#ifndef WM_WAYLAND_HPP
#define WM_WAYLAND_HPP
+#include "controller_hooks.hpp"
#include "ivi-controller-client-protocol.h"
-
#include "util.hpp"
#include <functional>
void flush();
int get_fd() const;
int get_error();
+
+ // Lets just proxy this for the registry
+ inline void add_global_handler(char const *iface, registry::binder bind) {
+ this->r.add_global_handler(iface, bind);
+ }
};
// _ _
};
struct rect {
- uint32_t w, h;
+ int32_t w, h;
int32_t x, y;
};
+static const constexpr rect full_rect = rect{-1, -1, 0, 0};
+
+inline bool operator == (struct rect a, struct rect b) {
+ return a.w == b.w && a.h == b.h && a.x == b.x && a.y == b.y;
+}
+
struct controller;
struct controller_child {
};
struct surface_properties {
- uint32_t id; // let's just save an ID here too
- struct rect dst_rect;
- struct rect src_rect;
- struct size size;
- int32_t orientation;
- int32_t visibility;
- float opacity;
+ uint32_t id; // let's just save an ID here too
+ struct rect dst_rect;
+ struct rect src_rect;
+ struct size size;
+ int32_t orientation;
+ int32_t visibility;
+ float opacity;
};
// __
proxy_to_id_map_type layer_proxy_to_id;
proxy_to_id_map_type screen_proxy_to_id;
+ props_map sprops;
+ props_map lprops;
+
surface_map_type surfaces;
layer_map_type layers;
screen_map_type screens;
- props_map sprops;
- props_map lprops;
-
typedef std::pair<char const *, std::function<void(struct controller *)>>
name_task_pair;
std::vector<name_task_pair> pending;
size output_size;
+ wm::controller_hooks *chooks;
+
void add_proxy_to_id_mapping(struct ivi_controller_surface *p, uint32_t id);
void remove_proxy_to_id_mapping(struct ivi_controller_surface *p);
void add_proxy_to_id_mapping(struct ivi_controller_layer *p, uint32_t id);