X-Git-Url: https://gerrit.automotivelinux.org/gerrit/gitweb?a=blobdiff_plain;f=src%2Fapp.cpp;h=9b6486ab0b37722c836b5d3e50000df2e9c60c46;hb=260b142249baa6cbd9147473384d40f83f7db61e;hp=7673ba9fe71863b56119039e724a5e5dbbd3e9b5;hpb=f4607b245556213eba320bb5e82262acf7967955;p=staging%2Fwindowmanager.git diff --git a/src/app.cpp b/src/app.cpp index 7673ba9..9b6486a 100644 --- a/src/app.cpp +++ b/src/app.cpp @@ -53,8 +53,7 @@ result file_to_json(char const *filename) { return Ok(j); } -struct result - load_layer_map(char const *filename) { +struct result load_layer_map(char const *filename) { logdebug("loading IDs from %s", filename); auto j = file_to_json(filename); @@ -170,6 +169,23 @@ int App::dispatch_pending_events() { return -1; } +bool App::pop_pending_events() { + bool x{true}; + return this->pending_events.compare_exchange_strong( + x, false, std::memory_order_consume); +} + +void App::set_pending_events() { + this->pending_events.store(true, std::memory_order_release); +} + +optional App::lookup_id(char const *name) { + return this->id_alloc.lookup(std::string(name)); +} +optional App::lookup_name(int id) { + return this->id_alloc.lookup(id); +} + // _ _ _ _ _ ____ // (_)_ __ (_) |_ | | __ _ _ _ ___ _ _| |_ / /\ \ // | | '_ \| | __| | |/ _` | | | |/ _ \| | | | __| | | | @@ -210,17 +226,16 @@ int App::init_layers() { auto &l = layers[i.layer_id]; l->set_destination_rectangle(0, 0, o->width, o->height); l->set_visibility(1); - logdebug("Setting up layer %s (%d) for surfaces %d-%d and role match \"%s\"", i.name.c_str(), - i.layer_id, i.id_min, i.id_max, i.role.c_str()); + logdebug( + "Setting up layer %s (%d) for surfaces %d-%d and role match \"%s\"", + i.name.c_str(), i.layer_id, i.id_min, i.id_max, i.role.c_str()); this->layouts[l->id] = LayoutState{}; } // Add layers to screen (XXX: are they sorted correctly?) s->set_render_order(this->layers.layers); - c->commit_changes(); - - this->display->flush(); + this->layout_commit(); return 0; } @@ -255,22 +270,20 @@ void redraw_fix(App *app, std::unique_ptr &s, int x, int y, } // namespace -void App::surface_set_layout_full(uint32_t surface_id) { +void App::surface_set_layout(int surface_id, optional sub_surface_id) { if (!this->controller->surface_exists(surface_id)) { - logerror("Surface %d does not exist", int(surface_id)); + logerror("Surface %d does not exist", surface_id); return; } auto o_layer_id = this->layers.get_layer_id(surface_id); if (!o_layer_id) { - logerror("Surface %d is not associated with any layer!", int(surface_id)); + logerror("Surface %d is not associated with any layer!", surface_id); return; } - uint32_t layer_id = o_layer_id.value(); - logdebug("surface_set_layout for surface %u on layer %u", surface_id, - layer_id); + uint32_t layer_id = *o_layer_id; auto const &layer = this->layers.get_layer(layer_id); auto rect = layer.value().rect; @@ -290,73 +303,40 @@ void App::surface_set_layout_full(uint32_t surface_id) { h = this->controller->output_size.h + 1 + h; } - // configure surface to wxh dimensions - s->set_configuration(w, h); - - // set source reactangle, even if we should not need to set it. - s->set_source_rectangle(0, 0, w, h); - - // set destination to the display rectangle - s->set_destination_rectangle(x, y, w, h); + if (sub_surface_id) { + if (o_layer_id != this->layers.get_layer_id(*sub_surface_id)) { + logerror("surface_set_layout: layers of surfaces (%d and %d) don't match!", surface_id, *sub_surface_id); + return; + } - //redraw_fix(this, s, x, y, w, h); + int x_off = 0; + int y_off = 0; - logdebug("Surface %u now with rect { %d, %d, %d, %d }", - surface_id, x, y, w, h); -} + // split along major axis + if (w > h) { + w /= 2; + x_off = w; + } else { + h /= 2; + y_off = h; + } -void App::surface_set_layout_split(uint32_t surface_id, uint32_t sub_surface_id) { - if (!this->controller->surface_exists(surface_id)) { - logerror("Surface %d does not exist", int(surface_id)); - return; - } + auto &ss = this->controller->surfaces[*sub_surface_id]; - auto o_layer_id = this->layers.get_layer_id(surface_id); + logdebug("surface_set_layout for sub surface %u on layer %u", *sub_surface_id, + layer_id); - if (!o_layer_id) { - logerror("Surface %d is not associated with any layer!", int(surface_id)); - return; + // configure surface to wxh dimensions + ss->set_configuration(w, h); + // set