X-Git-Url: https://gerrit.automotivelinux.org/gerrit/gitweb?a=blobdiff_plain;f=src%2Fapp.cpp;h=c862680e197a844f695d5615f6604a1a3eebf86f;hb=8e125d0a9f7437b6754ee12e1a809885571b43fa;hp=f38668f018a7591c951304a99d5f4049a54bda53;hpb=eb7fc4eb593d723f1ac2ed4e5b523afd34e992ac;p=apps%2Fagl-service-windowmanager.git diff --git a/src/app.cpp b/src/app.cpp index f38668f..c862680 100644 --- a/src/app.cpp +++ b/src/app.cpp @@ -1,5 +1,5 @@ /* - * Copyright (C) 2017 Mentor Graphics Development (Deutschland) GmbH + * Copyright (c) 2017 TOYOTA MOTOR CORPORATION * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -19,7 +19,7 @@ #include "layers.hpp" #include "layout.hpp" #include "util.hpp" -#include "wayland.hpp" +#include "wayland_ivi_wm.hpp" #include #include @@ -29,688 +29,1427 @@ #include #include -#include #include #include #include #include #include -namespace wm { +#include "wm-client.hpp" +#include "applist.hpp" -namespace { +extern "C" +{ +#include +} + +namespace wm +{ + +const unsigned TIME_OUT = 10000000UL; /* 10s */ + +/* DrawingArea name used by "{layout}.{area}" */ +const char kNameLayoutNormal[] = "normal"; +const char kNameLayoutSplit[] = "split"; +const char kNameAreaFull[] = "full"; +const char kNameAreaMain[] = "main"; +const char kNameAreaSub[] = "sub"; + +/* Key for json obejct */ +const char kKeyDrawingName[] = "drawing_name"; +const char kKeyDrawingArea[] = "drawing_area"; +const char kKeyDrawingRect[] = "drawing_rect"; +const char kKeyX[] = "x"; +const char kKeyY[] = "y"; +const char kKeyWidth[] = "width"; +const char kKeyHeight[] = "height"; +const char kKeyWidthPixel[] = "width_pixel"; +const char kKeyHeightPixel[] = "height_pixel"; +const char kKeyWidthMm[] = "width_mm"; +const char kKeyHeightMm[] = "height_mm"; + +static const std::string task_allocate = "allocate"; +static const std::string task_release = "release"; +static sd_event_source *timer_ev_src = nullptr; + +static AppList app_list; + +namespace +{ using nlohmann::json; -result file_to_json(char const *filename) { - std::ifstream i(filename); - if (i.fail()) { - return Err("Could not open config file"); - } - json j; - i >> j; - return Ok(j); +result file_to_json(char const *filename) +{ + json j; + std::ifstream i(filename); + if (i.fail()) + { + HMI_DEBUG("wm", "Could not open config file, so use default layer information"); + j = default_layers_json; + } + else + { + i >> j; + } + + return Ok(j); } -struct result load_layer_map(char const *filename) { - logdebug("loading IDs from %s", filename); +struct result load_layer_map(char const *filename) +{ + HMI_DEBUG("wm", "loading IDs from %s", filename); + + auto j = file_to_json(filename); + if (j.is_err()) + { + return Err(j.unwrap_err()); + } + json jids = j.unwrap(); + + return to_layer_map(jids); +} - auto j = file_to_json(filename); - if (j.is_err()) { - return Err(j.unwrap_err()); - } - json jids = j.unwrap(); +static int +processTimerHandler(sd_event_source *s, uint64_t usec, void *userdata) +{ + HMI_NOTICE("wm", "Time out occurs because the client replys endDraw slow, so revert the request"); + reinterpret_cast(userdata)->timerHandler(); + return 0; +} - return to_layer_map(jids); +} // namespace + +void App::timerHandler() +{ + unsigned seq = app_list.currentSequenceNumber(); + HMI_SEQ_DEBUG(seq, "Timer expired remove Request"); + app_list.req_dump(); + app_list.removeRequest(seq); + app_list.next(); + app_list.req_dump(); + if (app_list.haveRequest()) + { + this->process_request(); + } } -} // namespace +void App::removeClient(const std::string &appid){ + HMI_DEBUG("wm", "Remove clinet %s from list", appid.c_str()); + app_list.removeClient(appid); +} /** * App Impl */ App::App(wl::display *d) - : api{this}, - chooks{this}, - display{d}, - controller{}, - outputs(), - config(), - layers(), - id_alloc{}, - pending_events(false), - policy{} { - try { - { - auto l = load_layer_map( - this->config.get_string("layers.json").value().c_str()); - if (l.is_ok()) { - this->layers = l.unwrap(); - } else { - logerror("%s", l.err().value()); - } - } - } catch (std::exception &e) { - logerror("Loading of configuration failed: %s", e.what()); - } -} - -int App::init() { - if (!this->display->ok()) { - return -1; - } - - if (this->layers.mapping.empty()) { - logerror("No surface -> layer mapping loaded"); - return -1; - } - - this->display->add_global_handler( - "wl_output", [this](wl_registry *r, uint32_t name, uint32_t v) { - this->outputs.emplace_back(std::make_unique(r, name, v)); - }); - - this->display->add_global_handler( - "ivi_controller", [this](wl_registry *r, uint32_t name, uint32_t v) { - this->controller = - std::make_unique(r, name, v); - - // Init controller hooks - this->controller->chooks = &this->chooks; - - // XXX: This protocol needs the output, so lets just add our mapping - // here... - this->controller->add_proxy_to_id_mapping( - this->outputs.back()->proxy.get(), - wl_proxy_get_id(reinterpret_cast( - this->outputs.back()->proxy.get()))); - }); - - // First level objects - this->display->roundtrip(); - // Second level objects - this->display->roundtrip(); - // Third level objects - this->display->roundtrip(); - - return init_layers(); -} - -int App::dispatch_events() { - if (this->dispatch_events() == 0) { - return 0; - } - - int ret = this->display->dispatch(); - if (ret == -1) { - logerror("wl_display_dipatch() returned error %d", - this->display->get_error()); - return -1; - } - this->display->flush(); - - return 0; -} - -int App::dispatch_pending_events() { - if (this->pop_pending_events()) { - this->display->dispatch_pending(); - return 0; - } - return -1; -} - -bool App::pop_pending_events() { - bool x{true}; - return this->pending_events.compare_exchange_strong( - x, false, std::memory_order_consume); -} - -void App::set_pending_events() { - this->pending_events.store(true, std::memory_order_release); -} - -optional App::lookup_id(char const *name) { - return this->id_alloc.lookup(std::string(name)); -} -optional App::lookup_name(int id) { - return this->id_alloc.lookup(id); + : chooks{this}, + display{d}, + controller{}, + outputs(), + config(), + layers(), + id_alloc{}, + pending_events(false), + policy{} +{ + try + { + { + auto l = load_layer_map( + this->config.get_string("layers.json").value().c_str()); + if (l.is_ok()) + { + this->layers = l.unwrap(); + } + else + { + HMI_ERROR("wm", "%s", l.err().value()); + } + } + } + catch (std::exception &e) + { + HMI_ERROR("wm", "Loading of configuration failed: %s", e.what()); + } +} + +int App::init() +{ + if (!this->display->ok()) + { + return -1; + } + + if (this->layers.mapping.empty()) + { + HMI_ERROR("wm", "No surface -> layer mapping loaded"); + return -1; + } + + // Make afb event + for (int i = Event_Val_Min; i <= Event_Val_Max; i++) + { + map_afb_event[kListEventName[i]] = afb_daemon_make_event(kListEventName[i]); + } + + this->display->add_global_handler( + "wl_output", [this](wl_registry *r, uint32_t name, uint32_t v) { + this->outputs.emplace_back(std::make_unique(r, name, v)); + }); + + this->display->add_global_handler( + "ivi_wm", [this](wl_registry *r, uint32_t name, uint32_t v) { + this->controller = + std::make_unique(r, name, v); + + // Init controller hooks + this->controller->chooks = &this->chooks; + + // This protocol needs the output, so lets just add our mapping here... + this->controller->add_proxy_to_id_mapping( + this->outputs.back()->proxy.get(), + wl_proxy_get_id(reinterpret_cast( + this->outputs.back()->proxy.get()))); + + // Create screen + this->controller->create_screen(this->outputs.back()->proxy.get()); + + // Set display to controller + this->controller->display = this->display; + }); + + // First level objects + this->display->roundtrip(); + // Second level objects + this->display->roundtrip(); + // Third level objects + this->display->roundtrip(); + + return init_layers(); +} + +int App::dispatch_pending_events() +{ + if (this->pop_pending_events()) + { + this->display->dispatch_pending(); + return 0; + } + return -1; +} + +bool App::pop_pending_events() +{ + bool x{true}; + return this->pending_events.compare_exchange_strong( + x, false, std::memory_order_consume); +} + +void App::set_pending_events() +{ + this->pending_events.store(true, std::memory_order_release); +} + +optional App::lookup_id(char const *name) +{ + return this->id_alloc.lookup(std::string(name)); +} +optional App::lookup_name(int id) +{ + return this->id_alloc.lookup(id); } /** * init_layers() */ -int App::init_layers() { - if (!this->controller) { - logerror("ivi_controller global not available"); - return -1; - } - - if (this->outputs.empty()) { - logerror("no output was set up!"); - return -1; - } - - auto &c = this->controller; - - auto &o = this->outputs.front(); - auto &s = c->screens.begin()->second; - auto &layers = c->layers; - - // Write output dimensions to ivi controller... - c->output_size = genivi::size{uint32_t(o->width), uint32_t(o->height)}; - - // Clear scene - layers.clear(); - - // Clear screen - s->clear(); - - // Quick and dirty setup of layers - for (auto const &i : this->layers.mapping) { - c->layer_create(i.second.layer_id, o->width, o->height); - auto &l = layers[i.second.layer_id]; - l->set_destination_rectangle(0, 0, o->width, o->height); - l->set_visibility(1); - logdebug("Setting up layer %s (%d) for surface role match \"%s\"", - i.second.name.c_str(), i.second.layer_id, i.second.role.c_str()); - } - - // Add layers to screen - s->set_render_order(this->layers.layers); +int App::init_layers() +{ + if (!this->controller) + { + HMI_ERROR("wm", "ivi_controller global not available"); + return -1; + } + + if (this->outputs.empty()) + { + HMI_ERROR("wm", "no output was set up!"); + return -1; + } + + auto &c = this->controller; + + auto &o = this->outputs.front(); + auto &s = c->screens.begin()->second; + auto &layers = c->layers; + + // Write output dimensions to ivi controller... + c->output_size = compositor::size{uint32_t(o->width), uint32_t(o->height)}; + c->physical_size = compositor::size{uint32_t(o->physical_width), + uint32_t(o->physical_height)}; + + // Clear scene + layers.clear(); + + // Clear screen + s->clear(); + + // Quick and dirty setup of layers + for (auto const &i : this->layers.mapping) + { + c->layer_create(i.second.layer_id, o->width, o->height); + auto &l = layers[i.second.layer_id]; + l->set_destination_rectangle(0, 0, o->width, o->height); + l->set_visibility(1); + HMI_DEBUG("wm", "Setting up layer %s (%d) for surface role match \"%s\"", + i.second.name.c_str(), i.second.layer_id, i.second.role.c_str()); + } + + // Add layers to screen + s->set_render_order(this->layers.layers); + + this->layout_commit(); + + return 0; +} - this->layout_commit(); - - return 0; +void App::surface_set_layout(int surface_id, optional sub_surface_id) +{ + if (!this->controller->surface_exists(surface_id)) + { + HMI_ERROR("wm", "Surface %d does not exist", surface_id); + return; + } + + auto o_layer_id = this->layers.get_layer_id(surface_id); + + if (!o_layer_id) + { + HMI_ERROR("wm", "Surface %d is not associated with any layer!", surface_id); + return; + } + + uint32_t layer_id = *o_layer_id; + + auto const &layer = this->layers.get_layer(layer_id); + auto rect = layer.value().rect; + auto &s = this->controller->surfaces[surface_id]; + + int x = rect.x; + int y = rect.y; + int w = rect.w; + int h = rect.h; + + // less-than-0 values refer to MAX + 1 - $VALUE + // e.g. MAX is either screen width or height + if (w < 0) + { + w = this->controller->output_size.w + 1 + w; + } + if (h < 0) + { + h = this->controller->output_size.h + 1 + h; + } + + if (sub_surface_id) + { + if (o_layer_id != this->layers.get_layer_id(*sub_surface_id)) + { + HMI_ERROR("wm", + "surface_set_layout: layers of surfaces (%d and %d) don't match!", + surface_id, *sub_surface_id); + return; + } + + int x_off = 0; + int y_off = 0; + + // split along major axis + if (w > h) + { + w /= 2; + x_off = w; + } + else + { + h /= 2; + y_off = h; + } + + auto &ss = this->controller->surfaces[*sub_surface_id]; + + HMI_DEBUG("wm", "surface_set_layout for sub surface %u on layer %u", + *sub_surface_id, layer_id); + + // set destination to the display rectangle + ss->set_destination_rectangle(x + x_off, y + y_off, w, h); + + this->area_info[*sub_surface_id].x = x; + this->area_info[*sub_surface_id].y = y; + this->area_info[*sub_surface_id].w = w; + this->area_info[*sub_surface_id].h = h; + } + + HMI_DEBUG("wm", "surface_set_layout for surface %u on layer %u", surface_id, + layer_id); + + // set destination to the display rectangle + s->set_destination_rectangle(x, y, w, h); + + // update area information + this->area_info[surface_id].x = x; + this->area_info[surface_id].y = y; + this->area_info[surface_id].w = w; + this->area_info[surface_id].h = h; + + HMI_DEBUG("wm", "Surface %u now on layer %u with rect { %d, %d, %d, %d }", + surface_id, layer_id, x, y, w, h); } -void App::surface_set_layout(int surface_id, optional sub_surface_id) { - if (!this->controller->surface_exists(surface_id)) { - logerror("Surface %d does not exist", surface_id); - return; - } +void App::layout_commit() +{ + this->controller->commit_changes(); + this->display->flush(); +} - auto o_layer_id = this->layers.get_layer_id(surface_id); +void App::set_timer(){ + HMI_SEQ_DEBUG(app_list.currentSequenceNumber(), "Timer set activate"); + if (timer_ev_src == nullptr) + { + // firsttime set into sd_event + int ret = sd_event_add_time(afb_daemon_get_event_loop(), &timer_ev_src, + CLOCK_REALTIME, time(NULL) * (1000000UL) + TIME_OUT, 1, processTimerHandler, this); + if (ret < 0) + { + HMI_ERROR("wm", "Could't set timer"); + } + } + else + { + // update timer limitation after second time + sd_event_source_set_time(timer_ev_src, time(NULL) * (1000000UL) + TIME_OUT); + sd_event_source_set_enabled(timer_ev_src, SD_EVENT_ONESHOT); + } +} - if (!o_layer_id) { - logerror("Surface %d is not associated with any layer!", surface_id); - return; - } +void App::stop_timer(){ + unsigned seq = app_list.currentSequenceNumber(); + HMI_SEQ_DEBUG(seq, "Timer stop"); + int rc = sd_event_source_set_enabled(timer_ev_src, SD_EVENT_OFF); + if(rc < 0){ + HMI_SEQ_ERROR(seq, "Timer stop failed"); + } +} - uint32_t layer_id = *o_layer_id; +bool App::lm_release(const struct WMAction &action) +{ + //auto const &surface_id = this->lookup_id(drawing_name); + unsigned req_num = app_list.currentSequenceNumber(); + auto const &surface_id = this->lookup_id(action.role.c_str()); + if (!surface_id) + { + HMI_SEQ_ERROR(req_num, "Surface does not exist"); + return false; + } + + if (*surface_id == this->layers.main_surface) + { + HMI_SEQ_ERROR(req_num, "Cannot deactivate main_surface"); + return false; + } + + auto o_state = *this->layers.get_layout_state(*surface_id); + + if (o_state == nullptr) + { + HMI_SEQ_ERROR(req_num, "Could not find layer for surface"); + return false; + } + + struct LayoutState &state = *o_state; + + if (state.main == -1) + { + HMI_SEQ_ERROR(req_num, "No surface active"); + return false; + } + + // Check against main_surface, main_surface_name is the configuration item. + if (*surface_id == this->layers.main_surface) + { + HMI_SEQ_DEBUG(req_num, "Refusing to deactivate main_surface %d", *surface_id); + //reply(nullptr); + return true; + } + if ((state.main == *surface_id) && (state.sub == *surface_id)) + { + HMI_SEQ_ERROR(req_num, "Surface is not active"); + return false; + } + + if (state.main == *surface_id) + { + if (state.sub != -1) + { + this->try_layout( + state, LayoutState{state.sub, -1}, [&](LayoutState const &nl) { + std::string sub = std::move(*this->lookup_name(state.sub)); + + this->deactivate(*surface_id); + this->surface_set_layout(state.sub); + state = nl; + + this->layout_commit(); + std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull); + compositor::rect area_rect = this->area_info[state.sub]; + this->emit_syncdraw(sub.c_str(), str_area.c_str(), + area_rect.x, area_rect.y, area_rect.w, area_rect.h); + this->enqueue_flushdraw(state.sub); + }); + } + else + { + this->try_layout(state, LayoutState{-1, -1}, [&](LayoutState const &nl) { + this->deactivate(*surface_id); + state = nl; + this->layout_commit(); + }); + } + } + else if (state.sub == *surface_id) + { + this->try_layout( + state, LayoutState{state.main, -1}, [&](LayoutState const &nl) { + std::string main = std::move(*this->lookup_name(state.main)); + + this->deactivate(*surface_id); + this->surface_set_layout(state.main); + state = nl; + + this->layout_commit(); + std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull); + compositor::rect area_rect = this->area_info[state.main]; + this->emit_syncdraw(main.c_str(), str_area.c_str(), + area_rect.x, area_rect.y, area_rect.w, area_rect.h); + this->enqueue_flushdraw(state.main); + }); + } + return true; +} - auto const &layer = this->layers.get_layer(layer_id); - auto rect = layer.value().rect; - auto &s = this->controller->surfaces[surface_id]; +bool App::lm_layout_change(const struct WMAction &action) +{ + const char *msg = this->check_surface_exist(action.role.c_str()); + + /* + lm_.updateLayout(action); + TODO: emit syncDraw with application*/ + if (msg) + { + HMI_SEQ_DEBUG(app_list.currentSequenceNumber(), msg); + //app_list.removeRequest(req_num); + return false; + } + this->lm_layout_change(action.role.c_str()); + return true; +} - int x = rect.x; - int y = rect.y; - int w = rect.w; - int h = rect.h; - - // less-than-0 values refer to MAX + 1 - $VALUE - // e.g. MAX is either screen width or height - if (w < 0) { - w = this->controller->output_size.w + 1 + w; - } - if (h < 0) { - h = this->controller->output_size.h + 1 + h; - } - - if (sub_surface_id) { - if (o_layer_id != this->layers.get_layer_id(*sub_surface_id)) { - logerror( - "surface_set_layout: layers of surfaces (%d and %d) don't match!", - surface_id, *sub_surface_id); - return; - } - - int x_off = 0; - int y_off = 0; - - // split along major axis - if (w > h) { - w /= 2; - x_off = w; - } else { - h /= 2; - y_off = h; - } - - auto &ss = this->controller->surfaces[*sub_surface_id]; - - logdebug("surface_set_layout for sub surface %u on layer %u", - *sub_surface_id, layer_id); - - // configure surface to wxh dimensions - ss->set_configuration(w, h); - // set source reactangle, even if we should not need to set it. - ss->set_source_rectangle(0, 0, w, h); - // set destination to the display rectangle - ss->set_destination_rectangle(x + x_off, y + y_off, w, h); - } - - logdebug("surface_set_layout for surface %u on layer %u", surface_id, - layer_id); - - // configure surface to wxh dimensions - s->set_configuration(w, h); - // set source reactangle, even if we should not need to set it. - s->set_source_rectangle(0, 0, w, h); - - // set destination to the display rectangle - s->set_destination_rectangle(x, y, w, h); - - logdebug("Surface %u now on layer %u with rect { %d, %d, %d, %d }", - surface_id, layer_id, x, y, w, h); -} - -void App::layout_commit() { - this->controller->commit_changes(); - this->display->flush(); -} - -char const *App::api_activate_surface(char const *drawing_name, char const *drawing_area) { - ST(); - auto const &surface_id = this->lookup_id(drawing_name); - - if (!surface_id) { - return "Surface does not exist"; - } - - if (!this->controller->surface_exists(*surface_id)) { - return "Surface does not exist in controller!"; - } - - auto layer_id = this->layers.get_layer_id(*surface_id); - - if (!layer_id) { - return "Surface is not on any layer!"; - } - - auto o_state = *this->layers.get_layout_state(*surface_id); - - if (o_state == nullptr) { - return "Could not find layer for surface"; - } - - struct LayoutState &state = *o_state; - - // disable layers that are above our current layer - for (auto const &l : this->layers.mapping) { - if (l.second.layer_id <= *layer_id) { - continue; - } - - bool flush = false; - if (l.second.state.main != -1) { - this->deactivate(l.second.state.main); - l.second.state.main = -1; - flush = true; - } - - if (l.second.state.sub != -1) { - this->deactivate(l.second.state.sub); - l.second.state.sub = -1; - flush = true; - } - - if (flush) { - this->layout_commit(); - } - } - - if (state.main == *surface_id || state.sub == *surface_id) { - return "Surface already active"; - } - - if (state.main == -1) { - this->try_layout( - state, LayoutState{*surface_id}, [&] (LayoutState const &nl) { - this->surface_set_layout(*surface_id); - state = nl; - std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull); - this->emit_syncdraw(drawing_name, str_area.c_str()); - this->enqueue_flushdraw(state.main); - }); - } else { - bool can_split = this->can_split(state, *surface_id); +bool App::do_transition(unsigned req_num) +{ + /* + * Check Policy + */ + // get current trigger + auto trigger = app_list.getRequest(req_num); + bool is_activate = true; + + /* get new status from Policy Manager + + (json_object*?) newLayout = checkPolicy(trigger); + (vector&) auto actions = translator.inputActionFromLayout(newLayout, currentLayout) + for(const auto& x : actions){ + app_list.setAciton(req_num, x) + } + + or + + translator.inputActionFromLayout(newLayout, currentLayout, &app_list, req_num); + + /* The following error check is not necessary because main.cpp will reject the message form not registered object + } */ + HMI_SEQ_NOTICE(req_num, "ATM, Policy manager does't exist, then set WMAction as is"); + + if (TASK_RELEASE == trigger.task) + { + is_activate = false; + } + bool ret = app_list.setAction(req_num, trigger.appid, trigger.role, trigger.area, is_activate); + app_list.req_dump(); + + if(!ret){ + HMI_SEQ_ERROR(req_num, "Failed to set action"); + return ret; + } + + // layer manager task + bool sync_draw_happen = false; + for (const auto &y : app_list.getActions(req_num)) + { + /* + do_task(y); + */ + /* TODO + but current we can't do do_task, + so divide the processing into lm_layout_change and lm_release + */ + if (y.visible) + { + sync_draw_happen = true; + ret = lm_layout_change(y); + if(!ret){ + HMI_SEQ_ERROR(req_num, "Failed layout change: %s", y.appid.c_str()); + app_list.removeRequest(req_num); + break; + // TODO: if transition fails, what should we do? + } + /* app_list.lookUpClient(y.appid)->emit_syncdraw(y.role, y.area); */ + } + else{ + ret = lm_release(y); + if (!ret) + { + HMI_SEQ_ERROR(req_num, "Failed release resource: %s", y.appid.c_str()); + app_list.removeRequest(req_num); + break; + // TODO: if transition fails, what should we do? + } + /* app_list.lookUpClient(y.appid)->emit_invisible(y.role, y.area); */ + } + } + + if(!ret){ + //this->emit_error(request_seq, 0 /*error_num*/, "error happens"); // test + } + else if (ret && sync_draw_happen){ + this->set_timer(); + } + else{ + app_list.removeRequest(req_num); // HACK!!! + } + return ret; +} - if (can_split) { - this->try_layout( - state, - LayoutState{state.main, *surface_id}, - [&] (LayoutState const &nl) { - std::string main = - std::move(*this->lookup_name(state.main)); - - this->surface_set_layout(state.main, surface_id); - if (state.sub != -1) { - this->deactivate(state.sub); - } - state = nl; - - std::string str_area_main = std::string(kNameLayoutSplit) + "." + std::string(kNameAreaMain); - std::string str_area_sub = std::string(kNameLayoutSplit) + "." + std::string(kNameAreaSub); - this->emit_syncdraw(main.c_str(), str_area_main.c_str()); - this->emit_syncdraw(drawing_name, str_area_sub.c_str()); - this->enqueue_flushdraw(state.main); - this->enqueue_flushdraw(state.sub); - }); - } else { - this->try_layout( - state, LayoutState{*surface_id}, [&] (LayoutState const &nl) { - this->surface_set_layout(*surface_id); - this->deactivate(state.main); - if (state.sub != -1) { - this->deactivate(state.sub); - } - state = nl; - - - std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull); - this->emit_syncdraw(drawing_name, str_area.c_str()); - this->enqueue_flushdraw(state.main); - }); - } - } - - // no error - return nullptr; -} - -char const *App::api_deactivate_surface(char const *drawing_name) { - ST(); - auto const &surface_id = this->lookup_id(drawing_name); - - if (!surface_id) { - return "Surface does not exist"; - } - - if (*surface_id == this->layers.main_surface) { - return "Cannot deactivate main_surface"; - } - - auto o_state = *this->layers.get_layout_state(*surface_id); - - if (o_state == nullptr) { - return "Could not find layer for surface"; - } - - struct LayoutState &state = *o_state; - - if (state.main == -1) { - return "No surface active"; - } - - // XXX: check against main_surface, main_surface_name is the configuration - // item. - if (*surface_id == this->layers.main_surface) { - logdebug("Refusing to deactivate main_surface %d", *surface_id); - return nullptr; - } - - if (state.main == *surface_id) { - if (state.sub != -1) { - this->try_layout( - state, LayoutState{state.sub, -1}, [&] (LayoutState const &nl) { - std::string sub = std::move(*this->lookup_name(state.sub)); - - this->deactivate(*surface_id); - this->surface_set_layout(state.sub); - state = nl; - - this->layout_commit(); - std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull); - this->emit_syncdraw(sub.c_str(), str_area.c_str()); - this->enqueue_flushdraw(state.sub); - }); - } else { - this->try_layout(state, LayoutState{-1, -1}, [&] (LayoutState const &nl) { - this->deactivate(*surface_id); - state = nl; +void App::lm_layout_change(const char* drawing_name) +{ + auto const &surface_id = this->lookup_id(drawing_name); + auto layer_id = this->layers.get_layer_id(*surface_id); + auto o_state = *this->layers.get_layout_state(*surface_id); + struct LayoutState &state = *o_state; + + // disable layers that are above our current layer + for (auto const &l : this->layers.mapping) + { + if (l.second.layer_id <= *layer_id) + { + continue; + } + + bool flush = false; + if (l.second.state.main != -1) + { + this->deactivate(l.second.state.main); + l.second.state.main = -1; + flush = true; + } + + if (l.second.state.sub != -1) + { + this->deactivate(l.second.state.sub); + l.second.state.sub = -1; + flush = true; + } + + if (flush) + { this->layout_commit(); - }); - } - } else if (state.sub == *surface_id) { - this->try_layout( - state, LayoutState{state.main, -1}, [&] (LayoutState const &nl) { - std::string main = std::move(*this->lookup_name(state.main)); + } + } + + auto layer = this->layers.get_layer(*layer_id); + + if (state.main == -1) + { + this->try_layout( + state, LayoutState{*surface_id}, [&](LayoutState const &nl) { + HMI_DEBUG("wm", "Layout: %s", kNameLayoutNormal); + this->surface_set_layout(*surface_id); + state = nl; + + // Commit for configuraton + this->layout_commit(); + + std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull); + compositor::rect area_rect = this->area_info[*surface_id]; + this->emit_syncdraw(drawing_name, str_area.c_str(), + area_rect.x, area_rect.y, area_rect.w, area_rect.h); + this->enqueue_flushdraw(state.main); + }); + } + else + { + if (0 == strcmp(drawing_name, "HomeScreen")) + { + this->try_layout( + state, LayoutState{*surface_id}, [&](LayoutState const &nl) { + HMI_DEBUG("wm", "Layout: %s", kNameLayoutNormal); + std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull); + compositor::rect area_rect = this->area_info[*surface_id]; + this->emit_syncdraw(drawing_name, str_area.c_str(), + area_rect.x, area_rect.y, area_rect.w, area_rect.h); + this->enqueue_flushdraw(state.main); + }); + } + else + { + bool can_split = this->can_split(state, *surface_id); + + if (can_split) + { + this->try_layout( + state, + LayoutState{state.main, *surface_id}, + [&](LayoutState const &nl) { + HMI_DEBUG("wm", "Layout: %s", kNameLayoutSplit); + std::string main = + std::move(*this->lookup_name(state.main)); + + this->surface_set_layout(state.main, surface_id); + if (state.sub != *surface_id) + { + if (state.sub != -1) + { + this->deactivate(state.sub); + } + } + state = nl; + + // Commit for configuration and visibility(0) + this->layout_commit(); + + std::string str_area_main = std::string(kNameLayoutSplit) + "." + std::string(kNameAreaMain); + std::string str_area_sub = std::string(kNameLayoutSplit) + "." + std::string(kNameAreaSub); + compositor::rect area_rect_main = this->area_info[state.main]; + compositor::rect area_rect_sub = this->area_info[*surface_id]; + this->emit_syncdraw(main.c_str(), str_area_main.c_str(), + area_rect_main.x, area_rect_main.y, + area_rect_main.w, area_rect_main.h); + this->emit_syncdraw(drawing_name, str_area_sub.c_str(), + area_rect_sub.x, area_rect_sub.y, + area_rect_sub.w, area_rect_sub.h); + this->enqueue_flushdraw(state.main); + this->enqueue_flushdraw(state.sub); + }); + } + else + { + this->try_layout( + state, LayoutState{*surface_id}, [&](LayoutState const &nl) { + HMI_DEBUG("wm", "Layout: %s", kNameLayoutNormal); + + this->surface_set_layout(*surface_id); + if (state.main != *surface_id) + { + this->deactivate(state.main); + } + if (state.sub != -1) + { + if (state.sub != *surface_id) + { + this->deactivate(state.sub); + } + } + state = nl; + + // Commit for configuraton and visibility(0) + this->layout_commit(); + + std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull); + compositor::rect area_rect = this->area_info[*surface_id]; + this->emit_syncdraw(drawing_name, str_area.c_str(), + area_rect.x, area_rect.y, area_rect.w, area_rect.h); + this->enqueue_flushdraw(state.main); + }); + } + } + } +} - this->deactivate(*surface_id); - this->surface_set_layout(state.main); - state = nl; +const char* App::check_surface_exist(const char* drawing_name) +{ + auto const &surface_id = this->lookup_id(drawing_name); + if (!surface_id) + { + //reply("Surface does not exist"); + return "Surface does not exist"; + } + + if (!this->controller->surface_exists(*surface_id)) + { + //reply("Surface does not exist in controller!"); + return "Surface does not exist in controller!"; + } + + auto layer_id = this->layers.get_layer_id(*surface_id); + + if (!layer_id) + { + //reply("Surface is not on any layer!"); + return "Surface is not on any layer!"; + } + + auto o_state = *this->layers.get_layout_state(*surface_id); + + if (o_state == nullptr) + { + //reply("Could not find layer for surface"); + return "Could not find layer for surface"; + } + + HMI_DEBUG("wm", "surface %d is detected", *surface_id); + return nullptr; + //reply(nullptr); +} - this->layout_commit(); - std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull); - this->emit_syncdraw(main.c_str(), str_area.c_str()); - this->enqueue_flushdraw(state.main); - }); - } else { - return "Surface is not active"; - } - - return nullptr; -} - -void App::enqueue_flushdraw(int surface_id) { - this->check_flushdraw(surface_id); - logdebug("Enqueuing EndDraw for surface_id %d", surface_id); - this->pending_end_draw.push_back(surface_id); -} - -void App::check_flushdraw(int surface_id) { - auto i = std::find(std::begin(this->pending_end_draw), - std::end(this->pending_end_draw), surface_id); - if (i != std::end(this->pending_end_draw)) { - auto n = this->lookup_name(surface_id); - logerror("Application %s (%d) has pending EndDraw call(s)!", - n ? n->c_str() : "unknown-name", surface_id); - std::swap(this->pending_end_draw[std::distance( - std::begin(this->pending_end_draw), i)], - this->pending_end_draw.back()); - this->pending_end_draw.resize(this->pending_end_draw.size() - 1); - } -} - -char const *App::api_enddraw(char const *drawing_name) { - for (unsigned i = 0, iend = this->pending_end_draw.size(); i < iend; i++) { - auto n = this->lookup_name(this->pending_end_draw[i]); - if (n && *n == drawing_name) { - std::swap(this->pending_end_draw[i], this->pending_end_draw[iend - 1]); - this->pending_end_draw.resize(iend - 1); - // XXX: Please tell the compositor to thaw the surface... - this->activate(this->pending_end_draw[i]); - this->layout_commit(); - this->emit_flushdraw(drawing_name); - return nullptr; - } - } - return "No EndDraw pending for surface"; +void App::api_activate_surface(char const *appid, char const *drawing_name, char const *drawing_area, const reply_func &reply) +{ + ST(); + + /* + * Check Phase + */ + + std::string id = appid; + std::string role = drawing_name; + std::string area = drawing_area; + + if(!app_list.contains(id)){ + reply("app doesn't request 'requestSurface' yet"); + return; + } + + auto client = app_list.lookUpClient(id); + + /* + * Queueing Phase + */ + unsigned current = app_list.currentSequenceNumber(); + unsigned requested_num = app_list.getSequenceNumber(id); + if (requested_num != 0) + { + HMI_SEQ_INFO(requested_num, "%s %s %s request is already queued", id.c_str(), role.c_str(), area.c_str()); + reply("already requested"); + return; + } + + WMRequest req = WMRequest(id, role, area, Task::TASK_ALLOCATE); + unsigned new_req = app_list.addAllocateRequest(req); + app_list.req_dump(); + + HMI_SEQ_DEBUG(current, "%s start sequence with %s, %s", id.c_str(), role.c_str(), area.c_str()); + + reply(nullptr); + if (new_req != current) + { + // Add request, then invoked after the previous task is finished + HMI_SEQ_DEBUG(new_req, "request is accepted"); + return; + } + + /* + * Do allocate tasks + */ + bool ret = this->do_transition(new_req); + + if(!ret){ + HMI_SEQ_ERROR(new_req, "failed to do_transition"); + //this->emit_error() + } +} + +void App::api_deactivate_surface(char const *appid, char const *drawing_name, const reply_func &reply) +{ + ST(); + + /* + * Check Phase + */ + std::string id = appid; + std::string role = drawing_name; + std::string area = ""; //drawing_area; + + if(!app_list.contains(id)){ + reply("app doesn't request 'requestSurface' yet"); + return; + } + auto client = app_list.lookUpClient(id); + + /* + * Queueing Phase + */ + unsigned current = app_list.currentSequenceNumber(); + unsigned requested_num = app_list.getSequenceNumber(id); + if (requested_num != 0) + { + HMI_SEQ_INFO(requested_num, "%s %s %s request is already queued", id.c_str(), role.c_str(), area.c_str()); + reply("already requested"); + return; + } + + WMRequest req = WMRequest(id, role, area, Task::TASK_RELEASE); + unsigned new_req = app_list.addAllocateRequest(req); + app_list.req_dump(); + + HMI_SEQ_DEBUG(current, "%s start sequence with %s, %s", id.c_str(), role.c_str(), area.c_str()); + + reply(nullptr); + if (new_req != current) + { + // Add request, then invoked after the previous task is finished + HMI_SEQ_DEBUG(new_req, "request is accepted"); + return; + } + + /* + * Do allocate tasks + */ + bool ret = this->do_transition(new_req); + + if (!ret) + { + HMI_SEQ_ERROR(new_req, "failed to do_transition"); + //this->emit_error() + } +} + +void App::enqueue_flushdraw(int surface_id) +{ + this->check_flushdraw(surface_id); + HMI_DEBUG("wm", "Enqueuing EndDraw for surface_id %d", surface_id); + this->pending_end_draw.push_back(surface_id); +} + +void App::check_flushdraw(int surface_id) +{ + auto i = std::find(std::begin(this->pending_end_draw), + std::end(this->pending_end_draw), surface_id); + if (i != std::end(this->pending_end_draw)) + { + auto n = this->lookup_name(surface_id); + HMI_ERROR("wm", "Application %s (%d) has pending EndDraw call(s)!", + n ? n->c_str() : "unknown-name", surface_id); + std::swap(this->pending_end_draw[std::distance( + std::begin(this->pending_end_draw), i)], + this->pending_end_draw.back()); + this->pending_end_draw.resize(this->pending_end_draw.size() - 1); + } +} + +void App::lm_enddraw(const char* drawing_name){ + HMI_DEBUG("wm", "end draw %s", drawing_name); + for (unsigned i = 0, iend = this->pending_end_draw.size(); i < iend; i++) + { + auto n = this->lookup_name(this->pending_end_draw[i]); + if (n && *n == drawing_name) + { + std::swap(this->pending_end_draw[i], this->pending_end_draw[iend - 1]); + this->pending_end_draw.resize(iend - 1); + this->activate(this->pending_end_draw[i]); + this->emit_flushdraw(drawing_name); + } + } +} + +void App::do_enddraw(unsigned request_seq) +{ + // get actions + auto actions = app_list.getActions(request_seq); + HMI_SEQ_INFO(request_seq, "do endDraw"); + + for(const auto& act : actions){ + HMI_SEQ_DEBUG(request_seq, "visible %s", act.role.c_str()); + this->lm_enddraw(act.role.c_str()); + } + + HMI_SEQ_INFO(request_seq, "emit flushDraw"); +/* do + { + // emit flush Draw + //emitFlushDrawToAll(&app_list, request_seq); + // emit status change event + } while (!app_list.requestFinished());*/ +} + +void App::process_request() +{ + unsigned req = app_list.currentSequenceNumber(); + HMI_SEQ_DEBUG(req, "Do next request"); + do_transition(req); +} + +void App::api_enddraw(char const *appid, char const *drawing_name) +{ + std::string id(appid); + std::string role(drawing_name); + unsigned current_seq = app_list.currentSequenceNumber(); + bool result = app_list.setEndDrawFinished(current_seq, id, role); + + if (!result) + { + HMI_ERROR("wm", "%s doesn't have Window Resource", id.c_str()); + return; + } + + if (app_list.endDrawFullfilled(current_seq)) + { + // do task for endDraw + //this->stop_timer(); + this->do_enddraw(current_seq); + + this->stop_timer(); + + app_list.removeRequest(current_seq); + HMI_SEQ_INFO(current_seq, "Finish request"); + app_list.next(); + if (app_list.haveRequest()) + { + this->process_request(); + } + } + else + { + HMI_SEQ_INFO(current_seq, "Wait other App call endDraw"); + return; + } } void App::api_ping() { this->dispatch_pending_events(); } -/** - * proxied events - */ -void App::surface_created(uint32_t surface_id) { - auto layer_id = this->layers.get_layer_id(surface_id); - if (!layer_id) { - logdebug("Newly created surfce %d is not associated with any layer!", - surface_id); - return; - } +void App::send_event(char const *evname, char const *label) +{ + HMI_DEBUG("wm", "%s: %s(%s)", __func__, evname, label); + + json_object *j = json_object_new_object(); + json_object_object_add(j, kKeyDrawingName, json_object_new_string(label)); - logdebug("surface_id is %u, layer_id is %u", surface_id, *layer_id); + int ret = afb_event_push(this->map_afb_event[evname], j); + if (ret != 0) + { + HMI_DEBUG("wm", "afb_event_push failed: %m"); + } +} - this->controller->layers[*layer_id]->add_surface( - this->controller->surfaces[surface_id].get()); +void App::send_event(char const *evname, char const *label, char const *area, + int x, int y, int w, int h) +{ + HMI_DEBUG("wm", "%s: %s(%s, %s) x:%d y:%d w:%d h:%d", + __func__, evname, label, area, x, y, w, h); + + json_object *j_rect = json_object_new_object(); + json_object_object_add(j_rect, kKeyX, json_object_new_int(x)); + json_object_object_add(j_rect, kKeyY, json_object_new_int(y)); + json_object_object_add(j_rect, kKeyWidth, json_object_new_int(w)); + json_object_object_add(j_rect, kKeyHeight, json_object_new_int(h)); + + json_object *j = json_object_new_object(); + json_object_object_add(j, kKeyDrawingName, json_object_new_string(label)); + json_object_object_add(j, kKeyDrawingArea, json_object_new_string(area)); + json_object_object_add(j, kKeyDrawingRect, j_rect); + + int ret = afb_event_push(this->map_afb_event[evname], j); + if (ret != 0) + { + HMI_DEBUG("wm", "afb_event_push failed: %m"); + } +} - // activate the main_surface right away - /*if (surface_id == static_cast(this->layers.main_surface)) { - logdebug("Activating main_surface (%d)", surface_id); +/** + * proxied events + */ +void App::surface_created(uint32_t surface_id) +{ + auto layer_id = this->layers.get_layer_id(surface_id); + if (!layer_id) + { + HMI_DEBUG("wm", "Newly created surfce %d is not associated with any layer!", + surface_id); + return; + } + + HMI_DEBUG("wm", "surface_id is %u, layer_id is %u", surface_id, *layer_id); + + this->controller->layers[*layer_id]->add_surface(surface_id); + this->layout_commit(); + // activate the main_surface right away + /*if (surface_id == static_cast(this->layers.main_surface)) { + HMI_DEBUG("wm", "Activating main_surface (%d)", surface_id); this->api_activate_surface( this->lookup_name(surface_id).value_or("unknown-name").c_str()); }*/ -} -void App::surface_removed(uint32_t surface_id) { - logdebug("surface_id is %u", surface_id); + // search pid from surfaceID + + // pick up appid from pid from application manager - // We cannot normally deactivate the main_surface, so be explicit - // about it: - if (int(surface_id) == this->layers.main_surface) { - this->deactivate_main_surface(); - } else { - auto drawing_name = this->lookup_name(surface_id); - if (drawing_name) { - this->api_deactivate_surface(drawing_name->c_str()); - } - } + // check