X-Git-Url: https://gerrit.automotivelinux.org/gerrit/gitweb?a=blobdiff_plain;f=src%2Flayers.hpp;h=b6dd67ffcc3341927c1a66f32c4ec39dc6415cc4;hb=3bc52b7d1ef47a30b74f01aba84fa1aae5ef949f;hp=0603d247a9f5a5be6ed8e1cb982ca396d6453284;hpb=074d058a7a483a66af7f8c0b928b321ad483f47c;p=apps%2Fagl-service-windowmanager.git diff --git a/src/layers.hpp b/src/layers.hpp index 0603d24..b6dd67f 100644 --- a/src/layers.hpp +++ b/src/layers.hpp @@ -1,5 +1,5 @@ /* - * Copyright (C) 2017 Mentor Graphics Development (Deutschland) GmbH + * Copyright (c) 2017 TOYOTA MOTOR CORPORATION * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -17,102 +17,158 @@ #ifndef TMCAGLWM_LAYERS_H #define TMCAGLWM_LAYERS_H -#include - -#include -#include #include +#include "../include/json.hpp" #include "layout.hpp" #include "result.hpp" -#include "wayland.hpp" +#include "wayland_ivi_wm.hpp" -namespace wm { +namespace wm +{ -struct split_layout { - std::string name; - std::string main_match; - std::string sub_match; +struct split_layout +{ + std::string name; + std::string main_match; + std::string sub_match; }; -struct layer { - using json = nlohmann::json; - - // A more or less descriptive name? - std::string name = ""; - // The actual layer ID - int layer_id = -1; - // The rectangular region surfaces are allowed to draw on - // this layer, note however, width and hieght of the rect - // can be negative, in which case they specify that - // the actual value is computed using MAX + 1 - w - // That is; allow us to specify dimensions dependent on - // e.g. screen dimension, w/o knowing the actual screen size. - genivi::rect rect; - // Specify a role prefix for surfaces that should be - // put on this layer. - std::string role; - // XXX perhaps a zorder is needed here? - std::vector layouts; - // XXX need to change the way we store these things... - mutable struct LayoutState state; - - explicit layer(nlohmann::json const &j); - - json to_json() const; +struct layer +{ + using json = nlohmann::json; + + // A more or less descriptive name? + std::string name = ""; + // The actual layer ID + int layer_id = -1; + // The rectangular region surfaces are allowed to draw on + // this layer, note however, width and hieght of the rect + // can be negative, in which case they specify that + // the actual value is computed using MAX + 1 - w + // That is; allow us to specify dimensions dependent on + // e.g. screen dimension, w/o knowing the actual screen size. + compositor::rect rect; + // Specify a role prefix for surfaces that should be + // put on this layer. + std::string role; + // TODO: perhaps a zorder is needed here? + std::vector layouts; + + mutable struct LayoutState state; + + // Flag of normal layout only + bool is_normal_layout_only; + + explicit layer(nlohmann::json const &j); + + json to_json() const; }; -struct layer_map { - using json = nlohmann::json; - - using storage_type = std::map; - using layers_type = std::vector; - using role_to_layer_map = std::vector>; - using addsurf_layer_map = std::map; - - // XXX: we also will need a layer_id to layer map, perhaps - // make this the primary map, and the surface_id->layer a - // secondary map. - - storage_type mapping; // map surface_id to layer - layers_type layers; // the actual layer IDs we have - int main_surface; - std::string main_surface_name; - role_to_layer_map roles; - addsurf_layer_map surfaces; // additional surfaces on layers - - optional get_layer_id(int surface_id); - optional get_layer_id(std::string const &role); - optional get_layout_state(int surface_id) { - int layer_id = *this->get_layer_id(surface_id); - auto i = this->mapping.find(layer_id); - return i == this->mapping.end() - ? nullopt - : optional(&i->second.state); - } - optional get_layer(int layer_id) { - auto i = this->mapping.find(layer_id); - return i == this->mapping.end() ? nullopt - : optional(i->second); - } - - layers_type::size_type get_layers_count() const { - return this->layers.size(); - } - - void add_surface(int surface_id, int layer_id) { - this->surfaces[surface_id] = layer_id; - } - - void remove_surface(int surface_id) { - this->surfaces.erase(surface_id); - } - - json to_json() const; +struct layer_map +{ + using json = nlohmann::json; + + using storage_type = std::map; + using layers_type = std::vector; + using role_to_layer_map = std::vector>; + using addsurf_layer_map = std::map; + + storage_type mapping; // map surface_id to layer + layers_type layers; // the actual layer IDs we have + int main_surface; + std::string main_surface_name; + role_to_layer_map roles; + addsurf_layer_map surfaces; // additional surfaces on layers + + optional get_layer_id(int surface_id); + optional get_layer_id(std::string const &role); + optional get_layout_state(int surface_id) + { + int layer_id = *this->get_layer_id(surface_id); + auto i = this->mapping.find(layer_id); + return i == this->mapping.end() + ? nullopt + : optional(&i->second.state); + } + optional get_layer(int layer_id) + { + auto i = this->mapping.find(layer_id); + return i == this->mapping.end() ? nullopt + : optional(i->second); + } + + layers_type::size_type get_layers_count() const + { + return this->layers.size(); + } + + void add_surface(int surface_id, int layer_id) + { + this->surfaces[surface_id] = layer_id; + } + + void remove_surface(int surface_id) + { + this->surfaces.erase(surface_id); + } + + json to_json() const; + void setupArea(int output_w, int output_h); + compositor::rect getAreaSize(const std::string &area); + int loadAreaDb(); + + private: + std::unordered_map area2size; + + static const char *kDefaultAreaDb; }; struct result to_layer_map(nlohmann::json const &j); -} // namespace wm +static const nlohmann::json default_layers_json = { + {"main_surface", { + {"surface_role", "HomeScreen"} + }}, + {"mappings", { + { + {"role", "^HomeScreen$"}, + {"name", "HomeScreen"}, + {"layer_id", 1000}, + {"area", { + {"type", "full"} + }} + }, + { + {"role", "MediaPlayer|Radio|Phone|Navigation|HVAC|Settings|Dashboard|POI|Mixer"}, + {"name", "apps"}, + {"layer_id", 1001}, + {"area", { + {"type", "rect"}, + {"rect", { + {"x", 0}, + {"y", 218}, + {"width", -1}, + {"height", -433} + }} + }} + }, + { + {"role", "^OnScreen.*"}, + {"name", "popups"}, + {"layer_id", 9999}, + {"area", { + {"type", "rect"}, + {"rect", { + {"x", 0}, + {"y", 760}, + {"width", -1}, + {"height", 400} + }} + }} + } + }} +}; +} // namespace wm -#endif // TMCAGLWM_LAYERS_H +#endif // TMCAGLWM_LAYERS_H