X-Git-Url: https://gerrit.automotivelinux.org/gerrit/gitweb?a=blobdiff_plain;f=src%2Fapp.cpp;h=9292585f42d88e6a313cef832b5a061e41f2d03b;hb=9a5202f6d3642ea08e1b72340dd4eebad835e082;hp=6ab58a46d81e54493bd4871ff6f5823f3295e84e;hpb=b1a7670336d3d5f6f70285e766475a3415c13d12;p=staging%2Fwindowmanager.git diff --git a/src/app.cpp b/src/app.cpp index 6ab58a4..9292585 100644 --- a/src/app.cpp +++ b/src/app.cpp @@ -53,8 +53,7 @@ result file_to_json(char const *filename) { return Ok(j); } -struct result - load_layer_map(char const *filename) { +struct result load_layer_map(char const *filename) { logdebug("loading IDs from %s", filename); auto j = file_to_json(filename); @@ -164,7 +163,6 @@ int App::dispatch_events() { int App::dispatch_pending_events() { if (this->pop_pending_events()) { - assert(this->pending_events == false); this->display->dispatch_pending(); return 0; } @@ -211,8 +209,9 @@ int App::init_layers() { auto &l = layers[i.layer_id]; l->set_destination_rectangle(0, 0, o->width, o->height); l->set_visibility(1); - logdebug("Setting up layer %s (%d) for surfaces %d-%d and role match \"%s\"", i.name.c_str(), - i.layer_id, i.id_min, i.id_max, i.role.c_str()); + logdebug( + "Setting up layer %s (%d) for surfaces %d-%d and role match \"%s\"", + i.name.c_str(), i.layer_id, i.id_min, i.id_max, i.role.c_str()); this->layouts[l->id] = LayoutState{}; } @@ -300,13 +299,14 @@ void App::surface_set_layout_full(uint32_t surface_id) { // set destination to the display rectangle s->set_destination_rectangle(x, y, w, h); - //redraw_fix(this, s, x, y, w, h); + // redraw_fix(this, s, x, y, w, h); - logdebug("Surface %u now with rect { %d, %d, %d, %d }", - surface_id, x, y, w, h); + logdebug("Surface %u now with rect { %d, %d, %d, %d }", surface_id, x, y, w, + h); } -void App::surface_set_layout_split(uint32_t surface_id, uint32_t sub_surface_id) { +void App::surface_set_layout_split(uint32_t surface_id, + uint32_t sub_surface_id) { if (!this->controller->surface_exists(surface_id)) { logerror("Surface %d does not exist", int(surface_id)); return; @@ -333,10 +333,6 @@ void App::surface_set_layout_split(uint32_t surface_id, uint32_t sub_surface_id) int w = rect.w; int h = rect.h; - this->state.main = surface_id; - this->state.sub = sub_surface_id; - this->state.s = LayoutState::Split; - // less-than-0 values refer to MAX + 1 - $VALUE // e.g. MAX is either screen width or height if (w < 0) { @@ -370,16 +366,17 @@ void App::surface_set_layout_split(uint32_t surface_id, uint32_t sub_surface_id) // set source reactangle, even if we should not need to set it. ss->set_source_rectangle(0, 0, w, h); // set destination to the display rectangle - ss->set_destination_rectangle(x+x_off, y+y_off, w, h); + ss->set_destination_rectangle(x + x_off, y + y_off, w, h); - //redraw_fix(this, s, x, y, w, h); - //redraw_fix(this, ss, x+x_off, y+y_off, w, h); + // redraw_fix(this, s, x, y, w, h); + // redraw_fix(this, ss, x+x_off, y+y_off, w, h); logdebug("Surface %u now on layer %u with rect { %d, %d, %d, %d }", surface_id, layer_id, x, y, w, h); } -char const *App::activate_surface(char const *drawing_name) { +char const *App::api_activate_surface(char const *drawing_name) { + ST(); auto const &surface_id = this->lookup_id(drawing_name); if (!surface_id) { @@ -390,7 +387,48 @@ char const *App::activate_surface(char const *drawing_name) { return "Surface does not exist in controller!"; } - if (this->state.main == *surface_id || this->state.sub == *surface_id) { + auto layer_id = this->layers.get_layer_id(*surface_id); + + if (!layer_id) { + return "Surface is not on any layer!"; + } + + auto o_state = *this->layers.get_layout_state(*surface_id); + + if (!o_state) { + return "Could not find layer for surface"; + } + + struct LayoutState &state = *o_state; + + // disable layers that are above our current layer + for (auto const &l : this->layers.mapping) { + if (l.layer_id <= *layer_id) { + continue; + } + + bool flush = false; + if (l.state.main != -1) { + this->deactivate(l.state.main); + l.state.main = -1; + flush = true; + } + + if (l.state.sub != -1) { + this->deactivate(l.state.sub); + l.state.sub = -1; + flush = true; + } + + l.state.s = LayoutState::Single; + + if (flush) { + this->controller->commit_changes(); + this->display->flush(); + } + } + + if (state.main == *surface_id || state.sub == *surface_id) { return "Surface already active"; } @@ -398,42 +436,50 @@ char const *App::activate_surface(char const *drawing_name) { // such a thing, we will