X-Git-Url: https://gerrit.automotivelinux.org/gerrit/gitweb?a=blobdiff_plain;f=src%2Fapp.cpp;h=59b762d39d9c5e750ab5b875dd6688a46f5adc4c;hb=65542e2498c33d534a9ab8037c3e0f1b263a6077;hp=9b8f1fdc3a75e060f66634cf823cb1503bc085e6;hpb=83555b0c53f0d59f42e9dcfaeb269948e65e0391;p=staging%2Fwindowmanager.git diff --git a/src/app.cpp b/src/app.cpp index 9b8f1fd..59b762d 100644 --- a/src/app.cpp +++ b/src/app.cpp @@ -164,7 +164,6 @@ int App::dispatch_events() { int App::dispatch_pending_events() { if (this->pop_pending_events()) { - assert(this->pending_events == false); this->display->dispatch_pending(); return 0; } @@ -228,6 +227,7 @@ int App::init_layers() { namespace { +#ifdef WE_LIKE_NOT_TO_USE_THIS // This can fix the HomeScreen... void redraw_fix(App *app, std::unique_ptr &s, int x, int y, int w, int h) { @@ -251,6 +251,7 @@ void redraw_fix(App *app, std::unique_ptr &s, int x, int y, app->display->roundtrip(); } } +#endif } // namespace @@ -298,12 +299,6 @@ void App::surface_set_layout_full(uint32_t surface_id) { // set destination to the display rectangle s->set_destination_rectangle(x, y, w, h); - s->set_visibility(0); - s->set_opacity(256); - - this->controller->commit_changes(); - this->display->roundtrip(); - //redraw_fix(this, s, x, y, w, h); logdebug("Surface %u now with rect { %d, %d, %d, %d }", @@ -337,10 +332,6 @@ void App::surface_set_layout_split(uint32_t surface_id, uint32_t sub_surface_id) int w = rect.w; int h = rect.h; - this->state.main = surface_id; - this->state.sub = sub_surface_id; - this->state.state = LayoutState::LayoutSplit; - // less-than-0 values refer to MAX + 1 - $VALUE // e.g. MAX is either screen width or height if (w < 0) { @@ -369,9 +360,6 @@ void App::surface_set_layout_split(uint32_t surface_id, uint32_t sub_surface_id) // set destination to the display rectangle s->set_destination_rectangle(x, y, w, h); - s->set_visibility(1); - s->set_opacity(256); - // configure surface to wxh dimensions ss->set_configuration(w, h); // set source reactangle, even if we should not need to set it. @@ -379,12 +367,6 @@ void App::surface_set_layout_split(uint32_t surface_id, uint32_t sub_surface_id) // set destination to the display rectangle ss->set_destination_rectangle(x+x_off, y+y_off, w, h); - ss->set_visibility(1); - ss->set_opacity(256); - - this->controller->commit_changes(); - this->display->roundtrip(); - //redraw_fix(this, s, x, y, w, h); //redraw_fix(this, ss, x+x_off, y+y_off, w, h); @@ -393,22 +375,53 @@ void App::surface_set_layout_split(uint32_t surface_id, uint32_t sub_surface_id) } char const *App::activate_surface(char const *drawing_name) { - int surface_id = -1; + ST(); + auto const &surface_id = this->lookup_id(drawing_name); - { - auto oid = this->lookup_id(drawing_name); - if (oid) { - surface_id = oid.value(); - } else { - return "Surface does not exist"; - } + if (!surface_id) { + return "Surface does not exist"; } - if (!this->controller->surface_exists(surface_id)) { - return "Surface does not exist"; + if (!this->controller->surface_exists(*surface_id)) { + return "Surface does not exist in controller!"; + } + + auto layer_id = this->layers.get_layer_id(*surface_id); + + if (! layer_id) { + return "Surface is not on any layer!"; + } + + struct LayoutState &state = **this->layers.get_layout_state(*surface_id); + + // disable layers that are above our current layer + for (auto const &l : this->layers.mapping) { + if (l.layer_id <= *layer_id) { + continue; + } + + bool flush = false; + if (l.state.main != -1) { + this->deactivate(l.state.main); + l.state.main = -1; + flush = true; + } + + if (l.state.sub != -1) { + this->deactivate(l.state.sub); + l.state.sub = -1; + flush = true; + } + + l.state.s = LayoutState::Single; + + if (flush) { + this->controller->commit_changes(); + this->display->flush(); + } } - if (this->state.main == surface_id || this->state.sub == surface_id) { + if (state.main == *surface_id || state.sub == *surface_id) { return "Surface already active"; } @@ -416,100 +429,111 @@ char const *App::activate_surface(char const *drawing_name) { // such a thing, we will just switch