const std::vector<std::string> &roles() const;
void setRole(const std::string& role);
void appendRole(const std::string& role);
- bool addSurface(const std::string& role, unsigned surface);
+ //bool addSurface(const std::string& role, unsigned surface);
+ bool addSurface(unsigned surface);
bool removeSurfaceIfExist(unsigned surface);
bool removeRole(const std::string& role);