// \___/ \__,_|\__| .__/ \__,_|\__|
// |_|
struct output : wayland_proxy<struct wl_output> {
- int width;
- int height;
- int refresh;
+ int width{};
+ int height{};
+ int refresh{};
- output(struct wl_registry *registry, uint32_t name, uint32_t version);
+ output(struct wl_registry *r, uint32_t name, uint32_t v);
// Events
void geometry(int32_t x, int32_t y, int32_t pw, int32_t ph, int32_t subpel,
~surface() override;
// Requests
- inline void set_visibility(uint32_t visibility) {
- ivi_controller_surface_set_visibility(this->proxy, visibility);
- }
-
- inline void set_opacity(wl_fixed_t opacity) {
- ivi_controller_surface_set_opacity(this->proxy, opacity);
- }
-
- inline void set_source_rectangle(int32_t x, int32_t y, int32_t width,
- int32_t height) {
- ivi_controller_surface_set_source_rectangle(this->proxy, x, y, width,
- height);
- }
-
- inline void set_destination_rectangle(int32_t x, int32_t y, int32_t width,
- int32_t height) {
- ivi_controller_surface_set_destination_rectangle(this->proxy, x, y, width,
- height);
- }
-
- inline void set_configuration(int32_t width, int32_t height) {
- ivi_controller_surface_set_configuration(this->proxy, width, height);
- }
-
- inline void set_orientation(int32_t orientation) {
- ivi_controller_surface_set_orientation(this->proxy, orientation);
- }
-
- inline void screenshot(const char *filename) {
- ivi_controller_surface_screenshot(this->proxy, filename);
- }
-
- inline void send_stats() { ivi_controller_surface_send_stats(this->proxy); }
-
- inline void destroy(int32_t destroy_scene_object) {
- ivi_controller_surface_destroy(this->proxy, destroy_scene_object);
- }
+ void set_visibility(uint32_t visibility);
+ void set_opacity(wl_fixed_t opacity);
+ void set_source_rectangle(int32_t x, int32_t y, int32_t width,
+ int32_t height);
+ void set_destination_rectangle(int32_t x, int32_t y, int32_t width,
+ int32_t height);
+ void set_configuration(int32_t width, int32_t height);
+ void set_orientation(int32_t orientation);
+ void screenshot(const char *filename);
+ void send_stats();
+ void destroy(int32_t destroy_scene_object);
};
// _
~layer() override;
// Requests
- inline void set_visibility(uint32_t visibility) {
- ivi_controller_layer_set_visibility(this->proxy, visibility);
- }
-
- inline void set_opacity(wl_fixed_t opacity) {
- ivi_controller_layer_set_opacity(this->proxy, opacity);
- }
-
- inline void set_source_rectangle(int32_t x, int32_t y, int32_t width,
- int32_t height) {
- ivi_controller_layer_set_source_rectangle(this->proxy, x, y, width,
- height);
- }
-
- inline void set_destination_rectangle(int32_t x, int32_t y, int32_t width,
- int32_t height) {
- ivi_controller_layer_set_destination_rectangle(this->proxy, x, y, width,
- height);
- }
-
- inline void set_configuration(int32_t width, int32_t height) {
- ivi_controller_layer_set_configuration(this->proxy, width, height);
- }
-
- inline void set_orientation(int32_t orientation) {
- ivi_controller_layer_set_orientation(this->proxy, orientation);
- }
-
- inline void screenshot(const char *filename) {
- ivi_controller_layer_screenshot(this->proxy, filename);
- }
-
- inline void clear_surfaces() {
- ivi_controller_layer_clear_surfaces(this->proxy);
- }
-
- inline void add_surface(struct surface *surface) {
- ivi_controller_layer_add_surface(this->proxy, surface->proxy);
- }
-
- inline void remove_surface(struct surface *surface) {
- ivi_controller_layer_remove_surface(this->proxy, surface->proxy);
- }
-
- void set_render_order(std::vector<uint32_t> const &ro) {
- struct wl_array wlro {
- .size = ro.size() * sizeof(ro[0]),
- .alloc = ro.capacity() * sizeof(ro[0]),
- .data = const_cast<void *>(static_cast<void const *>(ro.data()))
- };
- ivi_controller_layer_set_render_order(this->proxy, &wlro);
- }
+ void set_visibility(uint32_t visibility);
+ void set_opacity(wl_fixed_t opacity);
+ void set_source_rectangle(int32_t x, int32_t y, int32_t width,
+ int32_t height);
+ void set_destination_rectangle(int32_t x, int32_t y, int32_t width,
+ int32_t height);
+ void set_configuration(int32_t width, int32_t height);
+ void set_orientation(int32_t orientation);
