X-Git-Url: https://gerrit.automotivelinux.org/gerrit/gitweb?a=blobdiff_plain;f=src%2Fapp.cpp;h=f8d216b75b7f37fa11b3d7aabb5a3ef7bd19730c;hb=6bb5acd014a60508e142725fa6f8b9b6a1e4543c;hp=a6dd99c358f4cec3ff5e630c33638ff030e10bc8;hpb=2c9977101d257edd62b2fb2fa7fabb541efc6698;p=staging%2Fwindowmanager.git diff --git a/src/app.cpp b/src/app.cpp index a6dd99c..f8d216b 100644 --- a/src/app.cpp +++ b/src/app.cpp @@ -164,7 +164,6 @@ int App::dispatch_events() { int App::dispatch_pending_events() { if (this->pop_pending_events()) { - assert(this->pending_events == false); this->display->dispatch_pending(); return 0; } @@ -333,10 +332,6 @@ void App::surface_set_layout_split(uint32_t surface_id, uint32_t sub_surface_id) int w = rect.w; int h = rect.h; - this->state.main = surface_id; - this->state.sub = sub_surface_id; - this->state.s = LayoutState::Split; - // less-than-0 values refer to MAX + 1 - $VALUE // e.g. MAX is either screen width or height if (w < 0) { @@ -380,22 +375,53 @@ void App::surface_set_layout_split(uint32_t surface_id, uint32_t sub_surface_id) } char const *App::activate_surface(char const *drawing_name) { - int surface_id = -1; + ST(); + auto const &surface_id = this->lookup_id(drawing_name); - { - auto oid = this->lookup_id(drawing_name); - if (oid) { - surface_id = oid.value(); - } else { - return "Surface does not exist"; - } + if (!surface_id) { + return "Surface does not exist"; } - if (!this->controller->surface_exists(surface_id)) { - return "Surface does not exist"; + if (!this->controller->surface_exists(*surface_id)) { + return "Surface does not exist in controller!"; } - if (this->state.main == surface_id || this->state.sub == surface_id) { + auto layer_id = this->layers.get_layer_id(*surface_id); + + if (! layer_id) { + return "Surface is not on any layer!"; + } + + struct LayoutState &state = **this->layers.get_layout_state(*surface_id); + + // disable layers that are above our current layer + for (auto const &l : this->layers.mapping) { + if (l.layer_id <= *layer_id) { + continue; + } + + bool flush = false; + if (l.state.main != -1) { + this->deactivate(l.state.main); + l.state.main = -1; + flush = true; + } + + if (l.state.sub != -1) { + this->deactivate(l.state.sub); + l.state.sub = -1; + flush = true; + } + + l.state.s = LayoutState::Single; + + if (flush) { + this->controller->commit_changes(); + this->display->flush(); + } + } + + if (state.main == *surface_id || state.sub == *surface_id) { return "Surface already active"; } @@ -403,42 +429,45 @@ char const *App::activate_surface(char const *drawing_name) { // such a thing, we will just switch to this surface. // XXX: input focus missing!!1 - // Make it visible, no (or little effect) if already visible - auto &s = this->controller->surfaces[surface_id]; + if (state.main == -1) { + this->emit_syncdraw(drawing_name); - //// Set all others invisible - //for (auto &i : this->controller->surfaces) { - // auto &si = this->controller->sprops[i.second->id]; - // if (si.id != s->id && si.visibility != 0 && - // int(si.id) != this->layers.main_surface) { - // this->deactivate(si.id); - // } - //} - - if (this->state.main == -1) { - this->surface_set_layout_full(surface_id); - this->activate(surface_id); - this->state.main = surface_id; - this->state.sub = -1; - this->state.s = LayoutState::Single; + this->surface_set_layout_full(*surface_id); + this->activate(*surface_id); + state.main = *surface_id; + state.sub = -1; + state.s = LayoutState::Single; + + this->emit_flushdraw(drawing_name); } else { - bool can_split = this->can_split(surface_id); + bool can_split = this->can_split(state, *surface_id); - if (this->state.sub == -1) { + if (state.sub == -1) { if (can_split) { - if (this->state.main != surface_id) { - this->surface_set_layout_split(this->state.main, - this->state.sub = surface_id); - this->activate(this->state.sub); + if (state.main != *surface_id) { + this->emit_syncdraw(drawing_name); + this->emit_syncdraw(this->lookup_name(state.main)->c_str()); + + this->surface_set_layout_split(state.main, *surface_id); + this->activate(*surface_id); + state.sub = *surface_id; + + // Should wait for EndDraw event... + this->emit_flushdraw(drawing_name); + this->emit_flushdraw(this->lookup_name(state.main)->c_str()); } } else { - this->surface_set_layout_full(surface_id); - this->deactivate(this->state.main); - this->activate(surface_id); - this->deactivate(this->state.sub); - this->state.main = surface_id; - this->state.sub = -1; - this->state.s = LayoutState::Single; + this->emit_syncdraw(drawing_name); + + this->surface_set_layout_full(*surface_id); + this->deactivate(state.main); + this->activate(*surface_id); + this->deactivate(state.sub); + state.main = *surface_id; + state.sub = -1; + state.s = LayoutState::Single; + + this->emit_flushdraw(drawing_name); } } } @@ -452,43 +481,55 @@ char const *App::activate_surface(char const *drawing_name) { } char const *App::deactivate_surface(char const *drawing_name) { - int surface_id = -1; + ST(); + auto const &surface_id = this->lookup_id(drawing_name); - { - auto oid = this->lookup_id(drawing_name); - if (oid) { - surface_id = oid.value(); - } else { - return "Surface does not exist"; - } + if (!surface_id) { + return "Surface does not exist"; } - if (surface_id == this->layers.main_surface) { + if (*surface_id == this->layers.main_surface) { return "Cannot deactivate main_surface"; } - if (this->state.main == -1) { + struct LayoutState &state = **this->layers.get_layout_state(*surface_id); + + if (state.main == -1) { return "No surface active"; - } else { - if (this->state.main == surface_id) { - if (this->state.sub != -1) { - this->deactivate(surface_id); - this->surface_set_layout_full(this->state.sub); - this->state.main = this->state.sub; - this->state.sub = -1; - this->state.s = LayoutState::Single; - } else { - this->deactivate(surface_id); - this->state.main = -1; - } - }else if (this->state.sub == surface_id) { - this->deactivate(surface_id); - this->surface_set_layout_full(this->state.main); - this->state.sub = -1; - this->state.s = LayoutState::Single; + } + + if (*surface_id == this->layers.main_surface) { + logdebug("Refusing to deactivate main_surface %d", *surface_id); + return nullptr; + } + + if (state.main == *surface_id) { + if (state.sub != -1) { + this->emit_syncdraw(this->lookup_name(state.sub)->c_str()); + + this->deactivate(*surface_id); + this->surface_set_layout_full(state.sub); + state.main = state.sub; + state.sub = -1; + state.s = LayoutState::Single; + + this->emit_flushdraw(this->lookup_name(state.sub)->c_str()); } else { - return "Surface is not active"; + this->deactivate(*surface_id); + state.main = -1; } + }else if (state.sub == *surface_id) { + this->emit_syncdraw(this->lookup_name(state.main)->c_str()); + + this->deactivate(*surface_id); + this->deactivate(*surface_id); + this->surface_set_layout_full(state.main); + state.sub = -1; + state.s = LayoutState::Single; + + this->emit_flushdraw(this->lookup_name(state.main)->c_str()); + } else { + return "Surface is not active"; } this->controller->commit_changes(); @@ -504,11 +545,15 @@ char const *App::deactivate_surface(char const *drawing_name) { // | .__/|_| \___/_/\_\_|\___|\__,_| |_____| \_/ \___|_| |_|\__|___/ // |_| void App::surface_created(uint32_t surface_id) { - logdebug("surface_id is %u", surface_id); + auto layer_id = this->layers.get_layer_id(surface_id); + if (! layer_id) { + logdebug("Newly created surfce %d is not associated with any layer!", surface_id); + return; + } - this->surface_set_layout_full(surface_id); + logdebug("surface_id is %u, layer_id is %u", surface_id, *layer_id); - this->controller->layers[this->layers.get_layer_id(surface_id).value()] + this->controller->layers[*layer_id] ->add_surface(this->controller->surfaces[surface_id].get()); // activate the main_surface right away @@ -539,16 +584,16 @@ void App::emit_syncdraw(char const *label) { } void App::emit_flushdraw(char const *label) { - this->api.send_event("syncdraw", label); + this->api.send_event("flushdraw", label); } void App::emit_visible(char const *label, bool is_visible) { this->api.send_event(is_visible ? "visible" : "invisible", label); } -void App::emit_invisible(char const *label) { return emit_visible(label, 0); } +void App::emit_invisible(char const *label) { return emit_visible(label, false); } -void App::emit_visible(char const *label) { return emit_visible(label, 1); } +void App::emit_visible(char const *label) { return emit_visible(label, true); } result App::request_surface(char const *drawing_name) { auto lid = this->layers.get_layer_id(std::string(drawing_name)); @@ -561,7 +606,7 @@ result App::request_surface(char const *drawing_name) { if (!rname) { // name does not exist yet, allocate surface id... auto id = int(this->id_alloc.generate_id(drawing_name)); - this->layers.add_surface(id, lid.value()); + this->layers.add_surface(id, *lid); // XXX: we set the main_surface[_name] here and now, // not sure if we want this, but it worked so far. @@ -578,7 +623,7 @@ result App::request_surface(char const *drawing_name) { return Err("Surface already present"); } -void App::activate(unsigned id) { +void App::activate(int id) { if (this->controller->sprops[id].visibility == 0) { this->controller->surfaces[id]->set_visibility(1); char const *label = @@ -588,7 +633,7 @@ void App::activate(unsigned id) { } } -void App::deactivate(unsigned id) { +void App::deactivate(int id) { if (this->controller->sprops[id].visibility != 0) { this->controller->surfaces[id]->set_visibility(0); char const *label = @@ -598,11 +643,11 @@ void App::deactivate(unsigned id) { } } -bool App::can_split(unsigned new_id) { - if (this->state.main != -1 && this->state.main != new_id) { +bool App::can_split(struct LayoutState const &state, int new_id) { + if (state.main != -1 && state.main != new_id) { auto new_id_layer = this->layers.get_layer_id(new_id).value(); auto current_id_layer = - this->layers.get_layer_id(this->state.main).value(); + this->layers.get_layer_id(state.main).value(); // surfaces are on separate layers, don't bother. if (new_id_layer != current_id_layer) { @@ -611,7 +656,7 @@ bool App::can_split(unsigned new_id) { std::string const &new_id_str = this->lookup_name(new_id).value(); std::string const &cur_id_str = - this->lookup_name(this->state.main).value(); + this->lookup_name(state.main).value(); auto const &layer = this->layers.get_layer(new_id_layer);