source reactangle, even if we should not need to set it. + ss->set_source_rectangle(0, 0, w, h); + // set destination to the display rectangle + ss->set_destination_rectangle(x + x_off, y + y_off, w, h); } - uint32_t layer_id = o_layer_id.value(); logdebug("surface_set_layout for surface %u on layer %u", surface_id, layer_id); - auto const &layer = this->layers.get_layer(layer_id); - auto rect = layer.value().rect; - auto &s = this->controller->surfaces[surface_id]; - auto &ss = this->controller->surfaces[sub_surface_id]; - - int x = rect.x; - int y = rect.y; - int w = rect.w; - int h = rect.h; - - this->state.main = surface_id; - this->state.sub = sub_surface_id; - this->state.s = LayoutState::Split; - - // less-than-0 values refer to MAX + 1 - $VALUE - // e.g. MAX is either screen width or height - if (w < 0) { - w = this->controller->output_size.w + 1 + w; - } - if (h < 0) { - h = this->controller->output_size.h + 1 + h; - } - - int x_off = 0; - int y_off = 0; - - // split along major axis - if (w > h) { - w /= 2; - x_off = w; - } else { - h /= 2; - y_off = h; - } - // configure surface to wxh dimensions s->set_configuration(w, h); // set source reactangle, even if we should not need to set it. @@ -364,21 +344,19 @@ void App::surface_set_layout_split(uint32_t surface_id, uint32_t sub_surface_id) // set destination to the display rectangle s->set_destination_rectangle(x, y, w, h); - // configure surface to wxh dimensions - ss->set_configuration(w, h); - // set source reactangle, even if we should not need to set it. - ss->set_source_rectangle(0, 0, w, h); - // set destination to the display rectangle - ss->set_destination_rectangle(x+x_off, y+y_off, w, h); - - //redraw_fix(this, s, x, y, w, h); - //redraw_fix(this, ss, x+x_off, y+y_off, w, h); + // redraw_fix(this, s, x, y, w, h); + // redraw_fix(this, ss, x+x_off, y+y_off, w, h); logdebug("Surface %u now on layer %u with rect { %d, %d, %d, %d }", surface_id, layer_id, x, y, w, h); } -char const *App::activate_surface(char const *drawing_name) { +void App::layout_commit() { + this->controller->commit_changes(); + this->display->flush(); +} + +char const *App::api_activate_surface(char const *drawing_name) { ST(); auto const &surface_id = this->lookup_id(drawing_name); @@ -390,82 +368,105 @@ char const *App::activate_surface(char const *drawing_name) { return "Surface does not exist in controller!"; } - if (this->state.main == *surface_id || this->state.sub == *surface_id) { - return "Surface already active"; + auto layer_id = this->layers.get_layer_id(*surface_id); + + if (!layer_id) { + return "Surface is not on any layer!"; } - // Special case main_surface - if (*surface_id == this->layers.main_surface) { - for (auto const &s: this->controller->surfaces) { - if (s.second->id != *surface_id) { - this->deactivate(s.second->id); - } + auto o_state = *this->layers.get_layout_state(*surface_id); + + if (!o_state) { + return "Could not find layer for surface"; + } + + struct LayoutState &state = *o_state; + + // disable layers that are above our current layer + for (auto const &l : this->layers.mapping) { + if (l.layer_id <= *layer_id) { + continue; } - this->activate(*surface_id); - this->state.main = this->state.sub = -1; - this->state.s = LayoutState::Single; - // commit changes - this->controller->commit_changes(); - this->display->flush(); - return nullptr; + + bool flush = false; + if (l.state.main != -1) { + this->deactivate(l.state.main); + l.state.main = -1; + flush = true; + } + + if (l.state.sub != -1) { + this->deactivate(l.state.sub); + l.state.sub = -1; + flush = true; + } + + l.state.s = LayoutState::Single; + + if (flush) { + this->layout_commit(); + } + } + + if (state.main == *surface_id || state.sub == *surface_id) { + return "Surface already active"; } // This should involve a policy check, but as we do not (yet) have // such a thing, we will just switch to this surface. // XXX: input focus missing!!1 - if (this->state.main == -1) { + if (state.main == -1) { this->emit_syncdraw(drawing_name); - this->surface_set_layout_full(*surface_id); - this->activate(*surface_id); - this->state.main = *surface_id; - this->state.sub = -1; - this->state.s = LayoutState::Single; + this->surface_set_layout(*surface_id); + this->activate(*surface_id); // XXX do we need to