X-Git-Url: https://gerrit.automotivelinux.org/gerrit/gitweb?a=blobdiff_plain;f=src%2Flayers.hpp;h=b20d356dcb472fa583060067bc6da8e310705df6;hb=f8e49ab7a90503ff791e264d61d5b658b0b4fad0;hp=af1638a0082bb3e6b3506661a6ebaef7219aed10;hpb=61a7017f78cc08ce8744f4d2fba40a70f02e1bda;p=staging%2Fwindowmanager.git diff --git a/src/layers.hpp b/src/layers.hpp index af1638a..b20d356 100644 --- a/src/layers.hpp +++ b/src/layers.hpp @@ -18,14 +18,24 @@ #define TMCAGLWM_LAYERS_H #include + +#include #include #include +#include "layout.hpp" #include "result.hpp" #include "wayland.hpp" namespace wm { +struct split_layout { + std::string name; + std::string main_match; + std::string sub_match; + int prio; // no entirely sure we will use this +}; + struct layer { using json = nlohmann::json; @@ -47,6 +57,9 @@ struct layer { // put on this layer. std::string role; // XXX perhaps a zorder is needed here? + std::vector layouts; + // XXX need to change the way we store these things... + mutable struct LayoutState state; explicit layer(nlohmann::json const &j); @@ -61,9 +74,9 @@ struct layer_map { using json = nlohmann::json; using storage_type = std::set; - using layers_type = std::vector; + using layers_type = std::vector; using role_to_layer_map = std::vector>; - using addsurf_layer_map = std::map; + using addsurf_layer_map = std::map; // XXX: we also will need a layer_id to layer map, perhaps // make this the primary map, and the surface_id->layer a @@ -78,6 +91,13 @@ struct layer_map { optional get_layer_id(int surface_id); optional get_layer_id(std::string const &role); + optional get_layout_state(int surface_id) { + int layer_id = *this->get_layer_id(surface_id); + auto i = std::find_if( + std::begin(this->mapping), std::end(this->mapping), + [layer_id](struct layer const &l) { return layer_id == l.layer_id; }); + return i == this->mapping.end() ? nullopt : optional(&i->state); + } optional get_layer(int layer_id) { auto i = std::find_if( std::cbegin(this->mapping), std::cend(this->mapping), @@ -90,10 +110,14 @@ struct layer_map { return this->layers.size(); } - void add_surface(unsigned surface_id, unsigned layer_id) { + void add_surface(int surface_id, int layer_id) { this->surfaces[surface_id] = layer_id; } + void remove_surface(int surface_id) { + this->surfaces.erase(surface_id); + } + json to_json() const; };