X-Git-Url: https://gerrit.automotivelinux.org/gerrit/gitweb?a=blobdiff_plain;f=src%2Fapp.cpp;h=67087060474acd1eeacf0871f038a3e32d725938;hb=3ec58ace778153427a161aca26192ba0279471bf;hp=482aff11b29687b026b92324b718327483405796;hpb=6f304f768a914c9d8c678f2613597b469b8b6396;p=staging%2Fwindowmanager.git diff --git a/src/app.cpp b/src/app.cpp index 482aff1..6708706 100644 --- a/src/app.cpp +++ b/src/app.cpp @@ -1,13 +1,25 @@ -// -// Created by mfritzsc on 7/11/17. -// +/* + * Copyright (C) 2017 Mentor Graphics Development (Deutschland) GmbH + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ #include "app.hpp" #include "json_helper.hpp" +#include "layers.hpp" #include "layout.hpp" #include "util.hpp" #include "wayland.hpp" -#include "layers.hpp" #include #include @@ -16,112 +28,79 @@ #include +#include +#include +#include #include #include +#include +#include namespace wm { namespace { App *g_app; -using json = nlohmann::json; - -struct wm::area area_from_json(json const &j) { - DB(j); - return wm::area{ - j["name"].get(), - { - get(j["width"]), get(j["height"]), - get(j["x"]), get(j["y"]), - }, - get(j["zorder"]), - }; -} - -result layout_from_json(json const &j) { - DB(j); - auto &ja = j["areas"]; - - auto l = wm::layout{j["name"].get(), uint32_t(ja.size()), {}}; - - if (ja.size() > layout::MAX_N_AREAS) { - return Err("Invalid number of areas in layout"); - } - - logdebug("Loading layout '%s' with %u areas", l.name.c_str(), - unsigned(ja.size())); - - std::transform(std::cbegin(ja), std::cend(ja), std::begin(l.areas), - area_from_json); +using nlohmann::json; - return Ok(l); -} - -struct result load_layout(char const *filename) { - DB("loading layout from " << filename); - - json jlayouts; +result file_to_json(char const *filename) { std::ifstream i(filename); - i >> jlayouts; - - auto layouts = layouts_type(); - std::transform(std::cbegin(jlayouts), std::cend(jlayouts), - std::back_inserter(layouts), layout_from_json); - - return Ok(layouts); + if (i.fail()) { + return Err("Could not open config file"); + } + json j; + i >> j; + return Ok(j); } -struct result - load_layer_ids(char const *filename) { - DB("loading IDs from " << filename); - - json jids; - std::ifstream i(filename); - i >> jids; - - auto m = to_surface_id_to_layer_map(jids["mappings"]); - - if (m.is_ok()) { - auto i = m.unwrap(); - - auto jtests = jids.value("tests", json()); +struct result + load_layer_map(char const *filename) { + logdebug("loading IDs from %s", filename); - std::vector> tests; - std::transform(std::cbegin(jtests), std::cend(jtests), - std::back_inserter(tests), [](json const &j) { - return std::make_pair(get(j["surface_id"]), - get(j["expect_layer_id"])); - }); - - for (auto sid : tests) { - if (i.get_layer_for_surface(sid.first).value_or(-1) != sid.second) { - return Err("ID Map embedded test failed!"); - } - } + auto j = file_to_json(filename); + if (j.is_err()) { + return Err(j.unwrap_err()); } + json jids = j.unwrap(); - return m; + return to_layer_map(jids); } } // namespace +// _ _ _ _ +// ___| | __ _ ___ ___ / \ _ __ _ __ (_)_ __ ___ _ __ | | +// / __| |/ _` / __/ __| / _ \ | '_ \| '_ \ | | '_ ` _ \| '_ \| | +// | (__| | (_| \__ \__ \ / ___ \| |_) | |_) | | | | | | | | |_) | | +// \___|_|\__,_|___/___/ /_/ \_\ .__/| .__/ |_|_| |_| |_| .