appid then add it to the client +} + +void App::surface_removed(uint32_t surface_id) +{ + HMI_DEBUG("wm", "surface_id is %u", surface_id); - this->id_alloc.remove_id(surface_id); - this->layers.remove_surface(surface_id); + app_list.removeSurface(surface_id); } -void App::emit_activated(char const *label) { - this->api.send_event("active", label); +void App::emit_activated(char const *label) +{ + this->send_event(kListEventName[Event_Active], label); } -void App::emit_deactivated(char const *label) { - this->api.send_event("inactive", label); +void App::emit_deactivated(char const *label) +{ + this->send_event(kListEventName[Event_Inactive], label); } -void App::emit_syncdraw(char const *label, char const *area) { - this->api.send_event("syncdraw", label, area); +void App::emit_syncdraw(char const *label, char const *area, int x, int y, int w, int h) +{ + this->send_event(kListEventName[Event_SyncDraw], label, area, x, y, w, h); } -void App::emit_flushdraw(char const *label) { - this->api.send_event("flushdraw", label); +void App::emit_flushdraw(char const *label) +{ + this->send_event(kListEventName[Event_FlushDraw], label); } -void App::emit_visible(char const *label, bool is_visible) { - this->api.send_event(is_visible ? "visible" : "invisible", label); +void App::emit_visible(char const *label, bool is_visible) +{ + this->send_event(is_visible ? kListEventName[Event_Visible] : kListEventName[Event_Invisible], label); } -void App::emit_invisible(char const *label) { - return emit_visible(label, false); +void App::emit_invisible(char const *label) +{ + return emit_visible(label, false); } void App::emit_visible(char const *label) { return emit_visible(label, true); } -result App::api_request_surface(char const *drawing_name) { - auto lid = this->layers.get_layer_id(std::string(drawing_name)); - if (!lid) { - // XXX: to we need to put these applications on the App layer? - return Err("Drawing name does not match any role"); - } - - auto rname = this->lookup_id(drawing_name); - if (!rname) { - // name does not exist yet, allocate surface id... - auto id = int(this->id_alloc.generate_id(drawing_name)); - this->layers.add_surface(id, *lid); - - // XXX: we set the main_surface[_name] here and now, - // not sure if we want this, but it worked so far. - if (!this->layers.main_surface_name.empty() && - this->layers.main_surface_name == drawing_name) { - this->layers.main_surface = id; - logdebug("Set main_surface id to %u", id); - } - - return Ok(id); - } - - // Check currently registered drawing names if it is already there. - return Err("Surface already present"); -} - -void App::activate(int id) { - auto ip = this->controller->sprops.find(id); - if (ip != this->controller->sprops.end() && ip->second.visibility == 0) { - this->controller->surfaces[id]->set_visibility(1); - char const *label = - this->lookup_name(id).value_or("unknown-name").c_str(); - this->emit_visible(label); - this->emit_activated(label); - } -} - -void App::deactivate(int id) { - auto ip = this->controller->sprops.find(id); - if (ip != this->controller->sprops.end() && ip->second.visibility != 0) { - this->controller->surfaces[id]->set_visibility(0); - char const *label = - this->lookup_name(id).value_or("unknown-name").c_str(); - this->emit_deactivated(label); - this->emit_invisible(label); - } -} - -void App::deactivate_main_surface() { - this->layers.main_surface = -1; - this->api_deactivate_surface(this->layers.main_surface_name.c_str()); -} - -bool App::can_split(struct LayoutState const &state, int new_id) { - if (state.main != -1 && state.main != new_id) { - auto new_id_layer = this->layers.get_layer_id(new_id).value(); - auto current_id_layer = this->layers.get_layer_id(state.main).value(); - - // surfaces are on separate layers, don't bother. - if (new_id_layer != current_id_layer) { - return false; - } - - std::string const &new_id_str = this->lookup_name(new_id).value(); - std::string const &cur_id_str = this->lookup_name(state.main).value(); - - auto const &layer = this->layers.get_layer(new_id_layer); - - logdebug("layer info name: %s", layer->name.c_str()); - - if (layer->layouts.empty()) { - return false; - } - - for (auto i = layer->layouts.cbegin(); i != layer->layouts.cend(); i++) { - logdebug("%d main_match '%s'", new_id_layer, i->main_match.c_str()); - auto rem = std::regex(i->main_match); - if (std::regex_match(cur_id_str, rem)) { - // build the second one only if the first already matched - logdebug("%d sub_match '%s'", new_id_layer, i->sub_match.c_str()); - auto res = std::regex(i->sub_match); - if (std::regex_match(new_id_str, res)) { - logdebug("layout matched!"); - return true; +result App::api_request_surface(char const *appid, char const *drawing_name) +{ + auto lid = this->layers.get_layer_id(std::string(drawing_name)); + if (!lid) + { + /** + * register drawing_name as fallback and make it displayed. + */ + lid = this->layers.get_layer_id(std::string("Fallback")); + HMI_DEBUG("wm", "%s is not registered in layers.json, then fallback as normal app", drawing_name); + if (!lid) + { + return Err("Drawing name does not match any role, Fallback is disabled"); + } + } + + auto rname = this->lookup_id(drawing_name); + if (!rname) + { + // name does not exist yet, allocate surface id... + auto id = int(this->id_alloc.generate_id(drawing_name)); + this->layers.add_surface(id, *lid); + + // set the main_surface[_name] here and now + if (!this->layers.main_surface_name.empty() && + this->layers.main_surface_name == drawing_name) + { + this->layers.main_surface = id; + HMI_DEBUG("wm", "Set main_surface id to %u", id); + } + + // add client into the db + std::string appid_str(appid); + std::string role(drawing_name); + //app_list.addClient(appid_str, role); + app_list.addClient(appid_str, *lid, id, role); + + return Ok(id); + } + + // Check currently registered drawing names if it is already there. + return Err("Surface already present"); +} + +char const *App::api_request_surface(char const *appid, char const *drawing_name, + char const *ivi_id) +{ + ST(); + + auto lid = this->layers.get_layer_id(std::string(drawing_name)); + unsigned sid = std::stol(ivi_id); + + if (!lid) + { + /** + * register drawing_name as fallback and make it displayed. + */ + lid = this->layers.get_layer_id(std::string("Fallback")); + HMI_DEBUG("wm", "%s is not registered in layers.json, then fallback as normal app", drawing_name); + if (!lid) + { + return "Drawing name does not match any role, Fallback is disabled"; + } + } + + auto rname = this->lookup_id(drawing_name); + + if (rname) + { + return "Surface already present"; + } + + // register pair drawing_name and ivi_id + this->id_alloc.register_name_id(drawing_name, sid); + this->layers.add_surface(sid, *lid); + + // this