main: added some 'demarcation' comments
[staging/windowmanager.git] / src / main.cpp
index 0acf201..7ff9040 100644 (file)
@@ -19,6 +19,12 @@ struct conn {
 };
 
 namespace {
+//       _               _                            _        ____
+//   ___| |__   ___  ___| | __    _____   _____ _ __ | |_ ___ / /\ \
+//  / __| '_ \ / _ \/ __| |/ /   / _ \ \ / / _ \ '_ \| __/ __| |  | |
+// | (__| | | |  __/ (__|   <   |  __/\ V /  __/ | | | |_\__ \ |  | |
+//  \___|_| |_|\___|\___|_|\_\___\___| \_/ \___|_| |_|\__|___/ |  | |
+//                          |_____|                           \_\/_/
 int check_events(struct wl::display *d, struct conn *c, int fd) {
    struct pollfd pfd[2] = {{.fd = d->get_fd(), .events = POLLIN, .revents = 0},
                            {.fd = fd, .events = POLLIN, .revents = 0}};
@@ -53,13 +59,68 @@ int check_events(struct wl::display *d, struct conn *c, int fd) {
             }
             puts("\b\b ");
          }
+
+         if (!c->c->layers.empty()) {
+            puts("Layers:");
+            for (auto const &i : c->c->layers) {
+               struct genivi::rect const &r = i.second->dst_rect;
+               struct genivi::size const &s = i.second->size;
+               printf("%d [%ux%u] (%ux%u@%dx%d), ", i.first, s.w, s.h, r.w, r.h,
+                      r.x, r.y);
+            }
+            puts("\b\b ");
+         }
       }
    }
 
    return 0;
 }
+
+//  _       _ _       _                         _    ____
+// (_)_ __ (_) |_    | | __ _ _   _  ___  _   _| |_ / /\ \
+// | | '_ \| | __|   | |/ _` | | | |/ _ \| | | | __| |  | |
+// | | | | | | |_    | | (_| | |_| | (_) | |_| | |_| |  | |
+// |_|_| |_|_|\__|___|_|\__,_|\__, |\___/ \__,_|\__| |  | |
+//              |_____|       |___/                 \_\/_/
+void init_layout(struct conn &c) {
+   auto &o = c.outputs.front();
+   auto &s = c.c->screens.begin()->second;
+   auto &layers = c.c->layers;
+
+   // XXX: Write output dimensions to ivi controller...
+   c.c->output_size = genivi::size{uint32_t(o->width), uint32_t(o->height)};
+
+   // Clear scene
+   layers.clear();
+
+   // Clear screen
+   s->clear();
+
+   // Setup our dummy scene...
+   c.c->layer_create(100, 0, 0);  // bottom layer, anything else
+   c.c->layer_create(1000, 0, 0); // top layer, mandelbrot
+
+   auto &l100 = c.c->layers[100];
+   auto &l1k = c.c->layers[1000];
+
+   // Set layers fullscreen
+   l100->set_destination_rectangle(0, 0, o->width, o->height);
+   l1k->set_destination_rectangle(0, 0, o->width, o->height);
+
+   // Add layers to screen
+   s->set_render_order({100, 1000});
+
+   c.c->commit_changes();
+   // Note: this does not flush the display!
+}
 }
 
+//                  _        ____
+//  _ __ ___   __ _(_)_ __  / /\ \
+// | '_ ` _ \ / _` | | '_ \| |  | |
+// | | | | | | (_| | | | | | |  | |
+// |_| |_| |_|\__,_|_|_| |_| |  | |
+//                          \_\/_/
 int main(int argc, char **argv) {
    lognotice("WinMan ver. %s", WINMAN_VERSION_STRING);
 
@@ -95,8 +156,11 @@ int main(int argc, char **argv) {
    if (c.outputs.empty())
       fatal("no output was set up!");
 
+   init_layout(c);
+
    while (check_events(d.get(), &c, STDIN_FILENO) != -1) {
       c.c->execute_pending();
+      d->flush();
    }
 
    d->roundtrip();