X-Git-Url: https://gerrit.automotivelinux.org/gerrit/gitweb?a=blobdiff_plain;f=README.md;h=97009df64b860ee026d8a03344141b22271b0466;hb=8f5a17b459da4a336f900961a2f5868a846e5899;hp=bf3aea5892cd30d636031ff7948810924746c8fb;hpb=b05e4422c52fe1e80c9552f2057c8c817c4d2fe4;p=apps%2Fapp-templates.git diff --git a/README.md b/README.md index bf3aea5..97009df 100644 --- a/README.md +++ b/README.md @@ -72,20 +72,25 @@ widget package with the property **LABELS**: Choose between: - **BINDING**: Shared library that be loaded by the AGL Application Framework -- **BINDINGV2**: Shared library that be loaded by the AGL Application Framework. - This has to be accompagnied with a JSON file named like the *${OUTPUT_NAME}-apidef* of - the target that describe the API with OpenAPI syntax (e.g: *mybinding-apidef*). - Or you can choose the name by setting the *CACHE* cmake variable *OPENAPI_DEF* - (***CAUTION***: setting a CACHE variable is needed, or set a normal variable - with the *PARENT_SCOPE* option to make it visible for the parent scope - where the target is defined) JSON file will be used to generate header file - using `afb-genskel` tool. +- **BINDINGV2**: Shared library that be loaded by the AGL Application Framework + This has to be accompagnied with a JSON file named like the + *${OUTPUT_NAME}-apidef* of the target that describe the API with OpenAPI + syntax (e.g: *mybinding-apidef*). + Or Alternatively, you can choose the name, without the extension, using macro + **set_openapi_filename**. If you use C++, you have to set + **PROJECT_LANGUAGES** with *CXX*. +- **PLUGIN**: Shared library meant to be used as a binding plugin. Binding + would load it as a plugin to extend its functionnalities. It should be named + with a special extension that you choose with SUFFIX cmake target property or + it'd be **.ctlso** by default. - **HTDOCS**: Root directory of a web app. This target has to build its directory and puts its files in the ${CMAKE_CURRENT_BINARY_DIR}/${TARGET_NAME} - **DATA**: Resources used by your application. This target has to build its directory and puts its files in the ${CMAKE_CURRENT_BINARY_DIR}/${TARGET_NAME} - **EXECUTABLE**: Entry point of your application executed by the AGL Application Framework +- **LIBRARY**: An external 3rd party library bundled with the binding for its + own purpose because platform doesn't provide it. > **TIP** you should use the prefix _afb-_ with your **BINDING* targets which > stand for **Application Framework Binding**. @@ -93,7 +98,7 @@ Choose between: ```cmake SET_TARGET_PROPERTIES(${TARGET_NAME} PREFIX "afb-" - LABELS "BINDING" + LABELS "BINDINGV2" OUTPUT_NAME "file_output_name" ) ``` @@ -238,20 +243,25 @@ application, macros make the difference using ***LABELS*** property. Choose between: - **BINDING**: Shared library that be loaded by the AGL Application Framework -- **BINDINGV2**: Shared library that be loaded by the AGL Application Framework. - This has to be accompagnied with a JSON file named like the *${OUTPUT_NAME}-apidef* of - the target that describe the API with OpenAPI syntax (e.g: *mybinding-apidef*). - Or you can choose the name by setting the *CACHE* cmake variable *OPENAPI_DEF* - (***CAUTION***: setting a CACHE variable is needed, or set a normal variable - with the *PARENT_SCOPE* option to make it visible for the parent scope - where the target is defined) JSON file will be used to generate header file - using `afb-genskel` tool. +- **BINDINGV2**: Shared library that be loaded by the AGL Application Framework + This has to be accompagnied with a JSON file named like the + *${OUTPUT_NAME}-apidef* of the target that describe the API with OpenAPI + syntax (e.g: *mybinding-apidef*). + Or Alternatively, you can choose the name, without the extension, using macro + **set_openapi_filename**. If you use C++, you have to set + **PROJECT_LANGUAGES** with *CXX*. +- **PLUGIN**: Shared library meant to be used as a binding plugin. Binding + would load it as a plugin to extend its functionnalities. It should be named + with a special extension that you choose with SUFFIX cmake target property or + it'd be **.ctlso** by default. - **HTDOCS**: Root directory of a web app. This target has to build its directory and puts its files in the ${CMAKE_CURRENT_BINARY_DIR}/${TARGET_NAME} - **DATA**: Resources used by your application. This target has to build its directory and puts its files in the ${CMAKE_CURRENT_BINARY_DIR}/${TARGET_NAME} - **EXECUTABLE**: Entry point of your application executed by the AGL Application Framework +- **LIBRARY**: An external 3rd party library bundled with the binding for its + own purpose because platform doesn't provide it. > **TIP** you should use the prefix _afb-_ with your **BINDING* targets which > stand for **Application Framework Binding**. @@ -269,9 +279,100 @@ SET_TARGET_PROPERTIES(${TARGET_NAME} PROPERTIES > targets. This is already handle by template and will be installed in the > following path : **${CMAKE_INSTALL_PREFIX}/${PROJECT_NAME}** -## Macro reference +> **NOTE**: if you want to set and use `rpath` with your target you should use +> and set the target property `INSTALL_RPATH`. -### PROJECT_TARGET_ADD +## Add external 3rd party library + +### Build, link and