#ifndef TMCAGLWM_APP_HPP
#define TMCAGLWM_APP_HPP
-#include <json-c/json.h>
#include <atomic>
#include <memory>
#include <unordered_map>
#include "request.hpp"
#include "wm_error.hpp"
+struct json_object;
+
namespace wl
{
struct display;
extern const char kKeyHeightPixel[];
extern const char kKeyWidthMm[];
extern const char kKeyHeightMm[];
+extern const char kKeyScale[];
+extern const char kKeyIds[];
struct id_allocator
{
Event_SyncDraw,
Event_FlushDraw,
+ Event_ScreenUpdated,
+
Event_Error,
Event_Val_Max = Event_Error,
"inactive",
"visible",
"invisible",
- "syncdraw",
- "flushdraw",
+ "syncDraw",
+ "flushDraw",
+ "screenUpdated",
"error"};
struct controller_hooks chooks;
int dispatch_pending_events();
void set_pending_events();
- result<int> api_request_surface(char const *appid, char const *drawing_name);
- char const *api_request_surface(char const *appid, char const *drawing_name, char const *ivi_id);
- void api_activate_surface(char const *appid, char const *drawing_name, char const *drawing_area, const reply_func &reply);
- void api_deactivate_surface(char const *appid, char const *drawing_name, const reply_func &reply);
- void api_enddraw(char const *appid, char const *drawing_name);
+ result<int> api_request_surface(char const *appid, char const *role);
+ char const *api_request_surface(char const *appid, char const *role, char const *ivi_id);
+ void api_activate_surface(char const *appid, char const *role, char const *drawing_area, const reply_func &reply);
+ void api_deactivate_surface(char const *appid, char const *role, const reply_func &reply);
+ void api_enddraw(char const *appid, char const *role);
result<json_object *> api_get_display_info();
- result<json_object *> api_get_area_info(char const *drawing_name);
+ result<json_object *> api_get_area_info(char const *role);
void api_ping();
void send_event(char const *evname, char const *label);
void send_event(char const *evname, char const *label, char const *area, int x, int y, int w, int h);
void removeClient(const std::string &appid);
void exceptionProcessForTransition();
+ const char* convertRoleOldToNew(char const *role);
// Do not use this function
void timerHandler();
void emit_invisible(char const *label);
void emit_visible(char const *label);
+ void activate(int id);
+ void deactivate(int id);
WMError setRequest(const std::string &appid, const std::string &role, const std::string &area,
Task task, unsigned *req_num);
WMError doTransition(unsigned sequence_number);
WMError visibilityChange(const WMAction &action);
WMError setSurfaceSize(unsigned surface, const std::string& area);
WMError changeCurrentState(unsigned req_num);
+ void emitScreenUpdated(unsigned req_num);
void setTimer();
void stopTimer();
void processNextRequest();
- const char *check_surface_exist(const char *drawing_name);
- void activate(int id);
- void deactivate(int id);
+ int loadOldRoleDb();
+
+ const char *check_surface_exist(const char *role);
+
bool can_split(struct LayoutState const &state, int new_id);
private:
std::unordered_map<std::string, struct compositor::rect> area2size;
+ std::unordered_map<std::string, std::string> roleold2new;
+ std::unordered_map<std::string, std::string> rolenew2old;
+
+ static const char* kDefaultOldRoleDb;
};
} // namespace wm