return this->main_role;
}
+void WMClient::setRole(const string& role)
+{
+ this->main_role = role;
+}
+
unsigned WMClient::layerID() const
{
return this->layer;
}
+void WMClient::setLayerID(unsigned id)
+{
+ this->layer = id;
+}
+
unsigned WMClient::surfaceID() const
{
return this->surface;