#include "ivi-controller-client-protocol.h"
-#include "util.h"
+#include "util.hpp"
#include <functional>
#include <memory>
wayland_proxy(wayland_proxy const &) = delete;
wayland_proxy &operator=(wayland_proxy const &) = delete;
wayland_proxy(void *p)
- : wayland_proxy(p, [](ProxyT *p) {
- wl_proxy_destroy(reinterpret_cast<struct wl_proxy *>(p));
- }) {}
- wayland_proxy(void *p, std::function<void(ProxyT *)> p_del)
+ : wayland_proxy(p,
+ reinterpret_cast<void (*)(ProxyT *)>(wl_proxy_destroy)) {}
+ wayland_proxy(void *p, std::function<void(ProxyT *)> &&p_del)
: proxy(std::unique_ptr<ProxyT, std::function<void(ProxyT *)>>(
static_cast<ProxyT *>(p), p_del)) {}
};
void done();
void scale(int32_t factor);
};
-}
+} // namespace wl
// _ __ __ _ _ __ ___ ___ ___ _ __ __ _ ___ ___
// | '_ \ / _` | '_ ` _ \ / _ \/ __| '_ \ / _` |/ __/ _ \
// \___\___/|_| |_|\__|_| \___/|_|_|\___|_|
//
struct controller : public wayland_proxy<struct ivi_controller> {
+ // HACK:
+ // The order of these member is mandatory, as when objects are destroyed
+ // they will call their parent (that's us right here!) and remove their
+ // proxy-to-id mapping. I.e. the *_proxy_to_id members need to be valid
+ // when the surfaces/layers/screens maps are destroyed. This sucks, but
+ // I cannot see a better solution w/o globals or some other horrible
+ // call-our-parent construct.
std::unordered_map<uintptr_t, uint32_t> surface_proxy_to_id;
std::unordered_map<uintptr_t, uint32_t> layer_proxy_to_id;
std::unordered_map<uintptr_t, uint32_t> screen_proxy_to_id;
size output_size;
+ void debug_dump_current_status();
+
void add_proxy_to_id_mapping(struct ivi_controller_surface *p, uint32_t id);
void remove_proxy_to_id_mapping(struct ivi_controller_surface *p);
void add_proxy_to_id_mapping(struct ivi_controller_layer *p, uint32_t id);
int32_t error_code, char const *error_text);
// surface
- void surface_visibility(uint32_t id, int32_t visibility);
- void surface_opacity(uint32_t id, float opacity);
- void surface_source_rectangle(uint32_t id, int32_t x, int32_t y,
+ void surface_visibility(struct surface *s, int32_t visibility);
+ void surface_opacity(struct surface *s, float opacity);
+ void surface_source_rectangle(struct surface *s, int32_t x, int32_t y,
int32_t width, int32_t height);
- void surface_destination_rectangle(uint32_t id, int32_t x, int32_t y,
+ void surface_destination_rectangle(struct surface *s, int32_t x, int32_t y,
int32_t width, int32_t height);
- void surface_configuration(uint32_t id, int32_t width, int32_t height);
- void surface_orientation(uint32_t id, int32_t orientation);
- void surface_pixelformat(uint32_t id, int32_t pixelformat);
- void surface_layer(uint32_t id, struct ivi_controller_layer *layer);
- void surface_stats(uint32_t id, uint32_t redraw_count, uint32_t frame_count,
- uint32_t update_count, uint32_t pid,
+ void surface_configuration(struct surface *s, int32_t width, int32_t height);
+ void surface_orientation(struct surface *s, int32_t orientation);
+ void surface_pixelformat(struct surface *s, int32_t pixelformat);
+ void surface_layer(struct surface *s, struct ivi_controller_layer *layer);
+ void surface_stats(struct surface *s, uint32_t redraw_count,
+ uint32_t frame_count, uint32_t update_count, uint32_t pid,
const char *process_name);
- void surface_destroyed(uint32_t id);
- void surface_content(uint32_t id, int32_t content_state);
+ void surface_destroyed(struct surface *s);
+ void surface_content(struct surface *s, int32_t content_state);
// layer
- void layer_visibility(uint32_t id, int32_t visibility);
- void layer_opacity(uint32_t id, float opacity);
- void layer_source_rectangle(uint32_t id, int32_t x, int32_t y, int32_t width,
- int32_t height);
- void layer_destination_rectangle(uint32_t id, int32_t x, int32_t y,
+ void layer_visibility(struct layer *l, int32_t visibility);
+ void layer_opacity(struct layer *l, float opacity);
+ void layer_source_rectangle(struct layer *l, int32_t x, int32_t y,
+ int32_t width, int32_t height);
+ void layer_destination_rectangle(struct layer *l, int32_t x, int32_t y,
int32_t width, int32_t height);
- void layer_configuration(uint32_t id, int32_t width, int32_t height);
- void layer_orientation(uint32_t id, int32_t orientation);
- void layer_screen(uint32_t id, struct wl_output *screen);
- void layer_destroyed(uint32_t id);
+ void layer_configuration(struct layer *l, int32_t width, int32_t height);
+ void layer_orientation(struct layer *l, int32_t orientation);
+ void layer_screen(struct layer *l, struct wl_output *screen);
+ void layer_destroyed(struct layer *l);
};
-}
+} // namespace genivi
#endif // !WM_WAYLAND_HPP