controller::~controller() {}
+void controller::layer_create(uint32_t id, int32_t w, int32_t h) {
+ this->layers[id] = std::make_unique<layer>(id, w, h, this);
+}
+
+void controller::surface_create(uint32_t id) {
+ this->surfaces[id] = std::make_unique<surface>(id, this);
+}
+
void controller::controller_screen(uint32_t id,
struct ivi_controller_screen *screen) {
logdebug("genivi::controller @ %p screen %u (%x) @ %p", this->proxy, id, id,
}
layer::layer(uint32_t i, struct controller *c)
- : wayland_proxy(ivi_controller_layer_create(c->proxy, i, 0, 0)),
+ : layer(i, 0, 0, c) {
+}
+
+layer::layer(uint32_t i, int32_t w, int32_t h, struct controller *c)
+ : wayland_proxy(ivi_controller_layer_create(c->proxy, i, w, h)),
controlled_entity(c, i) {
ivi_controller_layer_add_listener(this->proxy, &layer_listener, this);
}