/*
* Copyright (c) 2017 TOYOTA MOTOR CORPORATION
+ * Copyright (c) 2019 Konsulko Group
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
namespace wm
{
+class WMClient;
+class LayerState
+{
+ public:
+ LayerState();
+ ~LayerState() = default;
+ const std::unordered_map<std::string, std::string> getCurrentState();
+ const std::vector<unsigned> getIviIdList();
+ void addLayer(unsigned layer);
+ void removeLayer(unsigned layer);
+ void attachAppToArea(const std::string& app, const std::string& area);
+
+ // Debug
+ void dump();
+
+ private:
+ std::vector<unsigned> render_order;
+ std::unordered_map<std::string, std::string> area2appid;
+};
+
class WMLayer
{
public:
- explicit WMLayer(json_object* j);
+ explicit WMLayer(json_object* j, unsigned wm_layer_id);
~WMLayer() = default;
- // A more or less descriptive name?
- const std::string& layerName(){ return this->role_list;}
- unsigned layerID(){ return this->layer_id;}
- const std::string& roleList();
+
+ // Status & Setting API
+ unsigned getNewLayerID(const std::string& role);
+ unsigned idBegin() { return this->id_begin; }
+ unsigned idEnd() { return this->id_end; }
+ unsigned getWMLayerID() { return this->wm_layer_id; }
+ const std::string& layerName();
+ void appendArea(const std::string& area);
+ LayerState& getLayerState() { return tmp_state; }
+ WMError setLayerState(const LayerState& l);
+ bool hasLayerID(unsigned id);
bool hasRole(const std::string& role);
- private:
- std::string name = "";
- // The actual layer ID
- int layer_id = 0;
+ void setRemote(const bool newRemote) { remote = newRemote; }
+ bool isRemote(void) { return remote; }
+
+ // Manipulation
+ void addLayerToState(unsigned layer);
+ void removeLayerFromState(unsigned layer);
+ void attachAppToArea(const std::string& app, const std::string& area);
+ std::string attachedApp(const std::string& area);
+ void update();
+ void undo();
- // Specify a role prefix for surfaces that should be
- // put on this layer.
+ // Event
+ void appTerminated(unsigned layer);
+
+ // Debug
+ void dump();
+
+ private:
+ LayerState tmp_state;
+ LayerState state;
+ unsigned wm_layer_id;
+ std::string name = ""; // Layer name
std::string role_list;
+ std::vector<std::string> area_list;
+ std::vector<unsigned> id_list;
+ unsigned id_begin;
+ unsigned id_end;
+ bool remote = false;
};
} // namespace wm