#ifndef WM_WAYLAND_HPP
#define WM_WAYLAND_HPP
+#include "controller_hooks.hpp"
#include "ivi-controller-client-protocol.h"
-
-#include "util.h"
+#include "util.hpp"
#include <functional>
-#include <map>
#include <memory>
+#include <unordered_map>
#include <vector>
// _ _
// |___/ |_____|_| |___/
template <typename ProxyT>
struct wayland_proxy {
- ProxyT *proxy;
-
- wayland_proxy(void *p) : proxy(static_cast<ProxyT *>(p)) {}
-
- virtual ~wayland_proxy() {
- // If this is the nullptr, then it means it already was destroyed by a
- // custom wayland dtor
- if (this->proxy) {
- logdebug("%s %p @ %p", __func__, this, this->proxy);
- wl_proxy_destroy(reinterpret_cast<struct wl_proxy *>(this->proxy));
- }
- }
+ std::unique_ptr<ProxyT, std::function<void(ProxyT *)>> proxy;
+ wayland_proxy(wayland_proxy const &) = delete;
+ wayland_proxy &operator=(wayland_proxy const &) = delete;
+ wayland_proxy(void *p)
+ : wayland_proxy(p,
+ reinterpret_cast<void (*)(ProxyT *)>(wl_proxy_destroy)) {}
+ wayland_proxy(void *p, std::function<void(ProxyT *)> &&p_del)
+ : proxy(std::unique_ptr<ProxyT, std::function<void(ProxyT *)>>(
+ static_cast<ProxyT *>(p), p_del)) {}
};
// _
// |_| |_|\__,_|_| |_| |_|\___||___/ .__/ \__,_|\___\___| \_/\_/ |_|
// |_|
namespace wl {
-struct registry;
-
-// _ _ _
-// __| (_)___ _ __ | | __ _ _ _
-// / _` | / __| '_ \| |/ _` | | | |
-// | (_| | \__ \ |_) | | (_| | |_| |
-// \__,_|_|___/ .__/|_|\__,_|\__, |
-// |_| |___/
-struct display {
- std::unique_ptr<struct wl_display, std::function<void(struct wl_display *)>>
- d;
- std::unique_ptr<struct registry> r;
-
- display();
- ~display();
- bool ok() const;
- void roundtrip();
- int dispatch();
- void flush();
- int get_fd() const;
-};
-
// _ _
// _ __ ___ __ _(_)___| |_ _ __ _ _
// | '__/ _ \/ _` | / __| __| '__| | | |
// |___/ |___/
struct registry : public wayland_proxy<struct wl_registry> {
typedef std::function<void(struct wl_registry *, uint32_t, uint32_t)> binder;
- std::map<std::string, binder> bindings;
+ std::unordered_map<std::string, binder> bindings;
+ registry(registry const &) = delete;
+ registry &operator=(registry const &) = delete;
registry(struct wl_display *d);
- ~registry();
void add_global_handler(char const *iface, binder bind);
void global_remove(uint32_t name);
};
+// _ _ _
+// __| (_)___ _ __ | | __ _ _ _
+// / _` | / __| '_ \| |/ _` | | | |
+// | (_| | \__ \ |_) | | (_| | |_| |
+// \__,_|_|___/ .__/|_|\__,_|\__, |
+// |_| |___/
+struct display {
+ std::unique_ptr<struct wl_display, void (*)(struct wl_display *)> d;
+ struct registry r;
+
+ display(display const &) = delete;
+ display &operator=(display const &) = delete;
+ display();
+ bool ok() const;
+ void roundtrip();
+ int dispatch();
+ void flush();
+ int get_fd() const;
+ int get_error();
+
+ // Lets just proxy this for the registry
+ inline void add_global_handler(char const *iface, registry::binder bind) {
+ this->r.add_global_handler(iface, bind);
+ }
+};
+
// _ _
// ___ _ _| |_ _ __ _ _| |_
// / _ \| | | | __| '_ \| | | | __|
// \___/ \__,_|\__| .__/ \__,_|\__|
// |_|
struct output : wayland_proxy<struct wl_output> {
- int width;
- int height;
- int refresh;
+ int width{};
+ int height{};
+ int refresh{};
- output(struct wl_registry *registry, uint32_t name, uint32_t version);
+ output(output const &) = delete;
+ output &operator=(output const &) = delete;
+ output(struct wl_registry *r, uint32_t name, uint32_t v);
// Events
void geometry(int32_t x, int32_t y, int32_t pw, int32_t ph, int32_t subpel,
void done();
void scale(int32_t factor);
};
-}
+} // namespace wl
// _ __ __ _ _ __ ___ ___ ___ _ __ __ _ ___ ___
