Update wm_layer* : Render order change
[apps/agl-service-windowmanager.git] / src / wm_layer.cpp
index d74418a..154d874 100644 (file)
@@ -26,6 +26,8 @@ using std::string;
 using std::vector;
 using std::unordered_map;
 
+#define BG_LAYER_NAME "BackGroundLayer"
+
 namespace wm
 {
 
@@ -69,6 +71,8 @@ void LayerState::removeLayer(unsigned layer)
     auto fwd_itr = std::remove_if(
         this->render_order.begin(), this->render_order.end(),
         [layer](unsigned elm) {
+            if(elm == layer)
+                HMI_DEBUG("remove layer %d", elm);
             return elm == layer;
         }
     );
@@ -80,7 +84,18 @@ void LayerState::setArea(const string& app, const string& area)
     this->area2appid[area] = app;
 }
 
-WMLayer::WMLayer(json_object* j) : before_state(), state()
+void LayerState::dump()
+{
+    std::string str;
+    for(const auto& ro : this->render_order)
+    {
+        str += std::to_string(ro);
+        str += ",";
+    }
+    DUMP("    render order : %s", str.c_str());
+}
+
+WMLayer::WMLayer(json_object* j, unsigned uuid) : tmp_state(), state(), uuid(uuid)
 {
     this->name = jh::getStringFromJson(j, "name");
     this->role_list = jh::getStringFromJson(j, "role");
@@ -88,7 +103,7 @@ WMLayer::WMLayer(json_object* j) : before_state(), state()
     this->id_begin = static_cast<unsigned>(jh::getIntFromJson(j, "id_range_begin"));
     this->id_end = static_cast<unsigned>(jh::getIntFromJson(j, "id_range_end"));
 
-    if (name.size() == 0 || type || this->id_begin == 0 || this->id_end == 0)
+    if (name.size() == 0 || !type)
     {
         HMI_ERROR("Parse Error!!");
         exit(1);
@@ -105,11 +120,21 @@ WMLayer::WMLayer(json_object* j) : before_state(), state()
 unsigned WMLayer::getNewLayerID(const string& role)
 {
     unsigned ret = 0;
+    if(this->name == BG_LAYER_NAME)
+        return ret;
 
     // generate new layer id;
     if(this->hasRole(role))
     {
-        ret = this->id_list.back() + 1;
+        if(this->id_list.size() == 0)
+        {
+            ret = this->idBegin();
+            this->id_list.push_back(ret);
+        }
+        else
+        {
+            ret = this->id_list.back() + 1;
+        }
         HMI_INFO("Generate new id: %d", ret);
     }
     else
@@ -117,8 +142,8 @@ unsigned WMLayer::getNewLayerID(const string& role)
         return ret;
     }
 
-    auto id_found = std::find(id_list.begin(), id_list.end(), ret);
-    if( (ret > this->idEnd()) || (id_found != id_list.cend()) )
+    size_t count = std::count(id_list.begin(), id_list.end(), ret);
+    if( (ret > this->idEnd()) || (count > 1))
     {
         HMI_NOTICE("id %d is not available then generate new id", ret);
         ret = 0; // reset
@@ -152,22 +177,35 @@ const string& WMLayer::layerName()
 
 WMError WMLayer::setLayerState(const LayerState& l)
 {
-    this->before_state = l;
+    this->tmp_state = l;
     return WMError::SUCCESS;
 }
 
+void WMLayer::addLayerToState(unsigned layer)
+{
+    this->tmp_state.addLayer(layer);
+}
+
+void WMLayer::removeLayerFromState(unsigned layer)
+{
+    this->tmp_state.removeLayer(layer);
+}
+
 void WMLayer::appendArea(const string& area)
 {
     this->area_list.push_back(area);
 }
 
-void WMLayer::removeLayerID(unsigned id)
+void WMLayer::terminateApp(unsigned id)
 {
     auto fwd_itr = std::remove_if(this->id_list.begin(), this->id_list.end(),
         [id](unsigned elm) {
             return elm == id;
         });
     this->id_list.erase(fwd_itr, this->id_list.end());
+    this->tmp_state.removeLayer(id);
+    this->state.removeLayer(id);
+    ilm_layerRemove(id);
 }
 
 bool WMLayer::hasLayerID(unsigned id)
@@ -184,20 +222,31 @@ bool WMLayer::hasRole(const string& role)
     auto re = std::regex(this->role_list);
     if (std::regex_match(role, re))
     {
-        HMI_DEBUG("role %s matches layer %d", role.c_str(), this->name.c_str());
+        HMI_DEBUG("role %s matches layer %s", role.c_str(), this->name.c_str());
         return true;
     }
     return false;
 }
 
-/* WMError WMLayer::commitChange()
+WMError WMLayer::commitChange()
 {
-    this->state = this->before_state;
+    this->state = this->tmp_state;
+    return WMError::SUCCESS;
+}
+
+void WMLayer::dump()
+{
+    DUMP("===== wm layer status =====");
+    DUMP("Layer :%s", this->name.c_str());
+    this->tmp_state.dump();
+    this->state.dump();
+    DUMP("===== wm layer status end =====");
+
 }
 
-void WMLayer::undo()
+/* void WMLayer::undo()
 {
-    this->before_state = this->state;
+    this->tmp_state = this->state;
 }
  */
 } // namespace wm