activate after enddraw? + state.main = *surface_id; + state.sub = -1; + state.s = LayoutState::Single; - this->emit_flushdraw(drawing_name); + this->layout_commit(); + this->enqueue_flushdraw(state.main); } else { - bool can_split = this->can_split(*surface_id); + bool can_split = this->can_split(state, *surface_id); - if (this->state.sub == -1) { + if (state.sub == -1) { if (can_split) { - if (this->state.main != *surface_id) { + if (state.main != *surface_id) { + std::string main = std::move(*this->lookup_name(state.main)); this->emit_syncdraw(drawing_name); - this->emit_syncdraw(this->lookup_name(this->state.main)->c_str()); + this->emit_syncdraw(main.c_str()); - this->surface_set_layout_split(this->state.main, *surface_id); + this->surface_set_layout(state.main, surface_id); this->activate(*surface_id); - this->state.sub = *surface_id; + state.sub = *surface_id; - // Should wait for EndDraw event... - this->emit_flushdraw(drawing_name); - this->emit_flushdraw(this->lookup_name(this->state.main)->c_str()); + this->layout_commit(); + this->enqueue_flushdraw(state.main); + this->enqueue_flushdraw(state.sub); } } else { this->emit_syncdraw(drawing_name); - this->surface_set_layout_full(*surface_id); - this->deactivate(this->state.main); + this->surface_set_layout(*surface_id); + this->deactivate(state.main); this->activate(*surface_id); - this->deactivate(this->state.sub); - this->state.main = *surface_id; - this->state.sub = -1; - this->state.s = LayoutState::Single; + this->deactivate(state.sub); + state.main = *surface_id; + state.sub = -1; + state.s = LayoutState::Single; - this->emit_flushdraw(drawing_name); + this->layout_commit(); + this->enqueue_flushdraw(state.main); } } } - // commit changes - this->controller->commit_changes(); - this->display->flush(); - // no error return nullptr; } -char const *App::deactivate_surface(char const *drawing_name) { +char const *App::api_deactivate_surface(char const *drawing_name) { ST(); auto const &surface_id = this->lookup_id(drawing_name); @@ -477,7 +478,15 @@ char const *App::deactivate_surface(char const *drawing_name) { return "Cannot deactivate main_surface"; } - if (this->state.main == -1) { + auto o_state = *this->layers.get_layout_state(*surface_id); + + if (!o_state) { + return "Could not find layer for surface"; + } + + struct LayoutState &state = *o_state; + + if (state.main == -1) { return "No surface active"; } @@ -486,41 +495,80 @@ char const *App::deactivate_surface(char const *drawing_name) { return nullptr; } - if (this->state.main == *surface_id) { - if (this->state.sub != -1) { - this->emit_syncdraw(this->lookup_name(this->state.sub)->c_str()); + if (state.main == *surface_id) { + if (state.sub != -1) { + std::string sub = std::move(*this->lookup_name(state.sub)); + this->emit_syncdraw(sub.c_str()); this->deactivate(*surface_id); - this->surface_set_layout_full(this->state.sub); - this->state.main = this->state.sub; - this->state.sub = -1; - this->state.s = LayoutState::Single; + this->surface_set_layout(state.sub); + state.main = state.sub; + state.sub = -1; + state.s = LayoutState::Single; - this->emit_flushdraw(this->lookup_name(this->state.sub)->c_str()); + this->layout_commit(); + this->enqueue_flushdraw(state.sub); } else { this->deactivate(*surface_id); - this->state.main = -1; + state.main = -1; } - }else if (this->state.sub == *surface_id) { - this->emit_syncdraw(this->lookup_name(this->state.main)->c_str()); + } else if (state.sub == *surface_id) { + std::string main = std::move(*this->lookup_name(state.main)); + this->emit_syncdraw(main.c_str()); this->deactivate(*surface_id); this->deactivate(*surface_id); - this->surface_set_layout_full(this->state.main); - this->state.sub = -1; - this->state.s = LayoutState::Single; + this->surface_set_layout(state.main); + state.sub = -1; + state.s = LayoutState::Single; - this->emit_flushdraw(this->lookup_name(this->state.main)->c_str()); + this->layout_commit(); + this->enqueue_flushdraw(state.main); } else { return "Surface is not active"; } - this->controller->commit_changes(); - this->display->flush(); - return nullptr; } +void App::enqueue_flushdraw(int surface_id) { + this->check_flushdraw(surface_id); + logdebug("Enqueuing EndDraw for surface_id %d", surface_id); + this->pending_end_draw.push_back(surface_id); +} + +void