#ifndef WM_WAYLAND_HPP
#define WM_WAYLAND_HPP
+#include "controller_hooks.hpp"
#include "ivi-controller-client-protocol.h"
-
-#include "util.h"
+#include "util.hpp"
#include <functional>
-#include <unordered_map>
#include <memory>
+#include <unordered_map>
#include <vector>
// _ _
wayland_proxy(wayland_proxy const &) = delete;
wayland_proxy &operator=(wayland_proxy const &) = delete;
wayland_proxy(void *p)
- : wayland_proxy(p, [](ProxyT *p) {
- wl_proxy_destroy(reinterpret_cast<struct wl_proxy *>(p));
- }) {}
- wayland_proxy(void *p, std::function<void(ProxyT *)> p_del)
+ : wayland_proxy(p,
+ reinterpret_cast<void (*)(ProxyT *)>(wl_proxy_destroy)) {}
+ wayland_proxy(void *p, std::function<void(ProxyT *)> &&p_del)
: proxy(std::unique_ptr<ProxyT, std::function<void(ProxyT *)>>(
static_cast<ProxyT *>(p), p_del)) {}
};
int dispatch();
void flush();
int get_fd() const;
+ int get_error();
+
+ // Lets just proxy this for the registry
+ inline void add_global_handler(char const *iface, registry::binder bind) {
+ this->r.add_global_handler(iface, bind);
+ }
};
// _ _
void done();
void scale(int32_t factor);
};
-}
+} // namespace wl
// _ __ __ _ _ __ ___ ___ ___ _ __ __ _ ___ ___
// | '_ \ / _` | '_ ` _ \ / _ \/ __| '_ \ / _` |/ __/ _ \
};
struct rect {
- uint32_t w, h;
+ int32_t w, h;
int32_t x, y;
};
+static const constexpr rect full_rect = rect{-1, -1, 0, 0};
+
+inline bool operator == (struct rect a, struct rect b) {
+ return a.w == b.w && a.h == b.h && a.x == b.x && a.y == b.y;
+}
+
struct controller;
struct controller_child {
virtual ~controller_child() {}
};
+struct surface_properties {
+ uint32_t id; // let's just save an ID here too
+ struct rect dst_rect;
+ struct rect src_rect;
+ struct size size;
+ int32_t orientation;
+ int32_t visibility;
+ float opacity;
+};
+
// __
// ___ _ _ _ __ / _| __ _ ___ ___
// / __| | | | '__| |_ / _` |/ __/ _ \
//
struct surface : public wayland_proxy<struct ivi_controller_surface>,
controller_child {
- struct rect dst_rect;
- struct rect src_rect;
- struct size size;
- int32_t orientation;
- int32_t visibility;
- float opacity;
-
surface(surface const &) = delete;
surface &operator=(surface const &) = delete;
surface(uint32_t i, struct controller *c);
// |___/
struct layer : public wayland_proxy<struct ivi_controller_layer>,
controller_child {
- struct rect dst_rect;
- struct rect src_rect;
- struct size size;
- int32_t orientation;
- int32_t visibility;
- float opacity;
-
layer(layer const &) = delete;
layer &operator=(layer const &) = delete;
layer(uint32_t i, struct controller *c);
// \___\___/|_| |_|\__|_| \___/|_|_|\___|_|
//
struct controller : public wayland_proxy<struct ivi_controller> {
+ typedef std::unordered_map<uintptr_t, uint32_t> proxy_to_id_map_type;
+ typedef std::unordered_map<uint32_t, std::unique_ptr<struct surface>>
+ surface_map_type;
+ typedef std::unordered_map<uint32_t, std::unique_ptr<struct layer>>
+ layer_map_type;
+ typedef std::unordered_map<uint32_t, std::unique_ptr<struct screen>>
+ screen_map_type;
+
+ typedef std::unordered_map<uint32_t, struct surface_properties> props_map;
+
// HACK:
// The order of these member is mandatory, as when objects are destroyed
// they will call their parent (that's us right here!) and remove their
// when the surfaces/layers/screens maps are destroyed. This sucks, but
// I cannot see a better solution w/o globals or some other horrible
// call-our-parent construct.