// | '_ \ / _` | '_ ` _ \ / _ \/ __| '_ \ / _` |/ __/ _ \
};
struct rect {
- uint32_t w, h;
+ int32_t w, h;
int32_t x, y;
};
+static const constexpr rect full_rect = rect{-1, -1, 0, 0};
+
+inline bool operator == (struct rect a, struct rect b) {
+ return a.w == b.w && a.h == b.h && a.x == b.x && a.y == b.y;
+}
+
struct controller;
-struct controlled_entity {
+struct controller_child {
struct controller *parent;
uint32_t id;
- controlled_entity(struct controller *c, uint32_t i) : parent(c), id(i) {}
- virtual ~controlled_entity() {}
+ controller_child(controller_child const &) = delete;
+ controller_child &operator=(controller_child const &) = delete;
+ controller_child(struct controller *c, uint32_t i) : parent(c), id(i) {}
+ virtual ~controller_child() {}
};
-// __
-// ___ _ _ _ __ / _| __ _ ___ ___
-// / __| | | | '__| |_ / _` |/ __/ _ \
-// \__ \ |_| | | | _| (_| | (_| __/
-// |___/\__,_|_| |_| \__,_|\___\___|
-//
-struct surface : public wayland_proxy<struct ivi_controller_surface>,
- controlled_entity {
+struct surface_properties {
+ uint32_t id; // let's just save an ID here too
struct rect dst_rect;
struct rect src_rect;
struct size size;
int32_t orientation;
int32_t visibility;
float opacity;
+};
+// __
+// ___ _ _ _ __ / _| __ _ ___ ___
+// / __| | | | '__| |_ / _` |/ __/ _ \
+// \__ \ |_| | | | _| (_| | (_| __/
+// |___/\__,_|_| |_| \__,_|\___\___|
+//
+struct surface : public wayland_proxy<struct ivi_controller_surface>,
+ controller_child {
+ surface(surface const &) = delete;
+ surface &operator=(surface const &) = delete;
surface(uint32_t i, struct controller *c);
- ~surface() override;
// Requests
- inline void set_visibility(uint32_t visibility) {
- ivi_controller_surface_set_visibility(this->proxy, visibility);
- }
-
- inline void set_opacity(wl_fixed_t opacity) {
- ivi_controller_surface_set_opacity(this->proxy, opacity);
- }
-
- inline void set_source_rectangle(int32_t x, int32_t y, int32_t width,
- int32_t height) {
- ivi_controller_surface_set_source_rectangle(this->proxy, x, y, width,
- height);
- }
-
- inline void set_destination_rectangle(int32_t x, int32_t y, int32_t width,
- int32_t height) {
- ivi_controller_surface_set_destination_rectangle(this->proxy, x, y, width,
- height);
- }
-
- inline void set_configuration(int32_t width, int32_t height) {
- ivi_controller_surface_set_configuration(this->proxy, width, height);
- }
-
- inline void set_orientation(int32_t orientation) {
- ivi_controller_surface_set_orientation(this->proxy, orientation);
- }
-
- inline void screenshot(const char *filename) {
- ivi_controller_surface_screenshot(this->proxy, filename);
- }
-
- inline void send_stats() { ivi_controller_surface_send_stats(this->proxy); }
-
- inline void destroy(int32_t destroy_scene_object) {
- ivi_controller_surface_destroy(this->proxy, destroy_scene_object);
- }
+ void set_visibility(uint32_t visibility);
+ void set_opacity(wl_fixed_t opacity);
+ void set_source_rectangle(int32_t x, int32_t y, int32_t width,
+ int32_t height);
+ void set_destination_rectangle(int32_t x, int32_t y, int32_t width,
+ int32_t height);
+ void set_configuration(int32_t width, int32_t height);
+ void set_orientation(int32_t orientation);
+ void screenshot(const char *filename);
+ void send_stats();
+ void destroy(int32_t destroy_scene_object);
};
// _
// |_|\__,_|\__, |\___|_|
// |___/
struct layer : public wayland_proxy<struct ivi_controller_layer>,
- controlled_entity {
+ controller_child {
+ layer(layer const &) = delete;
+ layer &operator=(layer const &) = delete;
layer(uint32_t i, struct controller *c);
- ~layer() override;
+ layer(uint32_t i, int32_t w, int32_t h, struct controller *c);