App::check_flushdraw(int surface_id) { + auto i = std::find(std::begin(this->pending_end_draw), + std::end(this->pending_end_draw), surface_id); + if (i != std::end(this->pending_end_draw)) { + auto n = this->lookup_name(surface_id); + logerror("Application %s (%d) has pending EndDraw call(s)!", + n ? n->c_str() : "unknown-name", surface_id); + std::swap(this->pending_end_draw[std::distance( + std::begin(this->pending_end_draw), i)], + this->pending_end_draw.back()); + this->pending_end_draw.resize(this->pending_end_draw.size() - 1); + } +} + +char const *App::api_enddraw(char const *drawing_name) { + for (unsigned i = 0, iend = this->pending_end_draw.size(); i < iend; i++) { + auto n = this->lookup_name(this->pending_end_draw[i]); + if (n && *n == drawing_name) { + std::swap(this->pending_end_draw[i], this->pending_end_draw[iend - 1]); + this->pending_end_draw.resize(iend - 1); + // XXX: Please tell the compositor to thaw the surface... + this->emit_flushdraw(drawing_name); + return nullptr; + } + } + return "No EndDraw pending for surface"; +} + +void App::api_ping() { + this->dispatch_pending_events(); +} + // _ _ _____ _ // _ __ _ __ _____ _(_) ___ __| | | ____|_ _____ _ __ | |_ ___ // | '_ \| '__/ _ \ \/ / |/ _ \/ _` | | _| \ \ / / _ \ '_ \| __/ __| @@ -529,23 +577,34 @@ char const *App::deactivate_surface(char const *drawing_name) { // |_| void App::surface_created(uint32_t surface_id) { auto layer_id = this->layers.get_layer_id(surface_id); - logdebug("surface_id is %u, layer_id is %u", surface_id, layer_id ? *layer_id : -1u); + if (!layer_id) { + logdebug("Newly created surfce %d is not associated with any layer!", + surface_id); + return; + } + + logdebug("surface_id is %u, layer_id is %u", surface_id, *layer_id); - this->controller->layers[*layer_id] - ->add_surface(this->controller->surfaces[surface_id].get()); + this->controller->layers[*layer_id]->add_surface( + this->controller->surfaces[surface_id].get()); // activate the main_surface right away if (surface_id == static_cast(this->layers.main_surface)) { logdebug("Activating main_surface (%d)", surface_id); - this->activate_surface( - this->lookup_name(surface_id).value_or("unknown-name").c_str()); + this->api_activate_surface( + this->lookup_name(surface_id).value_or("unknown-name").c_str()); } } void App::surface_removed(uint32_t surface_id) { logdebug("surface_id is %u", surface_id); + auto drawing_name = this->lookup_name(surface_id); + if (drawing_name) { + this->api_deactivate_surface(drawing_name->c_str()); + } + this->id_alloc.remove_id(surface_id); } @@ -562,18 +621,20 @@ void App::emit_syncdraw(char const *label) { } void App::emit_flushdraw(char const *label) { - this->api.send_event("syncdraw", label); + this->api.send_event("flushdraw", label); } void App::emit_visible(char const *label, bool is_visible) { this->api.send_event(is_visible ? "visible" : "invisible", label); } -void App::emit_invisible(char const *label) { return emit_visible(label, false); } +void App::emit_invisible(char const *label) { + return emit_visible(label, false); +} void App::emit_visible(char const *label) { return emit_visible(label, true); } -result App::request_surface(char const *drawing_name) { +result App::api_request_surface(char const *drawing_name) { auto lid = this->layers.get_layer_id(std::string(drawing_name)); if (!lid) { // XXX: to we need to put these applications on the App layer? @@ -621,11 +682,10 @@ void App::deactivate(int id) { } } -bool App::can_split(int new_id) { - if (this->state.main != -1 && this->state.main != new_id) { +bool App::can_split(struct LayoutState const &state, int new_id) { + if (state.main != -1 && state.main != new_id) { auto new_id_layer = this->layers.get_layer_id(new_id).value(); - auto current_id_layer = - this->layers.get_layer_id(this->state.main).value(); + auto current_id_layer = this->layers.get_layer_id(state.main).value(); // surfaces are on separate layers, don't bother. if (new_id_layer != current_id_layer) { @@ -633,8 +693,7 @@ bool App::can_split(int new_id) { } std::string const &new_id_str = this->lookup_name(new_id).value(); - std::string const &cur_id_str = - this->lookup_name(this->state.main).value(); + std::string const &cur_id_str = this->lookup_name(state.main).value(); auto const &layer = this->layers.get_layer(new_id_layer);