just switch to this surface. // XXX: input focus missing!!1 - // Make it visible, no (or little effect) if already visible - auto &s = this->controller->surfaces[*surface_id]; - - //// Set all others invisible - //for (auto &i : this->controller->surfaces) { - // auto &si = this->controller->sprops[i.second->id]; - // if (si.id != s->id && si.visibility != 0 && - // int(si.id) != this->layers.main_surface) { - // this->deactivate(si.id); - // } - //} + if (state.main == -1) { + this->emit_syncdraw(drawing_name); - if (this->state.main == -1) { this->surface_set_layout_full(*surface_id); this->activate(*surface_id); - this->state.main = *surface_id; - this->state.sub = -1; - this->state.s = LayoutState::Single; + state.main = *surface_id; + state.sub = -1; + state.s = LayoutState::Single; + + //////this->emit_flushdraw(drawing_name); + this->pending_end_draw.push_back(state.main); } else { - bool can_split = this->can_split(*surface_id); + bool can_split = this->can_split(state, *surface_id); - if (this->state.sub == -1) { + if (state.sub == -1) { if (can_split) { - if (this->state.main != *surface_id) { - this->surface_set_layout_split(this->state.main, *surface_id); + if (state.main != *surface_id) { + std::string main = std::move(*this->lookup_name(state.main)); + this->emit_syncdraw(drawing_name); + this->emit_syncdraw(main.c_str()); + + this->surface_set_layout_split(state.main, *surface_id); this->activate(*surface_id); - this->state.sub = *surface_id; + state.sub = *surface_id; + + this->pending_end_draw.push_back(state.main); + this->pending_end_draw.push_back(state.sub); + // Should wait for EndDraw event... + //////this->emit_flushdraw(drawing_name); + //////this->emit_flushdraw(main.c_str()); } } else { + this->emit_syncdraw(drawing_name); + this->surface_set_layout_full(*surface_id); - this->deactivate(this->state.main); + this->deactivate(state.main); this->activate(*surface_id); - this->deactivate(this->state.sub); - this->state.main = *surface_id; - this->state.sub = -1; - this->state.s = LayoutState::Single; + this->deactivate(state.sub); + state.main = *surface_id; + state.sub = -1; + state.s = LayoutState::Single; + + //////this->emit_flushdraw(drawing_name); + this->pending_end_draw.push_back(state.main); } } } @@ -446,7 +492,8 @@ char const *App::activate_surface(char const *drawing_name) { return nullptr; } -char const *App::deactivate_surface(char const *drawing_name) { +char const *App::api_deactivate_surface(char const *drawing_name) { + ST(); auto const &surface_id = this->lookup_id(drawing_name); if (!surface_id) { @@ -457,28 +504,54 @@ char const *App::deactivate_surface(char const *drawing_name) { return "Cannot deactivate main_surface"; } - if (this->state.main == -1) { + auto o_state = *this->layers.get_layout_state(*surface_id); + + if (!o_state) { + return "Could not find layer for surface"; + } + + struct LayoutState &state = *o_state; + + if (state.main == -1) { return "No surface active"; - } else { - if (this->state.main == *surface_id) { - if (this->state.sub != -1) { - this->deactivate(*surface_id); - this->surface_set_layout_full(this->state.sub); - this->state.main = this->state.sub; - this->state.sub = -1; - this->state.s = LayoutState::Single; - } else { - this->deactivate(*surface_id); - this->state.main = -1; - } - }else if (this->state.sub == *surface_id) { + } + + if (*surface_id == this->layers.main_surface) { + logdebug("Refusing to deactivate main_surface %d", *surface_id); + return nullptr; + } + + if (state.main == *surface_id) { + if (state.sub != -1) { + std::string sub = std::move(*this->lookup_name(state.sub)); + this->emit_syncdraw(sub.c_str()); + this->deactivate(*surface_id); - this->surface_set_layout_full(this->state.main); - this->state.sub = -1; - this->state.s = LayoutState::Single; + this->surface_set_layout_full(state.sub); + state.main = state.sub; + state.sub = -1; + state.s = LayoutState::Single; + + //////this->emit_flushdraw(sub.c_str()); + this->pending_end_draw.push_back(state.sub); } else { - return "Surface is not active"; + this->deactivate(*surface_id); + state.main = -1; } + } else if (state.sub == *surface_id) { + std::string main = std::move(*this->lookup_name(state.main)); + this->emit_syncdraw(main.c_str()); + + this->deactivate(*surface_id); + this->deactivate(*surface_id); + this->surface_set_layout_full(state.main); + state.sub = -1; + state.s = LayoutState::Single; + + //////this->emit_flushdraw(main.c_str()); + this->pending_end_draw.push_back(state.main); + } else { + return "Surface is not active"; } this->controller->commit_changes(); @@ -487,6 +560,20 @@ char const *App::deactivate_surface(char const *drawing_name) { return nullptr; } +char const *App::api_enddraw(char const *drawing_name) { + for (unsigned i = 0, iend = this->pending_end_draw.size(); i < iend; i++) { + auto n = this->lookup_name(this->pending_end_draw[i]); + if (n && *n == drawing_name) { + std::swap(this->pending_end_draw[i], this->pending_end_draw[iend - 1]); + this->pending_end_draw.resize(iend - 1); + // XXX: Please tell the compositor to thaw the surface... + this->emit_flushdraw(drawing_name); + return nullptr; + } + } + return "No EndDraw pending for surface"; +} + // _ _ _____ _ // _ __ _ __ _____ _(_) ___ __| | | ____|_ _____ _ __ | |_ ___ // | '_ \| '__/ _ \ \/ / |/ _ \/ _` | | _| \ \ / / _ \ '_ \| __/ __| @@ -494,25 +581,35 @@ char const *App::deactivate_surface(char const *drawing_name) { // | .__/|_| \___/_/\_\_|\___|\__,_| |_____| \_/ \___|_| |_|\__|___/ // |_| void App::surface_created(uint32_t surface_id) { - logdebug("surface_id is %u", surface_id); + auto layer_id = this->layers.get_layer_id(surface_id); + if (!layer_id) { + logdebug("Newly created surfce %d is not associated with any layer!", + surface_id); + return; + } - this->surface_set_layout_full(surface_id); + logdebug("surface_id is %u, layer_id is %u", surface_id, *layer_id); - this->controller->layers[this->layers.get_layer_id(surface_id).value()] - ->add_surface(this->controller->surfaces[surface_id].get()); + this->controller->layers[*layer_id]->add_surface( + this->controller->surfaces[surface_id].get()); // activate the main_surface right away if (surface_id == static_cast(this->layers.main_surface)) { logdebug("Activating main_surface (%d)", surface_id); - this->activate_surface( - this->lookup_name(surface_id).value_or("unknown-name").c_str()); + this->api_activate_surface( + this->lookup_name(surface_id).value_or("unknown-name").c_str()); } } void App::surface_removed(uint32_t surface_id) { logdebug("surface_id is %u", surface_id); + auto drawing_name = this->lookup_name(surface_id); + if (drawing_name) { + this->api_deactivate_surface(drawing_name->c_str()); + } + this->id_alloc.remove_id(surface_id); } @@ -529,18 +626,20 @@ void App::emit_syncdraw(char const *label) { } void App::emit_flushdraw(char const *label) { - this->api.send_event("syncdraw", label); + this->api.send_event("flushdraw", label); } void App::emit_visible(char const *label, bool is_visible) { this->api.send_event(is_visible ? "visible" : "invisible", label); } -void App::emit_invisible(char const *label) { return emit_visible(label, 0); } +void App::emit_invisible(char const *label) { + return emit_visible(label, false); +} -void App::emit_visible(char const *label) { return emit_visible(label, 1); } +void App::emit_visible(char const *label) { return emit_visible(label, true); } -result App::request_surface(char const *drawing_name) { +result App::api_request_surface(char const *drawing_name) { auto lid = this->layers.get_layer_id(std::string(drawing_name)); if (!lid) { // XXX: to we need to put these applications on the App layer? @@ -551,7 +650,7 @@ result App::request_surface(char const *drawing_name) { if (!rname) { // name does not exist yet, allocate surface id... auto id = int(this->id_alloc.generate_id(drawing_name)); - this->layers.add_surface(id, lid.value()); + this->layers.add_surface(id, *lid); // XXX: we set the main_surface[_name] here and now, // not sure if we want this, but it worked so far. @@ -588,11 +687,10 @@ void App::deactivate(int id) { } } -bool App::can_split(int new_id) { - if (this->state.main != -1 && this->state.main != new_id) { +bool App::can_split(struct LayoutState const &state, int new_id) { + if (state.main != -1 && state.main != new_id) { auto new_id_layer = this->layers.get_layer_id(new_id).value(); - auto current_id_layer = - this->layers.get_layer_id(this->state.main).value(); + auto current_id_layer = this->layers.get_layer_id(state.main).value(); // surfaces are on separate layers, don't bother. if (new_id_layer != current_id_layer) { @@ -600,8 +698,7 @@ bool App::can_split(int new_id) { } std::string const &new_id_str = this->lookup_name(new_id).value(); - std::string const &cur_id_str = - this->lookup_name(this->state.main).value(); + std::string const &cur_id_str = this->lookup_name(state.main).value(); auto const &layer = this->layers.get_layer(new_id_layer);