__/|_| +// |_| |_| |_| App::App(wl::display *d) - : api{this}, display{d}, controller{}, outputs(), layouts() { - // layouts(load_layout("../layout.json").unwrap()) { + : api{this}, + chooks{this}, + display{d}, + controller{}, + outputs(), + config(), + layouts(), + layers(), + id_alloc{}, + pending_events(false) { assert(g_app == nullptr); g_app = this; - auto a = load_layout("../layout.json"); - auto b = a.map_err([](char const *e) -> char const * { - DB("Could not load layout: " << e); - return e; - }); - - auto c = load_layer_ids("../ids.json"); - auto e = c.map_err([](char const *e) -> char const * { - DB("Could not load ids: " << e); - return e; - }); + try { + { + auto l = load_layer_map( + this->config.get_string("layers.json").value().c_str()); + if (l.is_ok()) { + this->layers = l.unwrap(); + } else { + logerror("%s", l.err().value()); + } + } + } catch (std::exception &e) { + logerror("Loading of configuration failed: %s", e.what()); + } } App::~App() { g_app = nullptr; } @@ -131,6 +110,11 @@ int App::init() { return -1; } + if (this->layers.mapping.empty()) { + logerror("No surface -> layer mapping loaded"); + return -1; + } + this->display->add_global_handler( "wl_output", [this](wl_registry *r, uint32_t name, uint32_t v) { this->outputs.emplace_back(std::make_unique(r, name, v)); @@ -138,7 +122,11 @@ int App::init() { this->display->add_global_handler( "ivi_controller", [this](wl_registry *r, uint32_t name, uint32_t v) { - this->controller = std::make_unique(r, name, v); + this->controller = + std::make_unique(r, name, v); + + // Init controller hooks + this->controller->chooks = &this->chooks; // XXX: This protocol needs the output, so lets just add our mapping // here... @@ -155,10 +143,14 @@ int App::init() { // Third level objects this->display->roundtrip(); - return init_layout(); + return init_layers(); } int App::dispatch_events() { + if (this->dispatch_events() == 0) { + return 0; + } + int ret = this->display->dispatch(); if (ret == -1) { logerror("wl_display_dipatch() returned error %d", @@ -167,20 +159,24 @@ int App::dispatch_events() { } this->display->flush(); - // execute pending tasks, that is layout changes etc. - this->controller->execute_pending(); - this->display->roundtrip(); - return 0; } +int App::dispatch_pending_events() { + if (this->pop_pending_events()) { + this->display->dispatch_pending(); + return 0; + } + return -1; +} + // _ _ _ _ _ ____ // (_)_ __ (_) |_ | | __ _ _ _ ___ _ _| |_ / /\ \ // | | '_ \| | __| | |/ _` | | | |/ _ \| | | | __| | | | // | | | | | | |_ | | (_| | |_| | (_) | |_| | |_| | | | // |_|_| |_|_|\__|___|_|\__,_|\__, |\___/ \__,_|\__| | | | // |_____| |___/ \_\/_/ -int App::init_layout() { +int App::init_layers() { if (!this->controller) { logerror("ivi_controller global not available"); return -1; @@ -206,21 +202,21 @@ int App::init_layout() { // Clear screen s->clear(); - // Setup our dummy scene... - c->layer_create(100, 0, 0); // bottom layer, anything else - c->layer_create(1000, 0, 0); // top layer, mandelbrot - - auto &l100 = c->layers[100]; - auto &l1k = c->layers[1000]; - - // Set layers fullscreen - l100->set_destination_rectangle(0, 0, o->width, o->height); - l1k->set_destination_rectangle(0, 0, o->width, o->height); - l100->set_visibility(1); - l1k->set_visibility(1); + // Quick and dirty setup of layers + // XXX: This likely needs to be sorted by order (note, we don't (yet?) + // do any zorder arrangement). + for (auto const &i : this->layers.mapping) { + c->layer_create(i.layer_id, o->width, o->height); + auto &l = layers[i.layer_id]; + l->set_destination_rectangle(0, 0, o->width, o->height); + l->set_visibility(1); + logdebug("Setting up layer %s (%d) for surfaces %d-%d and role match \"%s\"", i.name.c_str(), + i.layer_id, i.id_min, i.id_max, i.role.c_str()); + this->layouts[l->id] = LayoutState{}; + } - // Add layers to screen - s->set_render_order({100, 