X-Git-Url: https://gerrit.automotivelinux.org/gerrit/gitweb?a=blobdiff_plain;f=src%2Flayers.hpp;h=0603d247a9f5a5be6ed8e1cb982ca396d6453284;hb=5710504a95125fdf504c80ca6c445218514633fb;hp=525a8b1d5cdde214e8af5dc43918938ee2a5dbe2;hpb=04540dd41d0b3c1fad72b3074c0511dadc947657;p=staging%2Fwindowmanager.git diff --git a/src/layers.hpp b/src/layers.hpp index 525a8b1..0603d24 100644 --- a/src/layers.hpp +++ b/src/layers.hpp @@ -18,20 +18,26 @@ #define TMCAGLWM_LAYERS_H #include + +#include #include #include +#include "layout.hpp" #include "result.hpp" #include "wayland.hpp" namespace wm { +struct split_layout { + std::string name; + std::string main_match; + std::string sub_match; +}; + struct layer { using json = nlohmann::json; - // Min and max surface ID mapped to this layer - int id_min = -1; - int id_max = -1; // A more or less descriptive name? std::string name = ""; // The actual layer ID @@ -43,35 +49,65 @@ struct layer { // That is; allow us to specify dimensions dependent on // e.g. screen dimension, w/o knowing the actual screen size. genivi::rect rect; + // Specify a role prefix for surfaces that should be + // put on this layer. + std::string role; // XXX perhaps a zorder is needed here? + std::vector layouts; + // XXX need to change the way we store these things... + mutable struct LayoutState state; explicit layer(nlohmann::json const &j); - bool operator<(struct layer const &rhs) const { - return this->id_max < rhs.id_max; - } - json to_json() const; }; -// Actually, we shouldn't need a struct here ... but let's just keep it at that -// for now, to contain its mapping type and the _single_ useful method. struct layer_map { using json = nlohmann::json; - typedef std::set storage_type; - typedef std::vector layers_type; + using storage_type = std::map; + using layers_type = std::vector; + using role_to_layer_map = std::vector>; + using addsurf_layer_map = std::map; + + // XXX: we also will need a layer_id to layer map, perhaps + // make this the primary map, and the surface_id->layer a + // secondary map. - storage_type mapping; - layers_type layers; + storage_type mapping; // map surface_id to layer + layers_type layers; // the actual layer IDs we have int main_surface; + std::string main_surface_name; + role_to_layer_map roles; + addsurf_layer_map surfaces; // additional surfaces on layers optional get_layer_id(int surface_id); - optional get_layer_rect(int surface_id); + optional get_layer_id(std::string const &role); + optional get_layout_state(int surface_id) { + int layer_id = *this->get_layer_id(surface_id); + auto i = this->mapping.find(layer_id); + return i == this->mapping.end() + ? nullopt + : optional(&i->second.state); + } + optional get_layer(int layer_id) { + auto i = this->mapping.find(layer_id); + return i == this->mapping.end() ? nullopt + : optional(i->second); + } + layers_type::size_type get_layers_count() const { return this->layers.size(); } + void add_surface(int surface_id, int layer_id) { + this->surfaces[surface_id] = layer_id; + } + + void remove_surface(int surface_id) { + this->surfaces.erase(surface_id); + } + json to_json() const; };