surface is already created + HMI_DEBUG("wm", "surface_id is %u, layer_id is %u", sid, *lid); + + this->controller->layers[*lid]->add_surface(sid); + this->layout_commit(); + + return nullptr; +} + +result App::api_get_display_info() +{ + // Check controller + if (!this->controller) + { + return Err("ivi_controller global not available"); + } + + // Set display info + compositor::size o_size = this->controller->output_size; + compositor::size p_size = this->controller->physical_size; + + json_object *object = json_object_new_object(); + json_object_object_add(object, kKeyWidthPixel, json_object_new_int(o_size.w)); + json_object_object_add(object, kKeyHeightPixel, json_object_new_int(o_size.h)); + json_object_object_add(object, kKeyWidthMm, json_object_new_int(p_size.w)); + json_object_object_add(object, kKeyHeightMm, json_object_new_int(p_size.h)); + + return Ok(object); +} + +result App::api_get_area_info(char const *drawing_name) +{ + HMI_DEBUG("wm", "called"); + + // Check drawing name, surface/layer id + auto const &surface_id = this->lookup_id(drawing_name); + if (!surface_id) + { + return Err("Surface does not exist"); + } + + if (!this->controller->surface_exists(*surface_id)) + { + return Err("Surface does not exist in controller!"); + } + + auto layer_id = this->layers.get_layer_id(*surface_id); + if (!layer_id) + { + return Err("Surface is not on any layer!"); + } + + auto o_state = *this->layers.get_layout_state(*surface_id); + if (o_state == nullptr) + { + return Err("Could not find layer for surface"); + } + + struct LayoutState &state = *o_state; + if ((state.main != *surface_id) && (state.sub != *surface_id)) + { + return Err("Surface is inactive"); + } + + // Set area rectangle + compositor::rect area_info = this->area_info[*surface_id]; + json_object *object = json_object_new_object(); + json_object_object_add(object, kKeyX, json_object_new_int(area_info.x)); + json_object_object_add(object, kKeyY, json_object_new_int(area_info.y)); + json_object_object_add(object, kKeyWidth, json_object_new_int(area_info.w)); + json_object_object_add(object, kKeyHeight, json_object_new_int(area_info.h)); + + return Ok(object); +} + +void App::activate(int id) +{ + auto ip = this->controller->sprops.find(id); + if (ip != this->controller->sprops.end()) + { + this->controller->surfaces[id]->set_visibility(1); + char const *label = + this->lookup_name(id).value_or("unknown-name").c_str(); + + // FOR CES DEMO >>> + if ((0 == strcmp(label, "Radio")) || (0 == strcmp(label, "MediaPlayer")) || (0 == strcmp(label, "Music")) || (0 == strcmp(label, "Navigation"))) + { + for (auto i = surface_bg.begin(); i != surface_bg.end(); ++i) + { + if (id == *i) + { + // Remove id + this->surface_bg.erase(i); + + // Remove from BG layer (999) + HMI_DEBUG("wm", "Remove %s(%d) from BG layer", label, id); + this->controller->layers[999]->remove_surface(id); + + // Add to FG layer (1001) + HMI_DEBUG("wm", "Add %s(%d) to FG layer", label, id); + this->controller->layers[1001]->add_surface(id); + + for (int j : this->surface_bg) + { + HMI_DEBUG("wm", "Stored id:%d", j); + } + break; + } + } + } + // <<< FOR CES DEMO + this->layout_commit(); + + this->emit_visible(label); + this->emit_activated(label); + } +} + +void App::deactivate(int id) +{ + auto ip = this->controller->sprops.find(id); + if (ip != this->controller->sprops.end()) + { + char const *label = + this->lookup_name(id).value_or("unknown-name").c_str(); + + // FOR CES DEMO >>> + if ((0 == strcmp(label, "Radio")) || (0 == strcmp(label, "MediaPlayer")) || (0 == strcmp(label, "Music")) || (0 == strcmp(label, "Navigation"))) + { + + // Store id + this->surface_bg.push_back(id); + + // Remove from FG layer (1001) + HMI_DEBUG("wm", "Remove %s(%d) from FG layer", label, id); + this->controller->layers[1001]->remove_surface(id); + + // Add to BG layer (999) + HMI_DEBUG("wm", "Add %s(%d) to BG layer", label, id); + this->controller->layers[999]->add_surface(id); + + for (int j : surface_bg) + { + HMI_DEBUG("wm", "Stored id:%d", j); + } + } + else + { + this->controller->surfaces[id]->set_visibility(0); + } + // <<< FOR CES DEMO + + this->emit_deactivated(label); + this->emit_invisible(label); + } +} + +void App::deactivate_main_surface() +{ + this->layers.main_surface = -1; + std::string appid = "HomeScreen"; + this->api_deactivate_surface(appid.c_str(), this->layers.main_surface_name.c_str(), [](const char *) {}); +} + +bool App::can_split(struct LayoutState const &state, int new_id) +{ + if (state.main != -1 && state.main != new_id) + { + auto new_id_layer = this->layers.get_layer_id(new_id).value(); + auto current_id_layer = this->layers.get_layer_id(state.main).value(); + + // surfaces are on separate layers, don't bother. + if (new_id_layer != current_id_layer) + { + return false; + } + + std::string const &new_id_str = this->lookup_name(new_id).value(); + std::string const &cur_id_str = this->lookup_name(state.main).value(); + + auto const &layer = this->layers.get_layer(new_id_layer); + + HMI_DEBUG("wm", "layer info name: %s", layer->name.c_str()); + + if (layer->layouts.empty()) + { + return false; + } + + for (auto i = layer->layouts.cbegin(); i != layer->layouts.cend(); i++) + { + HMI_DEBUG("wm", "%d main_match '%s'", new_id_layer, i->main_match.c_str()); + auto rem = std::regex(i->main_match); + if (std::regex_match(cur_id_str, rem)) + { + // build the second one only if the first already matched + HMI_DEBUG("wm", "%d sub_match '%s'", new_id_layer, i->sub_match.c_str()); + auto res = std::regex(i->sub_match); + if (std::regex_match(new_id_str, res)) + { + HMI_DEBUG("wm", "layout matched!"); + return true; + } } - } - } - } + } + } - return false; + return false; } void App::try_layout(struct LayoutState & /*state*/, struct LayoutState const &new_layout, - std::function apply) { - if (this->policy.layout_is_valid(new_layout)) { - apply(new_layout); - } + std::function apply) +{ + if (this->policy.layout_is_valid(new_layout)) + { + apply(new_layout); + } } /** * controller_hooks */ -void controller_hooks::surface_created(uint32_t surface_id) { - this->app->surface_created(surface_id); +void controller_hooks::surface_created(uint32_t surface_id) +{ + this->app->surface_created(surface_id); } -void controller_hooks::surface_removed(uint32_t surface_id) { - this->app->surface_removed(surface_id); +void controller_hooks::surface_removed(uint32_t surface_id) +{ + this->app->surface_removed(surface_id); } void controller_hooks::surface_visibility(uint32_t /*surface_id*/, @@ -722,4 +1461,4 @@ void controller_hooks::surface_destination_rectangle(uint32_t /*surface_id*/, uint32_t /*w*/, uint32_t /*h*/) {} -} // namespace wm +} // namespace wm