X-Git-Url: https://gerrit.automotivelinux.org/gerrit/gitweb?a=blobdiff_plain;f=src%2Fwayland.hpp;h=96b0199f4ee15b12ca1a640c9daa6da9c2547bfb;hb=8c712205657ceceb8644065735b5fff06bedfbb5;hp=2321fffa9c078ae0262c3a81387a499f0e625392;hpb=112a585f5d172592e5b1da895d3fd85b9b852e08;p=staging%2Fwindowmanager.git diff --git a/src/wayland.hpp b/src/wayland.hpp index 2321fff..96b0199 100644 --- a/src/wayland.hpp +++ b/src/wayland.hpp @@ -6,8 +6,8 @@ #include "util.h" #include -#include #include +#include #include // _ _ @@ -19,11 +19,12 @@ template struct wayland_proxy { std::unique_ptr> proxy; + wayland_proxy(wayland_proxy const &) = delete; + wayland_proxy &operator=(wayland_proxy const &) = delete; wayland_proxy(void *p) - : wayland_proxy(p, [](ProxyT *p) { - wl_proxy_destroy(reinterpret_cast(p)); - }) {} - wayland_proxy(void *p, std::function p_del) + : wayland_proxy(p, + reinterpret_cast(wl_proxy_destroy)) {} + wayland_proxy(void *p, std::function &&p_del) : proxy(std::unique_ptr>( static_cast(p), p_del)) {} }; @@ -45,6 +46,8 @@ struct registry : public wayland_proxy { typedef std::function binder; std::unordered_map bindings; + registry(registry const &) = delete; + registry &operator=(registry const &) = delete; registry(struct wl_display *d); void add_global_handler(char const *iface, binder bind); @@ -64,6 +67,8 @@ struct display { std::unique_ptr d; struct registry r; + display(display const &) = delete; + display &operator=(display const &) = delete; display(); bool ok() const; void roundtrip(); @@ -83,6 +88,8 @@ struct output : wayland_proxy { int height{}; int refresh{}; + output(output const &) = delete; + output &operator=(output const &) = delete; output(struct wl_registry *r, uint32_t name, uint32_t v); // Events @@ -122,6 +129,8 @@ struct controller_child { struct controller *parent; uint32_t id; + controller_child(controller_child const &) = delete; + controller_child &operator=(controller_child const &) = delete; controller_child(struct controller *c, uint32_t i) : parent(c), id(i) {} virtual ~controller_child() {} }; @@ -141,6 +150,8 @@ struct surface : public wayland_proxy, int32_t visibility; float opacity; + surface(surface const &) = delete; + surface &operator=(surface const &) = delete; surface(uint32_t i, struct controller *c); // Requests @@ -172,6 +183,8 @@ struct layer : public wayland_proxy, int32_t visibility; float opacity; + layer(layer const &) = delete; + layer &operator=(layer const &) = delete; layer(uint32_t i, struct controller *c); layer(uint32_t i, int32_t w, int32_t h, struct controller *c); @@ -199,6 +212,8 @@ struct layer : public wayland_proxy, // struct screen : public wayland_proxy, controller_child { + screen(screen const &) = delete; + screen &operator=(screen const &) = delete; screen(uint32_t i, struct controller *c, struct ivi_controller_screen *p); void clear(); void add_layer(layer *l); @@ -212,6 +227,13 @@ struct screen : public wayland_proxy, // \___\___/|_| |_|\__|_| \___/|_|_|\___|_| // struct controller : public wayland_proxy { + // HACK: + // The order of these member is mandatory, as when objects are destroyed + // they will call their parent (that's us right here!) and remove their + // proxy-to-id mapping. I.e. the *_proxy_to_id members need to be valid + // when the surfaces/layers/screens maps are destroyed. This sucks, but + // I cannot see a better solution w/o globals or some other horrible + // call-our-parent construct. std::unordered_map surface_proxy_to_id; std::unordered_map layer_proxy_to_id; std::unordered_map screen_proxy_to_id; @@ -226,6 +248,8 @@ struct controller : public wayland_proxy { size output_size; + void debug_dump_current_status(); + void add_proxy_to_id_mapping(struct ivi_controller_surface *p, uint32_t id); void remove_proxy_to_id_mapping(struct ivi_controller_surface *p); void add_proxy_to_id_mapping(struct ivi_controller_layer *p, uint32_t id); @@ -255,33 +279,33 @@ struct controller : public wayland_proxy { int32_t error_code, char const *error_text); // surface - void surface_visibility(uint32_t id, int32_t visibility); - void surface_opacity(uint32_t id, float opacity); - void surface_source_rectangle(uint32_t id, int32_t x, int32_t y, + void surface_visibility(struct surface *s, int32_t visibility); + void surface_opacity(struct surface *s, float opacity); + void surface_source_rectangle(struct surface *s, int32_t x, int32_t y, int32_t width, int32_t height); - void surface_destination_rectangle(uint32_t id, int32_t x, int32_t y, + void surface_destination_rectangle(struct surface *s, int32_t x, int32_t y, int32_t width, int32_t height); - void surface_configuration(uint32_t id, int32_t width, int32_t height); - void surface_orientation(uint32_t id, int32_t orientation); - void surface_pixelformat(uint32_t id, int32_t pixelformat); - void surface_layer(uint32_t id, struct ivi_controller_layer *layer); - void surface_stats(uint32_t id, uint32_t redraw_count, uint32_t frame_count, + void surface_configuration(struct surface *s, int32_t width, int32_t height); + void surface_orientation(struct surface *s, int32_t orientation); + void surface_pixelformat(struct surface *s, int32_t pixelformat); + void surface_layer(struct surface *s, struct ivi_controller_layer *layer); + void surface_stats(struct surface *s, uint32_t redraw_count, uint32_t frame_count, uint32_t update_count, uint32_t pid, const char *process_name); - void surface_destroyed(uint32_t id); - void surface_content(uint32_t id, int32_t content_state); + void surface_destroyed(struct surface *s); + void surface_content(struct surface *s, int32_t content_state); // layer - void layer_visibility(uint32_t id, int32_t visibility); - void layer_opacity(uint32_t id, float opacity); - void layer_source_rectangle(uint32_t id, int32_t x, int32_t y, int32_t width, + void layer_visibility(struct layer *l, int32_t visibility); + void layer_opacity(struct layer *l, float opacity); + void layer_source_rectangle(struct layer *l, int32_t x, int32_t y, int32_t width, int32_t height); - void layer_destination_rectangle(uint32_t id, int32_t x, int32_t y, + void layer_destination_rectangle(struct layer *l, int32_t x, int32_t y, int32_t width, int32_t height); - void layer_configuration(uint32_t id, int32_t width, int32_t height); - void layer_orientation(uint32_t id, int32_t orientation); - void layer_screen(uint32_t id, struct wl_output *screen); - void layer_destroyed(uint32_t id); + void layer_configuration(struct layer *l, int32_t width, int32_t height); + void layer_orientation(struct layer *l, int32_t orientation); + void layer_screen(struct layer *l, struct wl_output *screen); + void layer_destroyed(struct layer *l); }; }