// Requests
- inline void set_visibility(uint32_t visibility) {
- ivi_controller_layer_set_visibility(this->proxy, visibility);
- }
-
- inline void set_opacity(wl_fixed_t opacity) {
- ivi_controller_layer_set_opacity(this->proxy, opacity);
- }
-
- inline void set_source_rectangle(int32_t x, int32_t y, int32_t width,
- int32_t height) {
- ivi_controller_layer_set_source_rectangle(this->proxy, x, y, width,
- height);
- }
-
- inline void set_destination_rectangle(int32_t x, int32_t y, int32_t width,
- int32_t height) {
- ivi_controller_layer_set_destination_rectangle(this->proxy, x, y, width,
- height);
- }
-
- inline void set_configuration(int32_t width, int32_t height) {
- ivi_controller_layer_set_configuration(this->proxy, width, height);
- }
-
- inline void set_orientation(int32_t orientation) {
- ivi_controller_layer_set_orientation(this->proxy, orientation);
- }
-
- inline void screenshot(const char *filename) {
- ivi_controller_layer_screenshot(this->proxy, filename);
- }
-
- inline void clear_surfaces() {
- ivi_controller_layer_clear_surfaces(this->proxy);
- }
-
- inline void add_surface(struct surface *surface) {
- ivi_controller_layer_add_surface(this->proxy, surface->proxy);
- }
-
- inline void remove_surface(struct surface *surface) {
- ivi_controller_layer_remove_surface(this->proxy, surface->proxy);
- }
-
- inline void set_render_order(struct wl_array *surfaces) {
- ivi_controller_layer_set_render_order(this->proxy, surfaces);
- }
+ void set_visibility(uint32_t visibility);
+ void set_opacity(wl_fixed_t opacity);
+ void set_source_rectangle(int32_t x, int32_t y, int32_t width,
+ int32_t height);
+ void set_destination_rectangle(int32_t x, int32_t y, int32_t width,
+ int32_t height);
+ void set_configuration(int32_t width, int32_t height);
+ void set_orientation(int32_t orientation);
+ void screenshot(const char *filename);
+ void clear_surfaces();
+ void add_surface(struct surface *surface);
+ void remove_surface(struct surface *surface);
+ void set_render_order(std::vector<uint32_t> const &ro);
};
//
// |___/\___|_| \___|\___|_| |_|
//
struct screen : public wayland_proxy<struct ivi_controller_screen>,
- controlled_entity {
+ controller_child {
+ screen(screen const &) = delete;
+ screen &operator=(screen const &) = delete;
screen(uint32_t i, struct controller *c, struct ivi_controller_screen *p);
+ void clear();
+ void add_layer(layer *l);
+ void set_render_order(std::vector<uint32_t> const &ro);
};
// _ _ _
// \___\___/|_| |_|\__|_| \___/|_|_|\___|_|
//
struct controller : public wayland_proxy<struct ivi_controller> {
- std::map<uint32_t, std::unique_ptr<struct surface>> surfaces;
- std::map<uint32_t, std::unique_ptr<struct layer>> layers;
- std::map<uint32_t, std::unique_ptr<struct screen>> screens;
+ typedef std::unordered_map<uintptr_t, uint32_t> proxy_to_id_map_type;
+ typedef std::unordered_map<uint32_t, std::unique_ptr<struct surface>>
+ surface_map_type;
+ typedef std::unordered_map<uint32_t, std::unique_ptr<struct layer>>
+ layer_map_type;
+ typedef std::unordered_map<uint32_t, std::unique_ptr<struct screen>>
+ screen_map_type;
+
+ typedef std::unordered_map<uint32_t, struct surface_properties> props_map;
+
+ // HACK:
+ // The order of these member is mandatory, as when objects are destroyed
+ // they will call their parent (that's us right here!) and remove their
+ // proxy-to-id mapping. I.e. the *_proxy_to_id members need to be valid
+ // when the surfaces/layers/screens maps are destroyed. This sucks, but
+ // I cannot see a better solution w/o globals or some other horrible
+ // call-our-parent construct.