1000}); + // Add layers to screen (XXX: are they sorted correctly?) + s->set_render_order(this->layers.layers); c->commit_changes(); @@ -229,37 +225,486 @@ int App::init_layout() { return 0; } -binding_api::result_type binding_api::register_surface(uint32_t appid, - uint32_t surfid) { - logdebug("%s appid %u surfid %u", __func__, appid, surfid); - if (appid > 0xff) { - return Err("invalid appid"); +namespace { + +#ifdef WE_LIKE_NOT_TO_USE_THIS +// This can fix the HomeScreen... +void redraw_fix(App *app, std::unique_ptr &s, int x, int y, + int w, int h) { + { // XXX: Work around weston redraw issues + // trigger an update by changing the source dimensions! + s->set_configuration(w + 1, h); + s->set_source_rectangle(0, 0, w + 1, h); + s->set_destination_rectangle(x, y, w + 1, h); + app->controller->commit_changes(); + app->display->roundtrip(); + + // wait some time, for the process to do its thing... + using namespace std::chrono_literals; + std::this_thread::sleep_for(100ms); + + // Set a different size then what we actually want. + s->set_configuration(w, h); + s->set_source_rectangle(0, 0, w, h); + s->set_destination_rectangle(x, y, w, h); + app->controller->commit_changes(); + app->display->roundtrip(); + } +} +#endif + +} // namespace + +void App::surface_set_layout_full(uint32_t surface_id) { + if (!this->controller->surface_exists(surface_id)) { + logerror("Surface %d does not exist", int(surface_id)); + return; + } + + auto o_layer_id = this->layers.get_layer_id(surface_id); + + if (!o_layer_id) { + logerror("Surface %d is not associated with any layer!", int(surface_id)); + return; + } + + uint32_t layer_id = o_layer_id.value(); + logdebug("surface_set_layout for surface %u on layer %u", surface_id, + layer_id); + + auto const &layer = this->layers.get_layer(layer_id); + auto rect = layer.value().rect; + auto &s = this->controller->surfaces[surface_id]; + + int x = rect.x; + int y = rect.y; + int w = rect.w; + int h = rect.h; + + // less-than-0 values refer to MAX + 1 - $VALUE + // e.g. MAX is either screen width or height + if (w < 0) { + w = this->controller->output_size.w + 1 + w; + } + if (h < 0) { + h = this->controller->output_size.h + 1 + h; + } + + // configure surface to wxh dimensions + s->set_configuration(w, h); + + // set source reactangle, even if we should not need to set it. + s->set_source_rectangle(0, 0, w, h); + + // set destination to the display rectangle + s->set_destination_rectangle(x, y, w, h); + + //redraw_fix(this, s, x, y, w, h); + + logdebug("Surface %u now with rect { %d, %d, %d, %d }", + surface_id, x, y, w, h); +} + +void App::surface_set_layout_split(uint32_t surface_id, uint32_t sub_surface_id) { + if (!this->controller->surface_exists(surface_id)) { + logerror("Surface %d does not exist", int(surface_id)); + return; + } + + auto o_layer_id = this->layers.get_layer_id(surface_id); + + if (!o_layer_id) { + logerror("Surface %d is not associated with any layer!", int(surface_id)); + return; } - if (surfid > 0xffff) { - return Err("invalid surfaceid"); + uint32_t layer_id = o_layer_id.value(); + logdebug("surface_set_layout for surface %u on layer %u", surface_id, + layer_id); + + auto const &layer = this->layers.get_layer(layer_id); + auto rect = layer.value().rect; + auto &s = this->controller->surfaces[surface_id]; + auto &ss = this->controller->surfaces[sub_surface_id]; + + int x = rect.x; + int y = rect.y; + int w = rect.w; + int h = rect.h; + + // less-than-0 values refer to MAX + 1 - $VALUE + // e.g. MAX is either screen width or height + if (w < 0) { + w = this->controller->output_size.w + 1 + w; + } + if (h < 0) { + h = this->controller->output_size.h + 1 + h; + } + + int x_off = 0; + int y_off = 0; + + // split along major axis + if (w > h) { + w /= 2; + x_off = w; + } else { + h /= 2; + y_off = h; } - return Ok(json_object_new_int((appid << 16) + surfid)); + // configure surface to wxh dimensions + s->set_configuration(w, h); + // set source reactangle, even if we should not need to set it. + s->set_source_rectangle(0, 0, w, h); + // set destination to the display rectangle + s->set_destination_rectangle(x, y, w, h); + + // configure surface to wxh dimensions + ss->set_configuration(w, h); + // set source reactangle, even if we should not need to set it. + ss->set_source_rectangle(0, 0, w, h); + // set destination to the display rectangle + ss->set_destination_rectangle(x+x_off, y+y_off, w, h); + + //redraw_fix(this, s, x, y, w, h); + //redraw_fix(this, ss, x+x_off, y+y_off, w, h); + + logdebug("Surface %u now on layer %u with rect { %d, %d, %d, %d }", + surface_id, layer_id, x, y, w, h); } -binding_api::result_type binding_api::debug_layers() { - logdebug("%s", __func__); - return Ok(to_json(this->app->controller->lprops)); +char const *App::activate_surface(char const *drawing_name) { + ST(); + auto const &surface_id = this->lookup_id(drawing_name); + + if (!surface_id) { + return "Surface does not exist"; + } + + if (!this->controller->surface_exists(*surface_id)) { + return "Surface does not exist in controller!"; + } + + auto layer_id = this->layers.get_layer_id(*surface_id); + + if (! layer_id) { + return "Surface is not on any layer!"; + } + + struct LayoutState &state = **this->layers.get_layout_state(*surface_id); + + // disable layers that are above our current layer + for (auto const &l : this->layers.mapping) { + if (l.layer_id <= *layer_id) { + continue; + } + + bool flush = false; + if (l.state.main != -1) { + this->deactivate(l.state.main); + l.state.main = -1; + flush = true; + } + + if (l.state.sub != -1) { + this->deactivate(l.state.sub); + l.state.sub = -1; + flush = true; + } + + l.state.s = LayoutState::Single; + + if (flush) { + this->controller->commit_changes(); + this->display->flush(); + } + } + + if (state.main == *surface_id || state.sub == *surface_id) { + return "Surface already active"; + } + + // This should involve a policy check, but as we do not (yet) have + // such a thing, we will just switch to this surface. + // XXX: input focus missing!!1 + + if (state.main == -1) { + this->emit_syncdraw(drawing_name); + + this->surface_set_layout_full(*surface_id); + this->activate(*surface_id); + state.main = *surface_id; + state.sub = -1; + state.s = LayoutState::Single; + + this->emit_flushdraw(drawing_name); + } else { + bool can_split = this->can_split(state, *surface_id); + + if (state.sub == -1) { + if (can_split) { + if (state.main != *surface_id) { + std::string main = *this->lookup_name(state.main); + this->emit_syncdraw(drawing_name); + this->emit_syncdraw(main.c_str()); + + this->surface_set_layout_split(state.main, *surface_id); + this->activate(*surface_id); + state.sub = *surface_id; + + // Should wait for EndDraw event... + this->emit_flushdraw(drawing_name); + this->emit_flushdraw(main.c_str()); + } + } else { + this->emit_syncdraw(drawing_name); + + this->surface_set_layout_full(*surface_id); + this->deactivate(state.main); + this->activate(*surface_id); + this->deactivate(state.sub); + state.main = *surface_id; + state.sub = -1; + state.s = LayoutState::Single; + + this->emit_flushdraw(drawing_name); + } + } + } + + // commit changes + this->controller->commit_changes(); + this->display->flush(); + + // no error + return nullptr; +} + +char const *App::deactivate_surface(char const *drawing_name) { + ST(); + auto const &surface_id = this->lookup_id(drawing_name); + + if (!surface_id) { + return "Surface does not exist"; + } + + if (*surface_id == this->layers.main_surface) { + return "Cannot deactivate main_surface"; + } + + auto o_state = *this->layers.get_layout_state(*surface_id); + + if (! o_state) { + return "Could not find layer for surface"; + } + + struct LayoutState &state = *o_state; + + if (state.main == -1) { + return "No surface active"; + } + + if (*surface_id == this->layers.main_surface) { + logdebug("Refusing to deactivate main_surface %d", *surface_id); + return nullptr; + } + + if (state.main == *surface_id) { + if (state.sub != -1) { + std::string sub = *this->lookup_name(state.sub); + this->emit_syncdraw(sub.c_str()); + + this->deactivate(*surface_id); + this->surface_set_layout_full(state.sub); + state.main = state.sub; + state.sub = -1; + state.s = LayoutState::Single; + + this->emit_flushdraw(sub.c_str()); + } else { + this->deactivate(*surface_id); + state.main = -1; + } + }else if (state.sub == *surface_id) { + std::string main = *this->lookup_name(state.main); + this->emit_syncdraw(main.c_str()); + + this->deactivate(*surface_id); + this->deactivate(*surface_id); + this->surface_set_layout_full(state.main); + state.sub = -1; + state.s = LayoutState::Single; + + this->emit_flushdraw(main.c_str()); + } else { + return "Surface is not active"; + } + + this->controller->commit_changes(); + this->display->flush(); + + return nullptr; +} + +// _ _ _____ _ +// _ __ _ __ _____ _(_) ___ __| | | ____|_ _____ _ __ | |_ ___ +// | '_ \| '__/ _ \ \/ / |/ _ \/ _` | | _| \ \ / / _ \ '_ \| __/ __| +// | |_) | | | (_) > <| | __/ (_| | | |___ \ V / __/ | | | |_\__ \ +// | .__/|_| \___/_/\_\_|\___|\__,_| |_____| \_/ \___|_| |_|\__|___/ +// |_| +void App::surface_created(uint32_t surface_id) { + auto layer_id = this->layers.get_layer_id(surface_id); + if (! layer_id) { + logdebug("Newly created surfce %d is not associated with any layer!", surface_id); + return; + } + + logdebug("surface_id is %u, layer_id is %u", surface_id, *layer_id); + + this->controller->layers[*layer_id] + ->add_surface(this->controller->surfaces[surface_id].get()); + + // activate the main_surface right away + if (surface_id == static_cast(this->layers.main_surface)) { + logdebug("Activating main_surface (%d)", surface_id); + + this->activate_surface( + this->lookup_name(surface_id).value_or("unknown-name").c_str()); + } +} + +void App::surface_removed(uint32_t surface_id) { + logdebug("surface_id is %u", surface_id); + + this->id_alloc.remove_id(surface_id); +} + +void App::emit_activated(char const *label) { + this->api.send_event("activated", label); +} + +void App::emit_deactivated(char const *label) { + this->api.send_event("deactivated", label); +} + +void App::emit_syncdraw(char const *label) { + this->api.send_event("syncdraw", label); +} + +void App::emit_flushdraw(char const *label) { + this->api.send_event("flushdraw", label); +} + +void App::emit_visible(char const *label, bool is_visible) { + this->api.send_event(is_visible ? "visible" : "invisible", label); +} + +void App::emit_invisible(char const *label) { return emit_visible(label, false); } + +void App::emit_visible(char const *label) { return emit_visible(label, true); } + +result App::request_surface(char const *drawing_name) { + auto lid = this->layers.get_layer_id(std::string(drawing_name)); + if (!lid) { + // XXX: to we need to