std::unordered_map<std::string, std::string> category2role_;
std::unordered_map<std::string, std::string> role2defaultarea_;
+#if 0
+ struct AreaState {
+ std::string name;
+ std::string role;
+ } AreaState;
+
+ struct LayoutState {
+ std::string name;
+ std::vector<AreaState> areas;
+ } LayoutState;
+
+ struct LayerState {
+ std::string name;
+ LayoutState layout;
+ } LayerState;
+#endif
+
int initializeSdEventLoop();
// Load role.db