// |___/
struct layer : public wayland_proxy<struct ivi_controller_layer>,
controlled_entity {
+ struct rect dst_rect;
+ struct rect src_rect;
+ struct size size;
+ int32_t orientation;
+ int32_t visibility;
+ float opacity;
+
layer(uint32_t i, struct controller *c);
layer(uint32_t i, int32_t w, int32_t h, struct controller *c);
~layer() override;
ivi_controller_layer_remove_surface(this->proxy, surface->proxy);
}
- inline void set_render_order(struct wl_array *surfaces) {
- ivi_controller_layer_set_render_order(this->proxy, surfaces);
+ void set_render_order(std::vector<uint32_t> const &ro) {
+ struct wl_array wlro{
+ .size = ro.size() * sizeof(ro[0]),
+ .alloc = ro.capacity() * sizeof(ro[0]),
+ .data = const_cast<void *>(static_cast<void const *>(ro.data()))
+ };
+ ivi_controller_layer_set_render_order(this->proxy, &wlro);
}
};
screen(uint32_t i, struct controller *c, struct ivi_controller_screen *p);
void clear() { ivi_controller_screen_clear(this->proxy); }
- void add_layer(layer *l) { ivi_controller_screen_add_layer(this->proxy, l->proxy); }
+ void add_layer(layer *l) {
+ ivi_controller_screen_add_layer(this->proxy, l->proxy);
+ }
+ void set_render_order(std::vector<uint32_t> const &ro) {
+ struct wl_array wlro{
+ .size = ro.size() * sizeof(ro[0]),
+ .alloc = ro.capacity() * sizeof(ro[0]),
+ .data = const_cast<void *>(static_cast<void const *>(ro.data()))
+ };
+ ivi_controller_screen_set_render_order(this->proxy, &wlro);
+ }
};
// _ _ _
name_task_pair;
std::vector<name_task_pair> pending;
+ size output_size;
+
void add_task(char const *name,
std::function<void(struct controller *)> &&f) {
this->pending.emplace_back(std::make_pair(name, f));
}
this->pending.clear();
ivi_controller_commit_changes(this->proxy);
+ // XXX: No flush here...
}
}