logdebug("genivi::surface %s @ %d v %i", __func__, s->id,
visibility);
this->sprops[s->id].visibility = visibility;
+ this->chooks->surface_visibility(s->id, visibility);
}
void controller::surface_opacity(struct surface *s, float opacity) {
logdebug("genivi::surface %s @ %d x %i y %i w %i h %i", __func__,
s->id, x, y, width, height);
this->sprops[s->id].dst_rect = rect{width, height, x, y};
+ this->chooks->surface_destination_rectangle(s->id, x, y, width, height);
}
void controller::surface_configuration(struct surface *s, int32_t width,