put these applications on the App layer? + return Err("Drawing name does not match any role"); + } + + auto rname = this->lookup_id(drawing_name); + if (!rname) { + // name does not exist yet, allocate surface id... + auto id = int(this->id_alloc.generate_id(drawing_name)); + this->layers.add_surface(id, *lid); + + // XXX: we set the main_surface[_name] here and now, + // not sure if we want this, but it worked so far. + if (!this->layers.main_surface_name.empty() && + this->layers.main_surface_name == drawing_name) { + this->layers.main_surface = id; + logdebug("Set main_surface id to %u", id); + } + + return Ok(id); + } + + // Check currently registered drawing names if it is already there. + return Err("Surface already present"); +} + +void App::activate(int id) { + if (this->controller->sprops[id].visibility == 0) { + this->controller->surfaces[id]->set_visibility(1); + char const *label = + this->lookup_name(id).value_or("unknown-name").c_str(); + this->emit_activated(label); + this->emit_visible(label); + } +} + +void App::deactivate(int id) { + if (this->controller->sprops[id].visibility != 0) { + this->controller->surfaces[id]->set_visibility(0); + char const *label = + this->lookup_name(id).value_or("unknown-name").c_str(); + this->emit_deactivated(label); + this->emit_invisible(label); + } +} + +bool App::can_split(struct LayoutState const &state, int new_id) { + if (state.main != -1 && state.main != new_id) { + auto new_id_layer = this->layers.get_layer_id(new_id).value(); + auto current_id_layer = + this->layers.get_layer_id(state.main).value(); + + // surfaces are on separate layers, don't bother. + if (new_id_layer != current_id_layer) { + return false; + } + + std::string const &new_id_str = this->lookup_name(new_id).value(); + std::string const &cur_id_str = + this->lookup_name(state.main).value(); + + auto const &layer = this->layers.get_layer(new_id_layer); + + logdebug("layer info name: %s", layer->name.c_str()); + + if (layer->layouts.empty()) { + return false; + } + + for (auto i = layer->layouts.cbegin(); i != layer->layouts.cend(); i++) { + logdebug("%d main_match '%s'", new_id_layer, i->main_match.c_str()); + auto rem = std::regex(i->main_match); + if (std::regex_match(cur_id_str, rem)) { + // build the second one only if the first already matched + logdebug("%d sub_match '%s'", new_id_layer, i->sub_match.c_str()); + auto res = std::regex(i->sub_match); + if (std::regex_match(new_id_str, res)) { + logdebug("layout matched!"); + return true; + } + } + } + } + + return false; } -binding_api::result_type binding_api::debug_surfaces() { - logdebug("%s", __func__); - return Ok(to_json(this->app->controller->sprops)); +// _ _ _ _ _ +// ___ ___ _ __ | |_ _ __ ___ | | | ___ _ __ | |__ ___ ___ | | _____ +// / __/ _ \| '_ \| __| '__/ _ \| | |/ _ \ '__|| '_ \ / _ \ / _ \| |/ / __| +// | (_| (_) | | | | |_| | | (_) | | | __/ | | | | | (_) | (_) | <\__ \ +// \___\___/|_| |_|\__|_| \___/|_|_|\___|_|___|_| |_|\___/ \___/|_|\_\___/ +// |_____| +void controller_hooks::surface_created(uint32_t surface_id) { + this->app->surface_created(surface_id); } -binding_api::result_type binding_api::debug_status() { - logdebug("%s", __func__); - json_object *jr = json_object_new_object(); - json_object_object_add(jr, "surfaces", - to_json(this->app->controller->sprops)); - json_object_object_add(jr, "layers", to_json(this->app->controller->lprops)); - return Ok(jr); +void controller_hooks::surface_removed(uint32_t surface_id) { + this->app->surface_removed(surface_id); } -} // namespace wm \ No newline at end of file +} // namespace wm