X-Git-Url: https://gerrit.automotivelinux.org/gerrit/gitweb?a=blobdiff_plain;f=src%2Flayers.hpp;h=c384895aa2bb3e0ccb01877730e5a1a2f0499363;hb=5c74a62af029d1138416a76a6d44d1711ce97ff6;hp=1942229e2b459698d5dacd2a1e4f553ffc2087c2;hpb=c392fff74872af6d4f165ff3f854d19f390ec0ee;p=apps%2Fagl-service-windowmanager-2017.git diff --git a/src/layers.hpp b/src/layers.hpp index 1942229..c384895 100644 --- a/src/layers.hpp +++ b/src/layers.hpp @@ -17,97 +17,159 @@ #ifndef TMCAGLWM_LAYERS_H #define TMCAGLWM_LAYERS_H -#include - -#include -#include #include +#include "../include/json.hpp" #include "layout.hpp" #include "result.hpp" -#include "wayland.hpp" +#include "wayland_ivi_wm.hpp" + +namespace wm +{ -namespace wm { +struct split_layout +{ + std::string name; + std::string main_match; + std::string sub_match; +}; -struct split_layout { - std::string name; - std::string main_match; - std::string sub_match; +struct layer +{ + using json = nlohmann::json; + + // A more or less descriptive name? + std::string name = ""; + // The actual layer ID + int layer_id = -1; + // The rectangular region surfaces are allowed to draw on + // this layer, note however, width and hieght of the rect + // can be negative, in which case they specify that + // the actual value is computed using MAX + 1 - w + // That is; allow us to specify dimensions dependent on + // e.g. screen dimension, w/o knowing the actual screen size. + compositor::rect rect; + // Specify a role prefix for surfaces that should be + // put on this layer. + std::string role; + // TODO: perhaps a zorder is needed here? + std::vector layouts; + + mutable struct LayoutState state; + + // Flag of normal layout only + bool is_normal_layout_only; + + explicit layer(nlohmann::json const &j); + + json to_json() const; +}; + +/* + * WMLayer is the logical container of application/system application(such like HomeScreen) + * This is handled by Window Manager to classify the application. + */ +class WMLayer +{ + public: + enum MANAGEMENT_TYPE + { + TILE, + STACK + }; + + explicit WMLayer(const std::string& name, MANAGEMENT_TYPE type, unsigned begin, unsigned end); + virtual ~WMLayer(); + + const std::string& layerName(); + MANAGEMENT_TYPE layerType(); + void appendRole(const std::string& name); + void appendArea(const std::string& area); + +/* unsigned getNewID(const std::string& role); + void remove(unsigned ivi_layer_id); + void clear(); + bool attach(unsigned ivi_layer_id, const std::string& area); + void stack(unsigned ivi_layer_id, const std::string& area); + bool updateRenderOrder(const std::vector list); */ + + private: + std::string _name = ""; // Layer name + MANAGEMENT_TYPE _type; + std::vector _roles; + unsigned _id_begin; + unsigned _id_end; + // current holding apps. This dynamically changes. + std::vector _ivi_layer_id_list; + // std::map _render_order; }; -struct layer { - using json = nlohmann::json; - - // A more or less descriptive name? - std::string name = ""; - // The actual layer ID - int layer_id = -1; - // The rectangular region surfaces are allowed to draw on - // this layer, note however, width and hieght of the rect - // can be negative, in which case they specify that - // the actual value is computed using MAX + 1 - w - // That is; allow us to specify dimensions dependent on - // e.g. screen dimension, w/o knowing the actual screen size. - compositor::rect rect; - // Specify a role prefix for surfaces that should be - // put on this layer. - std::string role; - // TODO: perhaps a zorder is needed here? - std::vector layouts; - - mutable struct LayoutState state; - - // Flag of normal layout only - bool is_normal_layout_only; - - explicit layer(nlohmann::json const &j); - - json to_json() const; +class LayerManager +{ + public: + void setRenderOrder(const std::vector layer_render_order); + std::vector getAllRenderOrder(); + std::vector>& getAllLayers(); + std::vector getRenderOrder(const std::string& layer_name); }; -struct layer_map { - using json = nlohmann::json; - - using storage_type = std::map; - using layers_type = std::vector; - using role_to_layer_map = std::vector>; - using addsurf_layer_map = std::map; - - storage_type mapping; // map surface_id to layer - layers_type layers; // the actual layer IDs we have - int main_surface; - std::string main_surface_name; - role_to_layer_map roles; - addsurf_layer_map surfaces; // additional surfaces on layers - - optional get_layer_id(int surface_id); - optional get_layer_id(std::string const &role); - optional get_layout_state(int surface_id) { - int layer_id = *this->get_layer_id(surface_id); - auto i = this->mapping.find(layer_id); - return i == this->mapping.end() - ? nullopt - : optional(&i->second.state); - } - optional get_layer(int layer_id) { - auto i = this->mapping.find(layer_id); - return i == this->mapping.end() ? nullopt - : optional(i->second); - } - - layers_type::size_type get_layers_count() const { - return this->layers.size(); - } - - void add_surface(int surface_id, int layer_id) { - this->surfaces[surface_id] = layer_id; - } - - void remove_surface(int surface_id) { - this->surfaces.erase(surface_id); - } - - json to_json() const; +struct layer_map +{ + using json = nlohmann::json; + + using storage_type = std::map; + using layers_type = std::vector; + using role_to_layer_map = std::vector>; + using addsurf_layer_map = std::map; + + storage_type mapping; // map surface_id to layer + layers_type layers; // the actual layer IDs we have + int main_surface; + std::string main_surface_name; + role_to_layer_map roles; + addsurf_layer_map surfaces; // additional surfaces on layers + + optional get_layer_id(int surface_id); + optional get_layer_id(std::string const &role); + optional get_layout_state(int surface_id) + { + int layer_id = *this->get_layer_id(surface_id); + auto i = this->mapping.find(layer_id); + return i == this->mapping.end() + ? nullopt + : optional(&i->second.state); + } + optional get_layer(int layer_id) + { + auto i = this->mapping.find(layer_id); + return i == this->mapping.end() ? nullopt + : optional(i->second); + } + + layers_type::size_type get_layers_count() const + { + return this->layers.size(); + } + + void add_surface(int surface_id, int layer_id) + { + this->surfaces[surface_id] = layer_id; + } + + void remove_surface(int surface_id) + { + this->surfaces.erase(surface_id); + } + + json to_json() const; + compositor::rect getAreaSize(const std::string &area); + const compositor::rect getScaleDestRect(int output_w, int output_h, const std::string &aspect_setting); + int loadAreaDb(); + + private: + std::unordered_map area2size; + + static const char *kDefaultAreaDb; }; struct result to_layer_map(nlohmann::json const &j); @@ -155,6 +217,6 @@ static const nlohmann::json default_layers_json = { } }} }; -} // namespace wm +} // namespace wm -#endif // TMCAGLWM_LAYERS_H +#endif // TMCAGLWM_LAYERS_H