to this surface. // XXX: input focus missing!!1 - if (this->state != LayoutState{}) { - switch (this->state.state) { - case LayoutState::LayoutSingle: - if (this->can_split(surface_id)) { - this->surface_set_layout_split(this->state.main, surface_id); - return nullptr; - } - break; + if (state.main == -1) { + this->emit_syncdraw(drawing_name); - case LayoutState::LayoutSplit: - if (this->can_split(surface_id)) { - this->deactivate(this->state.sub); - this->surface_set_layout_split(this->state.main, surface_id); - } + this->surface_set_layout_full(*surface_id); + this->activate(*surface_id); + state.main = *surface_id; + state.sub = -1; + state.s = LayoutState::Single; - case LayoutState::LayoutNone: - break; - } - } + this->emit_flushdraw(drawing_name); + } else { + bool can_split = this->can_split(state, *surface_id); + + if (state.sub == -1) { + if (can_split) { + if (state.main != *surface_id) { + std::string main = *this->lookup_name(state.main); + this->emit_syncdraw(drawing_name); + this->emit_syncdraw(main.c_str()); + + this->surface_set_layout_split(state.main, *surface_id); + this->activate(*surface_id); + state.sub = *surface_id; + + // Should wait for EndDraw event... + this->emit_flushdraw(drawing_name); + this->emit_flushdraw(main.c_str()); + } + } else { + this->emit_syncdraw(drawing_name); - // Make it visible, no (or little effect) if already visible - auto &s = this->controller->surfaces[surface_id]; + this->surface_set_layout_full(*surface_id); + this->deactivate(state.main); + this->activate(*surface_id); + this->deactivate(state.sub); + state.main = *surface_id; + state.sub = -1; + state.s = LayoutState::Single; - // Set all others invisible - for (auto &i : this->controller->surfaces) { - auto &si = this->controller->sprops[i.second->id]; - if (si.id != s->id && si.visibility != 0 && - int(si.id) != this->layers.main_surface) { - this->deactivate(si.id); + this->emit_flushdraw(drawing_name); + } } } - this->activate(s->id); // commit changes this->controller->commit_changes(); this->display->flush(); - this->state.main = surface_id; - this->state.state = LayoutState::LayoutSingle; - // no error return nullptr; } char const *App::deactivate_surface(char const *drawing_name) { - int surface_id = -1; + ST(); + auto const &surface_id = this->lookup_id(drawing_name); - { - auto oid = this->lookup_id(drawing_name); - if (oid) { - surface_id = oid.value(); - } else { - return "Surface does not exist"; - } + if (!surface_id) { + return "Surface does not exist"; } - if (surface_id == this->layers.main_surface) { + if (*surface_id == this->layers.main_surface) { return "Cannot deactivate main_surface"; } - switch (this->state.state) { - case LayoutState::LayoutSplit: - if (surface_id == this->state.main) { - this->deactivate(surface_id); - this->surface_set_layout_full(this->state.main); + struct LayoutState &state = **this->layers.get_layout_state(*surface_id); - this->deactivate(this->state.sub); - this->surface_set_layout_full(this->state.sub); + if (state.main == -1) { + return "No surface active"; + } - this->state.main = -1; - this->state.sub = -1; - this->state.state = LayoutState::LayoutSingle; - } else if (surface_id == this->state.sub) { - this->deactivate(surface_id); - this->surface_set_layout_full(this->state.sub); - this->surface_set_layout_full(this->state.main); + if (*surface_id == this->layers.main_surface) { + logdebug("Refusing to deactivate main_surface %d", *surface_id); + return nullptr; + } - // XXX send syndraw events.... + if (state.main == *surface_id) { + if (state.sub != -1) { + std::string sub = *this->lookup_name(state.sub); + this->emit_syncdraw(sub.c_str()); - this->state.sub = -1; - this->state.state = LayoutState::LayoutSingle; - } - break; + this->deactivate(*surface_id); + this->surface_set_layout_full(state.sub); + state.main = state.sub; + state.sub = -1; + state.s = LayoutState::Single; - case LayoutState::LayoutSingle: - this->deactivate(surface_id); - this->state.main = -1; - this->state.sub = -1; - break; + this->emit_flushdraw(sub.c_str()); + } else { + this->deactivate(*surface_id); + state.main = -1; + } + }else if (state.sub == *surface_id) { + std::string main = *this->lookup_name(state.main); + this->emit_syncdraw(main.c_str()); - case LayoutState::LayoutNone: - break; - } + this->deactivate(*surface_id); + this->deactivate(*surface_id); + this->surface_set_layout_full(state.main); + state.sub = -1; + state.s = LayoutState::Single; + this->emit_flushdraw(main.c_str()); + } else { + return "Surface is not active"; + } this->controller->commit_changes(); this->display->flush(); @@ -524,11 +548,15 @@ char const *App::deactivate_surface(char const *drawing_name) { // | .