X-Git-Url: https://gerrit.automotivelinux.org/gerrit/gitweb?a=blobdiff_plain;f=src%2Flayers.hpp;h=0603d247a9f5a5be6ed8e1cb982ca396d6453284;hb=5710504a95125fdf504c80ca6c445218514633fb;hp=a775f7af2bce4f3c0a8ab9d2d09fb16fd3d0c834;hpb=7ea90aa37831357d24362e84495ed7492ef31a68;p=staging%2Fwindowmanager.git diff --git a/src/layers.hpp b/src/layers.hpp index a775f7a..0603d24 100644 --- a/src/layers.hpp +++ b/src/layers.hpp @@ -1,25 +1,43 @@ -// -// Created by m on 7/27/17. -// +/* + * Copyright (C) 2017 Mentor Graphics Development (Deutschland) GmbH + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ #ifndef TMCAGLWM_LAYERS_H #define TMCAGLWM_LAYERS_H #include + +#include #include #include +#include "layout.hpp" #include "result.hpp" #include "wayland.hpp" namespace wm { +struct split_layout { + std::string name; + std::string main_match; + std::string sub_match; +}; + struct layer { using json = nlohmann::json; - // Min and max surface ID mapped to this layer - int id_min = -1; - int id_max = -1; // A more or less descriptive name? std::string name = ""; // The actual layer ID @@ -31,34 +49,65 @@ struct layer { // That is; allow us to specify dimensions dependent on // e.g. screen dimension, w/o knowing the actual screen size. genivi::rect rect; + // Specify a role prefix for surfaces that should be + // put on this layer. + std::string role; // XXX perhaps a zorder is needed here? + std::vector layouts; + // XXX need to change the way we store these things... + mutable struct LayoutState state; explicit layer(nlohmann::json const &j); - bool operator<(struct layer const &rhs) const { - return this->id_max < rhs.id_max; - } - json to_json() const; }; -// Actually, we shouldn't need a struct here ... but let's just keep it at that -// for now, to contain its mapping type and the _single_ useful method. struct layer_map { using json = nlohmann::json; - typedef std::set storage_type; - typedef std::vector layers_type; + using storage_type = std::map; + using layers_type = std::vector; + using role_to_layer_map = std::vector>; + using addsurf_layer_map = std::map; + + // XXX: we also will need a layer_id to layer map, perhaps + // make this the primary map, and the surface_id->layer a + // secondary map. - storage_type mapping; - layers_type layers; + storage_type mapping; // map surface_id to layer + layers_type layers; // the actual layer IDs we have + int main_surface; + std::string main_surface_name; + role_to_layer_map roles; + addsurf_layer_map surfaces; // additional surfaces on layers optional get_layer_id(int surface_id); - optional get_layer_rect(int surface_id); + optional get_layer_id(std::string const &role); + optional get_layout_state(int surface_id) { + int layer_id = *this->get_layer_id(surface_id); + auto i = this->mapping.find(layer_id); + return i == this->mapping.end() + ? nullopt + : optional(&i->second.state); + } + optional get_layer(int layer_id) { + auto i = this->mapping.find(layer_id); + return i == this->mapping.end() ? nullopt + : optional(i->second); + } + layers_type::size_type get_layers_count() const { return this->layers.size(); } + void add_surface(int surface_id, int layer_id) { + this->surfaces[surface_id] = layer_id; + } + + void remove_surface(int surface_id) { + this->surfaces.erase(surface_id); + } + json to_json() const; };