void create_screen(struct wl_output *output);
// Events
- void surface_visibility_changed(struct surface *s, int32_t visibility);
- void surface_opacity_changed(struct surface *s, float opacity);
- void surface_source_rectangle_changed(struct surface *s, int32_t x, int32_t y,
+ void surface_visibility_changed(uint32_t id, int32_t visibility);
+ void surface_opacity_changed(uint32_t id, float opacity);
+ void surface_source_rectangle_changed(uint32_t id, int32_t x, int32_t y,
int32_t width, int32_t height);
- void surface_destination_rectangle_changed(struct surface *s, int32_t x, int32_t y,
+ void surface_destination_rectangle_changed(uint32_t id, int32_t x, int32_t y,
int32_t width, int32_t height);
void surface_created(uint32_t id);
- void surface_destroyed(struct surface *s, uint32_t surface_id);
+ void surface_destroyed(uint32_t surface_id);
void surface_error_detected(uint32_t object_id,
uint32_t error_code, char const *error_text);
- void surface_size_changed(struct surface *s, int32_t width, int32_t height);
- void surface_stats_received(struct surface *s, uint32_t surface_id,
+ void surface_size_changed(uint32_t id, int32_t width, int32_t height);
+ void surface_stats_received(uint32_t surface_id,
uint32_t frame_count, uint32_t pid);
- void surface_added_to_layer(struct surface *s, uint32_t layer_id, uint32_t surface_id);
+ void surface_added_to_layer(uint32_t layer_id, uint32_t surface_id);
- void layer_visibility_changed(struct layer *l, uint32_t layer_id, int32_t visibility);
- void layer_opacity_changed(struct layer *l, uint32_t layer_id, float opacity);
- void layer_source_rectangle_changed(struct layer *l, uint32_t layer_id, int32_t x, int32_t y,
+ void layer_visibility_changed(uint32_t layer_id, int32_t visibility);
+ void layer_opacity_changed(uint32_t layer_id, float opacity);
+ void layer_source_rectangle_changed(uint32_t layer_id, int32_t x, int32_t y,
int32_t width, int32_t height);
- void layer_destination_rectangle_changed(struct layer *l, uint32_t layer_id, int32_t x, int32_t y,
+ void layer_destination_rectangle_changed(uint32_t layer_id, int32_t x, int32_t y,
int32_t width, int32_t height);
void layer_created(uint32_t id);
- void layer_destroyed(struct layer *l, uint32_t layer_id);
+ void layer_destroyed(uint32_t layer_id);
void layer_error_detected(uint32_t object_id,
uint32_t error_code, char const *error_text);
};