- std::unordered_map<uintptr_t, uint32_t> surface_proxy_to_id;
- std::unordered_map<uintptr_t, uint32_t> layer_proxy_to_id;
- std::unordered_map<uintptr_t, uint32_t> screen_proxy_to_id;
+ proxy_to_id_map_type surface_proxy_to_id;
+ proxy_to_id_map_type layer_proxy_to_id;
+ proxy_to_id_map_type screen_proxy_to_id;
+
+ props_map sprops;
+ props_map lprops;
- std::unordered_map<uint32_t, std::unique_ptr<struct surface>> surfaces;
- std::unordered_map<uint32_t, std::unique_ptr<struct layer>> layers;
- std::unordered_map<uint32_t, std::unique_ptr<struct screen>> screens;
+ surface_map_type surfaces;
+ layer_map_type layers;
+ screen_map_type screens;
typedef std::pair<char const *, std::function<void(struct controller *)>>
name_task_pair;
size output_size;
+ wm::controller_hooks *chooks;
+
void add_proxy_to_id_mapping(struct ivi_controller_surface *p, uint32_t id);
void remove_proxy_to_id_mapping(struct ivi_controller_surface *p);
void add_proxy_to_id_mapping(struct ivi_controller_layer *p, uint32_t id);
int32_t error_code, char const *error_text);
// surface
- void surface_visibility(uint32_t id, int32_t visibility);
- void surface_opacity(uint32_t id, float opacity);
- void surface_source_rectangle(uint32_t id, int32_t x, int32_t y,
+ void surface_visibility(struct surface *s, int32_t visibility);
+ void surface_opacity(struct surface *s, float opacity);
+ void surface_source_rectangle(struct surface *s, int32_t x, int32_t y,
int32_t width, int32_t height);
- void surface_destination_rectangle(uint32_t id, int32_t x, int32_t y,
+ void surface_destination_rectangle(struct surface *s, int32_t x, int32_t y,
int32_t width, int32_t height);
- void surface_configuration(uint32_t id, int32_t width, int32_t height);
- void surface_orientation(uint32_t id, int32_t orientation);
- void surface_pixelformat(uint32_t id, int32_t pixelformat);
- void surface_layer(uint32_t id, struct ivi_controller_layer *layer);
- void surface_stats(uint32_t id, uint32_t redraw_count, uint32_t frame_count,
- uint32_t update_count, uint32_t pid,
+ void surface_configuration(struct surface *s, int32_t width, int32_t height);
+ void surface_orientation(struct surface *s, int32_t orientation);
+ void surface_pixelformat(struct surface *s, int32_t pixelformat);
+ void surface_layer(struct surface *s, struct ivi_controller_layer *layer);
+ void surface_stats(struct surface *s, uint32_t redraw_count,
+ uint32_t frame_count, uint32_t update_count, uint32_t pid,
const char *process_name);
- void surface_destroyed(uint32_t id);
- void surface_content(uint32_t id, int32_t content_state);
+ void surface_destroyed(struct surface *s);
+ void surface_content(struct surface *s, int32_t content_state);
// layer
- void layer_visibility(uint32_t id, int32_t visibility);
- void layer_opacity(uint32_t id, float opacity);
- void layer_source_rectangle(uint32_t id, int32_t x, int32_t y, int32_t width,
- int32_t height);
- void layer_destination_rectangle(uint32_t id, int32_t x, int32_t y,
+ void layer_visibility(struct layer *l, int32_t visibility);
+ void layer_opacity(struct layer *l, float opacity);
+ void layer_source_rectangle(struct layer *l, int32_t x, int32_t y,
+ int32_t width, int32_t height);
+ void layer_destination_rectangle(struct layer *l, int32_t x, int32_t y,
int32_t width, int32_t height);
- void layer_configuration(uint32_t id, int32_t width, int32_t height);
- void layer_orientation(uint32_t id, int32_t orientation);
- void layer_screen(uint32_t id, struct wl_output *screen);
- void layer_destroyed(uint32_t id);
+ void layer_configuration(struct layer *l, int32_t width, int32_t height);
+ void layer_orientation(struct layer *l, int32_t orientation);
+ void layer_screen(struct layer *l, struct wl_output *screen);
+ void layer_destroyed(struct layer *l);
};
-}
+} // namespace genivi
#endif // !WM_WAYLAND_HPP