void removeLayer(unsigned layer);
void setArea(const std::string& app, const std::string& area);
+ // Debug
+ void dump();
+
private:
std::vector<unsigned> render_order;
std::unordered_map<std::string, std::string> area2appid;
const std::string& layerName();
MANAGEMENT_TYPE layerType() { return this->type; }
void appendArea(const std::string& area);
- void removeLayerID(unsigned id);
LayerState& getLayerState() { return tmp_state; }
WMError setLayerState(const LayerState& l);
bool hasLayerID(unsigned id);
bool hasRole(const std::string& role);
// Manipulation
- void addLayer(unsigned layer);
- WMError commitChange();
+ void addLayerToState(unsigned layer);
+ void removeLayerFromState(unsigned layer);
+ void setAreaToState(const std::string& app, const std::string& area);
+ void terminateApp(unsigned layer);
+ void update();
+ void undo();
+
+ // Debug
+ void dump();
private:
LayerState tmp_state;