std::string appID() const;
unsigned layerID() const;
+ const std::string& getWMLayerName();
unsigned surfaceID() const;
std::vector<unsigned> renderOrder() const;
const std::vector<std::string> &roles() const;
private:
std::string id;
unsigned layer;
+ std::string wm_layer_name;
std::string area;
unsigned surface; // currently, main application has only one surface.
std::vector<std::string> role_list;