(
state, LayoutState{*surface_id}, [&] (LayoutState const &nl) {
} else {
this->try_layout(
state, LayoutState{*surface_id}, [&] (LayoutState const &nl) {
+ HMI_DEBUG("wm", "Layout: %s", kNameLayoutNormal);
+
this->surface_set_layout(*surface_id);
this->surface_set_layout(*surface_id);
- this->deactivate(state.main);
+ if (state.main != *surface_id) {
+ this->deactivate(state.main);
+ }
- this->deactivate(state.sub);
+ if (state.sub != *surface_id) {
+ this->deactivate(state.sub);
+ }
+ // Commit for configuraton and visibility(0)
+ this->layout_commit();
+
+ if (!(layer->is_normal_layout_only)) {
+ // Wait for configuration listener
+ controller->is_configured = false;
+ while (!(controller->is_configured)) {
+ dispatch_pending_events();
+ }
+ }
std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull);
this->emit_syncdraw(drawing_name, str_area.c_str());
this->enqueue_flushdraw(state.main);
});
}
std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull);
this->emit_syncdraw(drawing_name, str_area.c_str());
this->enqueue_flushdraw(state.main);
});
}
void App::activate(int id) {
auto ip = this->controller->sprops.find(id);
void App::activate(int id) {
auto ip = this->controller->sprops.find(id);
- if (ip != this->controller->sprops.end() && ip->second.visibility == 0) {
+ if (ip != this->controller->sprops.end()) {
+ this->controller->surfaces[id]->set_visibility(0);
+ this->layout_commit();
this->controller->surfaces[id]->set_visibility(1);
char const *label =
this->lookup_name(id).value_or("unknown-name").c_str();
this->controller->surfaces[id]->set_visibility(1);
char const *label =
this->lookup_name(id).value_or("unknown-name").c_str();
jr["width"], jr["height"], jr["x"], jr["y"],
};
}
jr["width"], jr["height"], jr["x"], jr["y"],
};
}
+
+ // Init flag of normal layout only
+ this->is_normal_layout_only = true;
+
auto split_layouts = j.find("split_layouts");
if (split_layouts != j.end()) {
auto split_layouts = j.find("split_layouts");
if (split_layouts != j.end()) {
+
+ // Clear flag of normal layout only
+ this->is_normal_layout_only = false;
+
auto &sls = j["split_layouts"];
// this->layouts.reserve(sls.size());
std::transform(std::cbegin(sls), std::cend(sls),
auto &sls = j["split_layouts"];
// this->layouts.reserve(sls.size());
std::transform(std::cbegin(sls), std::cend(sls),
+ HMI_DEBUG("wm", "layer_id:%d is_normal_layout_only:%d\n",
+ this->layer_id, this->is_normal_layout_only);
}
struct result<struct layer_map> to_layer_map(nlohmann::json const &j) {
}
struct result<struct layer_map> to_layer_map(nlohmann::json const &j) {
// Specify a role prefix for surfaces that should be
// put on this layer.
std::string role;
// Specify a role prefix for surfaces that should be
// put on this layer.
std::string role;
- // XXX perhaps a zorder is needed here?
+ // TODO: perhaps a zorder is needed here?
std::vector<struct split_layout> layouts;
std::vector<struct split_layout> layouts;
- // XXX need to change the way we store these things...
mutable struct LayoutState state;
mutable struct LayoutState state;
+ // Flag of normal layout only
+ bool is_normal_layout_only;
+
explicit layer(nlohmann::json const &j);
json to_json() const;
explicit layer(nlohmann::json const &j);
json to_json() const;
HMI_DEBUG("wm", "genivi::surface %s @ %d w %i h %i", __func__, s->id,
width, height);
this->sprops[s->id].size = size{uint32_t(width), uint32_t(height)};
HMI_DEBUG("wm", "genivi::surface %s @ %d w %i h %i", __func__, s->id,
width, height);
this->sprops[s->id].size = size{uint32_t(width), uint32_t(height)};
}
void controller::surface_orientation(struct surface *s, int32_t orientation) {
}
void controller::surface_orientation(struct surface *s, int32_t orientation) {
wm::controller_hooks *chooks;
wm::controller_hooks *chooks;
void add_proxy_to_id_mapping(struct ivi_controller_surface *p, uint32_t id);
void remove_proxy_to_id_mapping(struct ivi_controller_surface *p);
void add_proxy_to_id_mapping(struct ivi_controller_layer *p, uint32_t id);
void add_proxy_to_id_mapping(struct ivi_controller_surface *p, uint32_t id);
void remove_proxy_to_id_mapping(struct ivi_controller_surface *p);
void add_proxy_to_id_mapping(struct ivi_controller_layer *p, uint32_t id);