ship external library with the project + +You could need to include an external library that isn't shipped in the +platform. Then you have to bundle the required library in the `lib` widget +directory. + +Templates includes some facilities to help you to do so. Classic way to do so +is to declare as many CMake ExternalProject as library you need. + +An ExternalProject is a special CMake module that let you define how to: +download, update, patch, configure, build and install an external project. It +doesn't have to be a CMake project and custom step could be added for special +needs using ExternalProject step. More informations on CMake [ExternalProject +documentation site](https://cmake.org/cmake/help/v3.5/module/ExternalProject.html?highlight=externalproject). + +Example to include `mxml` library for [unicens2-binding](https://github.com/iotbzh/unicens2-binding) +project: + +```cmake +set(MXML external-mxml) +set(MXML_SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/mxml) +ExternalProject_Add(${MXML} + GIT_REPOSITORY https://github.com/michaelrsweet/mxml.git + GIT_TAG release-2.10 + SOURCE_DIR ${MXML_SOURCE_DIR} + CONFIGURE_COMMAND ./configure --build x86_64 --host aarch64 + BUILD_COMMAND make libmxml.so.1.5 + BUILD_IN_SOURCE 1 + INSTALL_COMMAND "" +) + +PROJECT_TARGET_ADD(mxml) + +add_library(${TARGET_NAME} SHARED IMPORTED GLOBAL) + +SET_TARGET_PROPERTIES(${TARGET_NAME} PROPERTIES + LABELS LIBRARY + IMPORTED_LOCATION ${MXML_SOURCE_DIR}/libmxml.so.1 + INTERFACE_INCLUDE_DIRECTORIES ${MXML_SOURCE_DIR} +) + +add_dependencies(${TARGET_NAME} ${MXML}) +``` + +Here we define an external project that drive the build of the library then we +define new CMake target of type **IMPORTED**. Meaning that this target hasn't +been built using CMake but is available at the location defined in the target +property *IMPORTED_LOCATION*. + +You could want to build the library as *SHARED* or *STATIC* depending on your needs +and goals. Then you only have to modify the external project configure step and change +filename used by **IMPORTED** library target defined after external project. + +Then target *LABELS* property is set to **LIBRARY** to ship it in the widget. + +Unicens project also need some header from this library, so we use the target +property *INTERFACE_INCLUDE_DIRECTORIES*. Setting that when another target link +to that imported target, it can access to the include directories. + +We bound the target to the external project using a CMake dependency at last. + +Then this target could be use like any other CMake target and be linked etc. + +### Only link and ship external library with the project + +If you already have a binary version of the library that you want to use and you +can't or don't want to build the library then you only have to add an **IMPORTED** +library target. + +So, taking the above example, `mxml` library inclusion would be: + +```cmake +PROJECT_TARGET_ADD(mxml) + +add_library(${TARGET_NAME} SHARED IMPORTED GLOBAL) + +SET_TARGET_PROPERTIES(${TARGET_NAME} PROPERTIES + LABELS LIBRARY + IMPORTED_LOCATION /path/to/library/libmxml.so.1 + INTERFACE_INCLUDE_DIRECTORIES /path/to/mxml/include/dir +) +``` + +Finally, you can link any other lib or executable target with this imported +library like any other target. + +#### Macro reference + +##### PROJECT_TARGET_ADD Typical usage would be to add the target to your project using macro `PROJECT_TARGET_ADD` with the name of your target as parameter. @@ -286,7 +387,7 @@ PROJECT_TARGET_ADD(low-can-demo) > set with the specificied name. This variable will change at the next call > to this macros. -### project_subdirs_add +##### project_subdirs_add This macro will search in all subfolder any `CMakeLists.txt` file. If found then it will be added to your project. This could be use in an hybrid application by @@ -308,7 +409,42 @@ anything: project_subdirs_add("[0-9]-*") ``` -## Advanced customization +### set_openapi_filename + +Used with a target labelized **BINDINGV2** to define the file name, and +possibly a relative path with the current *CMakeLists.txt*. + +If you don't use that macro to specify the name of your definition file +then the default one will be used, *${OUTPUT_NAME}-apidef* with +**OUTPUT_NAME** as the [target property]. + +> **CAUTION** you must only specify the name **WITHOUT** the extension. + +```cmake +set_openapi_filename('binding/mybinding_definition') +``` + +[target property]: https://cmake.org/cmake/help/v3.6/prop_tgt/OUTPUT_NAME.html "OUTPUT_NAME property documentation" + +### add_input_files + +Create custom target dedicated for HTML5 and data resource files. This macro +provides syntax and schema verification for differents languages which are +about now: LUA, JSON and XML. + +You could change the tools used to check files with the following variables: + +- XML_CHECKER: set to use **xmllint** provided with major linux distribution. +- LUA_CHECKER: set to use **luac** provided with major linux distribution. +- JSON_CHECKER: no tools found at the moment. + +```cmake +add_input_file("${MY_FILES_LIST}") +``` + +> **NOTE**: an issue at the check step on a file will stop at the build step. + +## Advanced build customization ### Including additionnals cmake files