__/|_| \___/_/\_\_|\___|\__,_| |_____| \_/ \___|_| |_|\__|___/ // |_| void App::surface_created(uint32_t surface_id) { - logdebug("surface_id is %u", surface_id); + auto layer_id = this->layers.get_layer_id(surface_id); + if (! layer_id) { + logdebug("Newly created surfce %d is not associated with any layer!", surface_id); + return; + } - this->surface_set_layout_full(surface_id); + logdebug("surface_id is %u, layer_id is %u", surface_id, *layer_id); - this->controller->layers[this->layers.get_layer_id(surface_id).value()] + this->controller->layers[*layer_id] ->add_surface(this->controller->surfaces[surface_id].get()); // activate the main_surface right away @@ -559,16 +587,16 @@ void App::emit_syncdraw(char const *label) { } void App::emit_flushdraw(char const *label) { - this->api.send_event("syncdraw", label); + this->api.send_event("flushdraw", label); } void App::emit_visible(char const *label, bool is_visible) { this->api.send_event(is_visible ? "visible" : "invisible", label); } -void App::emit_invisible(char const *label) { return emit_visible(label, 0); } +void App::emit_invisible(char const *label) { return emit_visible(label, false); } -void App::emit_visible(char const *label) { return emit_visible(label, 1); } +void App::emit_visible(char const *label) { return emit_visible(label, true); } result App::request_surface(char const *drawing_name) { auto lid = this->layers.get_layer_id(std::string(drawing_name)); @@ -581,7 +609,7 @@ result App::request_surface(char const *drawing_name) { if (!rname) { // name does not exist yet, allocate surface id... auto id = int(this->id_alloc.generate_id(drawing_name)); - this->layers.add_surface(id, lid.value()); + this->layers.add_surface(id, *lid); // XXX: we set the main_surface[_name] here and now, // not sure if we want this, but it worked so far. @@ -598,7 +626,7 @@ result App::request_surface(char const *drawing_name) { return Err("Surface already present"); } -void App::activate(unsigned id) { +void App::activate(int id) { if (this->controller->sprops[id].visibility == 0) { this->controller->surfaces[id]->set_visibility(1); char const *label = @@ -608,7 +636,7 @@ void App::activate(unsigned id) { } } -void App::deactivate(unsigned id) { +void App::deactivate(int id) { if (this->controller->sprops[id].visibility != 0) { this->controller->surfaces[id]->set_visibility(0); char const *label = @@ -618,11 +646,11 @@ void App::deactivate(unsigned id) { } } -bool App::can_split(unsigned new_id) { - if (this->state.state == LayoutState::LayoutSingle) { +bool App::can_split(struct LayoutState const &state, int new_id) { + if (state.main != -1 && state.main != new_id) { auto new_id_layer = this->layers.get_layer_id(new_id).value(); auto current_id_layer = - this->layers.get_layer_id(this->state.main).value(); + this->layers.get_layer_id(state.main).value(); // surfaces are on separate layers, don't bother. if (new_id_layer != current_id_layer) { @@ -631,7 +659,7 @@ bool App::can_split(unsigned new_id) { std::string const &new_id_str = this->lookup_name(new_id).value(); std::string const &cur_id_str = - this->lookup_name(this->state.main).value(); + this->lookup_name(state.main).value(); auto const &layer = this->layers.get_layer(new_id_layer); @@ -649,6 +677,7 @@ bool App::can_split(unsigned new_id) { logdebug("%d sub_match '%s'", new_id_layer, i->sub_match.c_str()); auto res = std::regex(i->sub_match); if (std::regex_match(new_id_str, res)) { + logdebug("layout matched!"); return true; } }