// Requests
void set_visibility(uint32_t visibility);
- void set_source_rectangle(int32_t x, int32_t y, int32_t width, int32_t height);
void set_destination_rectangle(int32_t x, int32_t y,
int32_t width, int32_t height);
void add_surface(uint32_t surface_id);
size output_size; // Display size[pixel]
size physical_size; // Display size[mm]
+ // Scale for conversion CSS PX -> DP(Device Pixel)
+ double scale;
+
wm::controller_hooks *chooks;
struct wl::display *display;