+ proxy_to_id_map_type surface_proxy_to_id;
+ proxy_to_id_map_type layer_proxy_to_id;
+ proxy_to_id_map_type screen_proxy_to_id;
+
+ props_map sprops;
+ props_map lprops;
+
+ surface_map_type surfaces;
+ layer_map_type layers;
+ screen_map_type screens;
+
+ typedef std::pair<char const *, std::function<void(struct controller *)>>
+ name_task_pair;
+ std::vector<name_task_pair> pending;
+
+ size output_size;
+
+ wm::controller_hooks *chooks;
+
+ void add_proxy_to_id_mapping(struct ivi_controller_surface *p, uint32_t id);
+ void remove_proxy_to_id_mapping(struct ivi_controller_surface *p);
+ void add_proxy_to_id_mapping(struct ivi_controller_layer *p, uint32_t id);
+ void remove_proxy_to_id_mapping(struct ivi_controller_layer *p);
+ void add_proxy_to_id_mapping(struct wl_output *p, uint32_t id);
+ void remove_proxy_to_id_mapping(struct wl_output *p);
+
+ void add_task(char const *name,
+ std::function<void(struct controller *)> &&f);
+ void execute_pending();
controller(struct wl_registry *r, uint32_t name, uint32_t version);
- ~controller() override;
+
+ // Requests
+ void commit_changes() const {
+ ivi_controller_commit_changes(this->proxy.get());
+ }
+ void layer_create(uint32_t id, int32_t w, int32_t h);
+ void surface_create(uint32_t id);
// Events
// controller
void controller_screen(uint32_t id, struct ivi_controller_screen *screen);
void controller_layer(uint32_t id);
void controller_surface(uint32_t id);
- void controller_error(int32_t oid, int32_t otype, int32_t code,
- char const *text);
+ void controller_error(int32_t object_id, int32_t object_type,
+ int32_t error_code, char const *error_text);
// surface
- void surface_visibility(uint32_t id, int32_t visibility);
- void surface_opacity(uint32_t id, float opacity);
- void surface_source_rectangle(uint32_t id, int32_t x, int32_t y,
+ void surface_visibility(struct surface *s, int32_t visibility);
+ void surface_opacity(struct surface *s, float opacity);
+ void surface_source_rectangle(struct surface *s, int32_t x, int32_t y,
int32_t width, int32_t height);
- void surface_destination_rectangle(uint32_t id, int32_t x, int32_t y,
+ void surface_destination_rectangle(struct surface *s, int32_t x, int32_t y,
int32_t width, int32_t height);
- void surface_configuration(uint32_t id, int32_t width, int32_t height);
- void surface_orientation(uint32_t id, int32_t orientation);
- void surface_pixelformat(uint32_t id, int32_t pixelformat);
- void surface_layer(uint32_t id, struct ivi_controller_layer *layer);
- void surface_stats(uint32_t id, uint32_t redraw_count, uint32_t frame_count,
- uint32_t update_count, uint32_t pid,
+ void surface_configuration(struct surface *s, int32_t width, int32_t height);
+ void surface_orientation(struct surface *s, int32_t orientation);
+ void surface_pixelformat(struct surface *s, int32_t pixelformat);
+ void surface_layer(struct surface *s, struct ivi_controller_layer *layer);
+ void surface_stats(struct surface *s, uint32_t redraw_count,
+ uint32_t frame_count, uint32_t update_count, uint32_t pid,
const char *process_name);
- void surface_destroyed(uint32_t id);
- void surface_content(uint32_t id, int32_t content_state);
+ void surface_destroyed(struct surface *s);
+ void surface_content(struct surface *s, int32_t content_state);
// layer
- void layer_visibility(uint32_t id, int32_t visibility);
- void layer_opacity(uint32_t id, float opacity);
- void layer_source_rectangle(uint32_t id, int32_t x, int32_t y, int32_t width,
- int32_t height);
- void layer_destination_rectangle(uint32_t id, int32_t x, int32_t y,
+ void layer_visibility(struct layer *l, int32_t visibility);
+ void layer_opacity(struct layer *l, float opacity);
+ void layer_source_rectangle(struct layer *l, int32_t x, int32_t y,
+ int32_t width, int32_t height);
+ void layer_destination_rectangle(struct layer *l, int32_t x, int32_t y,
int32_t width, int32_t height);
- void layer_configuration(uint32_t id, int32_t width, int32_t height);
- void layer_orientation(uint32_t id, int32_t orientation);
- void layer_screen(uint32_t id, struct wl_output *screen);
- void layer_destroyed(uint32_t id);
+ void layer_configuration(struct layer *l, int32_t width, int32_t height);
+ void layer_orientation(struct layer *l, int32_t orientation);
+ void layer_screen(struct layer *l, struct wl_output *screen);
+ void layer_destroyed(struct layer *l);
};
-}
+} // namespace genivi
#endif // !WM_WAYLAND_HPP