// Events
// controller
- void screen(uint32_t id, struct ivi_controller_screen *screen);
- void layer(uint32_t id);
- void surface(uint32_t id);
- void error(int32_t oid, int32_t otype, int32_t code, char const *text);
+ void controller_screen(uint32_t id, struct ivi_controller_screen *screen);
+ void controller_layer(uint32_t id);
+ void controller_surface(uint32_t id);
+ void controller_error(int32_t oid, int32_t otype, int32_t code,
+ char const *text);
// surface
void surface_visibility(uint32_t id, int32_t visibility);