#include <utility>
+#include "util.hpp"
#include "wayland.hpp"
// _
int display::dispatch_pending() { return wl_display_dispatch_pending(this->d.get()); }
int display::read_events() {
+ ST();
// XXX: uhm, how?!
while (wl_display_prepare_read(this->d.get()) == -1) {
+ STN(pending_events_dispatch);
if (wl_display_dispatch_pending(this->d.get()) == -1) {
return -1;
}