+ void screenshot(const char *filename);
+ void clear_surfaces();
+ void add_surface(struct surface *surface);
+ void remove_surface(struct surface *surface);
+ void set_render_order(std::vector<uint32_t> const &ro);
};
//
struct screen : public wayland_proxy<struct ivi_controller_screen>,
controller_child {
screen(uint32_t i, struct controller *c, struct ivi_controller_screen *p);
-
- void clear() { ivi_controller_screen_clear(this->proxy); }
- void add_layer(layer *l) {
- ivi_controller_screen_add_layer(this->proxy, l->proxy);
- }
- void set_render_order(std::vector<uint32_t> const &ro) {
- struct wl_array wlro {
- .size = ro.size() * sizeof(ro[0]),
- .alloc = ro.capacity() * sizeof(ro[0]),
- .data = const_cast<void *>(static_cast<void const *>(ro.data()))
- };
- ivi_controller_screen_set_render_order(this->proxy, &wlro);
- }
+ void clear();
+ void add_layer(layer *l);
+ void set_render_order(std::vector<uint32_t> const &ro);
};
// _ _ _
//
struct controller : public wayland_proxy<struct ivi_controller> {
std::unordered_map<uintptr_t, uint32_t> surface_proxy_to_id;
- std::unordered_map<uint32_t, std::unique_ptr<struct surface>> surfaces;
std::unordered_map<uintptr_t, uint32_t> layer_proxy_to_id;
- std::unordered_map<uint32_t, std::unique_ptr<struct layer>> layers;
std::unordered_map<uintptr_t, uint32_t> screen_proxy_to_id;
+
+ std::unordered_map<uint32_t, std::unique_ptr<struct surface>> surfaces;
+ std::unordered_map<uint32_t, std::unique_ptr<struct layer>> layers;
std::unordered_map<uint32_t, std::unique_ptr<struct screen>> screens;
typedef std::pair<char const *, std::function<void(struct controller *)>>
size output_size;
- void add_proxy_to_id_mapping(struct ivi_controller_surface *p, uint32_t id) {
- this->surface_proxy_to_id[uintptr_t(p)] = id;
- logdebug("Add surface proxy mapping for %p (%u)", p, id);
- }
-
- void remove_proxy_to_id_mapping(struct ivi_controller_surface *p) {
- logdebug("Remove surface proxy mapping for %p", p);
- this->surface_proxy_to_id.erase(uintptr_t(p));
- }
-
- void add_proxy_to_id_mapping(struct ivi_controller_layer *p, uint32_t id) {
- logdebug("Add layer proxy mapping for %p (%u)", p, id);
- this->layer_proxy_to_id[uintptr_t(p)] = id;
- }
-
- void remove_proxy_to_id_mapping(struct ivi_controller_layer *p) {
- logdebug("Remove layer proxy mapping for %p", p);
- this->layer_proxy_to_id.erase(uintptr_t(p));
- }
+ void add_proxy_to_id_mapping(struct ivi_controller_surface *p, uint32_t id);
+ void remove_proxy_to_id_mapping(struct ivi_controller_surface *p);
+ void add_proxy_to_id_mapping(struct ivi_controller_layer *p, uint32_t id);
+ void remove_proxy_to_id_mapping(struct ivi_controller_layer *p);
+ void add_proxy_to_id_mapping(struct wl_output *p, uint32_t id);
+ void remove_proxy_to_id_mapping(struct wl_output *p);
- void add_proxy_to_id_mapping(struct wl_output *p, uint32_t id) {
- logdebug("Add screen proxy mapping for %p (%u)", p, id);
- this->screen_proxy_to_id[uintptr_t(p)] = id;
- }
-
- void remove_proxy_to_id_mapping(struct wl_output *p) {
- logdebug("Remove screen proxy mapping for %p", p);
- this->screen_proxy_to_id.erase(uintptr_t(p));
- }
-
- void add_task(char const *name,
- std::function<void(struct controller *)> &&f) {
- this->pending.emplace_back(std::make_pair(name, f));
- }
-
- void execute_pending() {
- if (!this->pending.empty()) {
- for (auto &t : this->pending) {
- logdebug("executing task '%s'", t.first);
- t.second(this);
- }
- this->pending.clear();
- ivi_controller_commit_changes(this->proxy);
- // XXX: No flush here...
- }
- }
+ void add_task(char const *name, std::function<void(struct controller *)> &&f);
+ void execute_pending();
controller(struct wl_registry *r, uint32_t name, uint32_t version);
~controller() override;
void controller_screen(uint32_t id, struct ivi_controller_screen *screen);
void controller_layer(uint32_t id);
void controller_surface(uint32_t id);
- void controller_error(int32_t oid, int32_t otype, int32_t code,
- char const *text);
+ void controller_error(int32_t object_id, int32_t object_type,
+ int32_t error_code, char const *error_text);
// surface
void surface_visibility(uint32_t id, int32_t visibility);