X-Git-Url: https://gerrit.automotivelinux.org/gerrit/gitweb?a=blobdiff_plain;ds=sidebyside;f=homescreen%2Fsrc%2Fmain.cpp;h=a98a15bb0113f3b28c1766e79c5d3f2d0b20fac4;hb=HEAD;hp=674ef5dd4732029453f9d3387f3ff794c9b5c751;hpb=bb4c83e294f109497f504c0dd8e23143c07883d6;p=apps%2Fhomescreen.git diff --git a/homescreen/src/main.cpp b/homescreen/src/main.cpp index 674ef5d..a98a15b 100644 --- a/homescreen/src/main.cpp +++ b/homescreen/src/main.cpp @@ -3,6 +3,7 @@ * Copyright (C) 2016, 2017 Mentor Graphics Development (Deutschland) GmbH * Copyright (c) 2017, 2018 TOYOTA MOTOR CORPORATION * Copyright (c) 2022 Konsulko Group + * Copyright (c) 2023 Collabora, Ltd. */ #include @@ -15,6 +16,7 @@ #include #include #include +#include #include #include @@ -30,12 +32,31 @@ #include #include "agl-shell-client-protocol.h" -#include "shell.h" + +#include +#include "AglShellGrpcClient.h" #ifndef MIN #define MIN(a, b) (((a) < (b)) ? (a) : (b)) #endif +QScreen * +find_screen(const char *screen_name) +{ + QList screens = qApp->screens(); + QScreen *found = nullptr; + QString qstr_name = QString::fromUtf8(screen_name, -1); + + for (QScreen *xscreen : screens) { + if (qstr_name == xscreen->name()) { + found = xscreen; + break; + } + } + + return found; +} + struct shell_data { struct agl_shell *shell; HomescreenHandler *homescreenHandler; @@ -65,6 +86,13 @@ agl_shell_bound_fail(void *data, struct agl_shell *agl_shell) static void agl_shell_app_state(void *data, struct agl_shell *agl_shell, const char *app_id, uint32_t state) +{ + /* unused */ +} + +static void +agl_shell_app_on_output(void *data, struct agl_shell *agl_shell, + const char *app_id, const char *output_name) { struct shell_data *shell_data = static_cast(data); HomescreenHandler *homescreenHandler = shell_data->homescreenHandler; @@ -72,21 +100,28 @@ agl_shell_app_state(void *data, struct agl_shell *agl_shell, if (!homescreenHandler) return; - switch (state) { - case AGL_SHELL_APP_STATE_STARTED: - qDebug() << "Got AGL_SHELL_APP_STATE_STARTED for app_id " << app_id; + // a couple of use-cases, if there is no app_id in the app_list then it + // means this is a request to map the application, from the start to a + // different output that the default one. We'd get an + // AGL_SHELL_APP_STATE_STARTED which will handle activation. + // + // if there's an app_id then it means we might have gotten an event to + // move the application to another output; so we'd need to process it + // by explicitly calling processAppStatusEvent() which would ultimately + // activate the application on other output. We'd have to pick-up the + // last activated window and activate the default output. + // + // finally if the outputs are identical probably that's an user-error - + // but the compositor won't activate it again, so we don't handle that. + std::pair new_pending_app = std::pair(QString(app_id), + QString(output_name)); + homescreenHandler->pending_app_list.push_back(new_pending_app); + + if (homescreenHandler->apps_stack.contains(QString(app_id))) { + qDebug() << "Got event to move " << app_id << + " to another output " << output_name; + homescreenHandler->processAppStatusEvent(app_id, "started"); - break; - case AGL_SHELL_APP_STATE_TERMINATED: - qDebug() << "Got AGL_SHELL_APP_STATE_TERMINATED for app_id " << app_id; - // handled by HomescreenHandler::processAppStatusEvent - break; - case AGL_SHELL_APP_STATE_ACTIVATED: - qDebug() << "Got AGL_SHELL_APP_STATE_ACTIVATED for app_id " << app_id; - homescreenHandler->addAppToStack(app_id); - break; - default: - break; } } @@ -96,6 +131,7 @@ static const struct agl_shell_listener shell_listener = { agl_shell_bound_ok, agl_shell_bound_fail, agl_shell_app_state, + agl_shell_app_on_output, }; #endif @@ -112,7 +148,7 @@ global_add(void *data, struct wl_registry *reg, uint32_t name, if (ver >= 2) { shell_data->shell = static_cast( - wl_registry_bind(reg, name, &agl_shell_interface, MIN(4, ver))); + wl_registry_bind(reg, name, &agl_shell_interface, MIN(8, ver))); #ifdef AGL_SHELL_BOUND_OK_SINCE_VERSION agl_shell_add_listener(shell_data->shell, &shell_listener, data); #endif @@ -192,88 +228,104 @@ create_component(QPlatformNativeInterface *native, QQmlComponent *comp, return getWlSurface(native, win); } -static QScreen * -find_screen(const char *screen_name) + +static void +load_agl_shell(QPlatformNativeInterface *native, QQmlApplicationEngine *engine, + struct agl_shell *agl_shell, QScreen *screen) { - QList screens = qApp->screens(); - QScreen *found = nullptr; - QString qstr_name = QString::fromUtf8(screen_name, -1); + struct wl_surface *bg; + struct wl_output *output; + int32_t x, y; + int32_t width, height; + QObject *qobj_bg; + QSize size = screen->size(); - for (QScreen *xscreen : screens) { - if (qstr_name == xscreen->name()) { - found = xscreen; - break; - } - } + // this incorporates the panels directly, but in doing so, it + // would also need to specify an activation area the same area + // in order to void overlapping any new activation window + QQmlComponent bg_comp(engine, QUrl("qrc:/background_with_panels.qml")); + qInfo() << bg_comp.errors(); - return found; + bg = create_component(native, &bg_comp, screen, &qobj_bg); + + output = getWlOutput(native, screen); + + qDebug() << "Normal mode - with single surface"; + qDebug() << "Setting homescreen to screen " << screen->name(); + agl_shell_set_background(agl_shell, bg, output); + + // 216 is the width size of the panel + x = 0; + y = 216; + + width = size.width(); + height = size.height() - (2 * y); + + qDebug() << "Using custom rectangle " << width << "x" << height + << "+" << x << "x" << y << " for activation"; + qDebug() << "Panels should be embedded the background surface"; + +#ifdef AGL_SHELL_SET_ACTIVATE_REGION_SINCE_VERSION + agl_shell_set_activate_region(agl_shell, output, + x, y, width, height); +#endif } static void -load_agl_shell_app(QPlatformNativeInterface *native, - QQmlApplicationEngine *engine, - struct agl_shell *agl_shell, - const char *screen_name, bool is_demo, bool embedded_panels) +load_agl_shell_for_ci(QPlatformNativeInterface *native, + QQmlApplicationEngine *engine, + struct agl_shell *agl_shell, QScreen *screen) { struct wl_surface *bg, *top, *bottom; struct wl_output *output; QObject *qobj_bg, *qobj_top, *qobj_bottom; - QScreen *screen = nullptr; - if (is_demo && !embedded_panels) { - QQmlComponent bg_comp(engine, QUrl("qrc:/background_demo.qml")); - qInfo() << bg_comp.errors(); + QQmlComponent bg_comp(engine, QUrl("qrc:/background_demo.qml")); + qInfo() << bg_comp.errors(); - QQmlComponent top_comp(engine, QUrl("qrc:/toppanel_demo.qml")); - qInfo() << top_comp.errors(); + QQmlComponent top_comp(engine, QUrl("qrc:/toppanel_demo.qml")); + qInfo() << top_comp.errors(); - QQmlComponent bot_comp(engine, QUrl("qrc:/bottompanel_demo.qml")); - qInfo() << bot_comp.errors(); + QQmlComponent bot_comp(engine, QUrl("qrc:/bottompanel_demo.qml")); + qInfo() << bot_comp.errors(); - top = create_component(native, &top_comp, screen, &qobj_top); - bottom = create_component(native, &bot_comp, screen, &qobj_bottom); - bg = create_component(native, &bg_comp, screen, &qobj_bg); + top = create_component(native, &top_comp, screen, &qobj_top); + bottom = create_component(native, &bot_comp, screen, &qobj_bottom); + bg = create_component(native, &bg_comp, screen, &qobj_bg); - /* engine.rootObjects() works only if we had a load() */ - StatusBarModel *statusBar = qobj_top->findChild("statusBar"); - if (statusBar) { - qDebug() << "got statusBar objectname, doing init()"; - statusBar->init(engine->rootContext()); - } + /* engine.rootObjects() works only if we had a load() */ + StatusBarModel *statusBar = qobj_top->findChild("statusBar"); + if (statusBar) { + qDebug() << "got statusBar objectname, doing init()"; + statusBar->init(engine->rootContext()); + } - qDebug() << "init debug mode"; - } else if (!embedded_panels) { - QQmlComponent bg_comp(engine, QUrl("qrc:/background.qml")); - qInfo() << bg_comp.errors(); + output = getWlOutput(native, screen); - QQmlComponent top_comp(engine, QUrl("qrc:/toppanel.qml")); - qInfo() << top_comp.errors(); + qDebug() << "Setting homescreen to screen " << screen->name(); - QQmlComponent bot_comp(engine, QUrl("qrc:/bottompanel.qml")); - qInfo() << bot_comp.errors(); + agl_shell_set_background(agl_shell, bg, output); + agl_shell_set_panel(agl_shell, top, output, AGL_SHELL_EDGE_TOP); + agl_shell_set_panel(agl_shell, bottom, output, AGL_SHELL_EDGE_BOTTOM); - top = create_component(native, &top_comp, screen, &qobj_top); - bottom = create_component(native, &bot_comp, screen, &qobj_bottom); - bg = create_component(native, &bg_comp, screen, &qobj_bg); + qDebug() << "CI mode - with multiple surfaces"; +} - /* engine.rootObjects() works only if we had a load() */ - StatusBarModel *statusBar = qobj_top->findChild("statusBar"); - if (statusBar) { - qDebug() << "got statusBar objectname, doing init()"; - statusBar->init(engine->rootContext()); - } +static void +app_status_callback(::agl_shell_ipc::AppStateResponse app_response, void *data); - qDebug() << "init normal mode"; - } else { - // this incorporates the panels directly, but in doing so, it - // would also need to specify an activation area the same area - // in order to void overlapping any new activation window - QQmlComponent bg_comp(engine, QUrl("qrc:/background_with_panels.qml")); - qInfo() << bg_comp.errors(); - - bg = create_component(native, &bg_comp, screen, &qobj_bg); - qDebug() << "init embedded panels mode"; - } +static void +run_in_thread(GrpcClient *client) +{ + grpc::Status status = client->Wait(); +} + +static void +load_agl_shell_app(QPlatformNativeInterface *native, QQmlApplicationEngine *engine, + struct shell_data shell_data, const char *screen_name, bool is_demo) +{ + QScreen *screen = nullptr; + HomescreenHandler *homescreenHandler = shell_data.homescreenHandler; if (!screen_name) screen = qApp->primaryScreen(); @@ -285,47 +337,56 @@ load_agl_shell_app(QPlatformNativeInterface *native, return; } - qDebug() << "found primary screen " << qApp->primaryScreen()->name() << - "first screen " << qApp->screens().first()->name(); - output = getWlOutput(native, screen); - - qDebug() << "Setting homescreen to screen " << screen->name(); - agl_shell_set_background(agl_shell, bg, output); - - if (embedded_panels) { - int32_t x, y; - int32_t width, height; - QSize size = screen->size(); - - x = 0; - y = 216; - - width = size.width(); - height = size.height() - (2 * y); - - qDebug() << "Using custom rectangle " << width << "x" << height - << "+" << x << "x" << y << " for activation"; - qDebug() << "Panels should be embedded the background surface"; - -#ifdef AGL_SHELL_SET_ACTIVATE_REGION_SINCE_VERSION - agl_shell_set_activate_region(agl_shell, output, - x, y, width, height); -#endif - + if (is_demo) { + load_agl_shell_for_ci(native, engine, shell_data.shell, screen); } else { - agl_shell_set_panel(agl_shell, top, output, AGL_SHELL_EDGE_TOP); - agl_shell_set_panel(agl_shell, bottom, output, AGL_SHELL_EDGE_BOTTOM); - qDebug() << "Setting