l1k->set_destination_rectangle(0, 0, o->width, o->height);
// Add layers to screen
- s->add_layer(l100.get());
- s->add_layer(l1k.get());
+ s->set_render_order({100, 1000});
c.c->commit_changes();
// Note: this does not flush the display!
while (check_events(d.get(), &c, STDIN_FILENO) != -1) {
c.c->execute_pending();
+ d->flush();
}
d->roundtrip();