Improve output of multiple screen resolution sandbox/ruke47/flounder_RPi3
authorTadao Tanikawa <tanikawa.tadao@jp.panasonic.com>
Wed, 1 Aug 2018 06:43:02 +0000 (06:43 +0000)
committerTadao Tanikawa <tanikawa.tadao@jp.panasonic.com>
Wed, 1 Aug 2018 09:09:44 +0000 (09:09 +0000)
commitf3c8b03594dce61bed6d1ec852dfcac4db733060
tree5528fd61337a87cee81a9359b8803795c97df21c
parent58615e9abff05e07d01ca3ad95673f34b30f3b9a
Improve output of multiple screen resolution

To improve output on various monitor with various resolution,
the following items are introduced.

 * Abandon scaling by Weston/IVI-SHELL
   This is cause of huge memory consumption on AGL CES2018 Demo
   because all contents are designed and rendered with FullHD
   resolution.

 * Add parameter of 'scale' to WM API (getDisplayInfo)
   WM calculate scale factor from screen resolution from wayland
   compositor and parameter of layout from WM's configuration,
   area.db.

Bug-AGL: SPEC-1568, SPEC-1569, SPEC-1611

Change-Id: I5eac2da0106228c296550135c5200b2653864fdf
Signed-off-by: Tadao Tanikawa <tanikawa.tadao@jp.panasonic.com>
src/layers.cpp
src/layers.hpp
src/util.cpp
src/util.hpp
src/wayland_ivi_wm.hpp
src/window_manager.cpp
src/window_manager.hpp