regular panels"; + load_agl_shell(native, engine, shell_data.shell, screen); } /* Delay the ready signal until after Qt has done all of its own setup * in a.exec() */ - QTimer::singleShot(500, [agl_shell](){ + QTimer::singleShot(500, [shell_data](){ qDebug() << "sending ready to compositor"; - agl_shell_ready(agl_shell); + agl_shell_ready(shell_data.shell); }); } +static void +app_status_callback(::agl_shell_ipc::AppStateResponse app_response, void *data) +{ + HomescreenHandler *homescreenHandler = static_cast(data); + + if (!homescreenHandler) { + return; + } + + auto app_id = QString(app_response.app_id().c_str()); + auto state = app_response.state(); + + qDebug() << "appstateresponse: app_id " << app_id << "state " << state; + + switch (state) { + case AGL_SHELL_APP_STATE_STARTED: + qDebug() << "Got AGL_SHELL_APP_STATE_STARTED for app_id " << app_id; + homescreenHandler->processAppStatusEvent(app_id, "started"); + break; + case AGL_SHELL_APP_STATE_TERMINATED: + qDebug() << "Got AGL_SHELL_APP_STATE_TERMINATED for app_id " << app_id; + homescreenHandler->processAppStatusEvent(app_id, "terminated"); + break; + case AGL_SHELL_APP_STATE_ACTIVATED: + qDebug() << "Got AGL_SHELL_APP_STATE_ACTIVATED for app_id " << app_id; + homescreenHandler->addAppToStack(app_id); + break; + case AGL_SHELL_APP_STATE_DEACTIVATED: + qDebug() << "Got AGL_SHELL_APP_STATE_DEACTIVATED for app_id " << app_id; + homescreenHandler->processAppStatusEvent(app_id, "deactivated"); + break; + default: + break; + } +} + int main(int argc, char *argv[]) { setenv("QT_QPA_PLATFORM", "wayland", 1); @@ -357,6 +418,10 @@ int main(int argc, char *argv[]) // we need to have an app_id app.setDesktopFileName("homescreen"); + GrpcClient *client = new GrpcClient(); + // create a new thread to listner for gRPC events + std::thread th = std::thread(run_in_thread, client); + register_agl_shell(native, &shell_data); if (!shell_data.shell) { fprintf(stderr, "agl_shell extension is not advertised. " @@ -381,7 +446,6 @@ int main(int argc, char *argv[]) std::shared_ptr agl_shell{shell_data.shell, agl_shell_destroy}; - Shell *aglShell = new Shell(agl_shell, &app); // Import C++ class to QML qmlRegisterType("HomeScreen", 1, 0, "StatusBarModel"); @@ -390,8 +454,14 @@ int main(int argc, char *argv[]) ApplicationLauncher *launcher = new ApplicationLauncher(); launcher->setCurrent(QStringLiteral("launcher")); - HomescreenHandler* homescreenHandler = new HomescreenHandler(aglShell, launcher); + HomescreenHandler* homescreenHandler = new HomescreenHandler(launcher); shell_data.homescreenHandler = homescreenHandler; + shell_data.homescreenHandler->setGrpcClient(client); + + // blocks until we're sure connected with the server + HMI_DEBUG("HomescreenHandler", "Checking if connected to the gRPC server..."); + client->WaitForConnected(500, 10); + client->AppStatusState(app_status_callback, homescreenHandler); QQmlApplicationEngine engine; QQmlContext *context = engine.rootContext(); @@ -401,13 +471,8 @@ int main(int argc, char *argv[]) context->setContextProperty("weather", new Weather()); context->setContextProperty("bluetooth", new Bluetooth(false, context)); - // We add it here even if we don't use it - context->setContextProperty("shell", aglShell); - - // Instead of loading main.qml we load one-by-one each of the QMLs, - // divided now between several surfaces: panels, background. - load_agl_shell_app(native, &engine, shell_data.shell, - screen_name, is_demo_val, is_embedded_panels); + load_agl_shell_app(native, &engine, shell_data, + screen_name, is_demo_val); return app.exec(); }