#include "util.h"
#include "wayland.hpp"
+#include <unistd.h>
+
#include <stdlib.h>
#include <string.h>
#include <string>
#include <vector>
+#include <sys/poll.h>
+
struct conn {
std::vector<std::unique_ptr<wl::output>> outputs;
std::unique_ptr<genivi::controller> c;
-
- ~conn();
};
-conn::~conn() {
- this->outputs.clear();
+namespace {
+int check_events(struct wl::display *d, struct conn *c, int fd) {
+ struct pollfd pfd[2] = {{.fd = d->get_fd(), .events = POLLIN, .revents = 0},
+ {.fd = fd, .events = POLLIN, .revents = 0}};
+
+ d->flush();
+
+ if (poll(pfd, fd != -1 ? 2 : 1, -1) != -1 && errno != EINTR) {
+ int ret = 0;
+
+ if (pfd[0].revents & POLLIN) {
+ ret = d->dispatch();
+ }
+
+ if (ret == -1)
+ return ret;
+
+ if (fd != -1 && (pfd[1].revents & POLLIN)) {
+ char buf[256];
+
+ // read all there is ...
+ while (read(pfd[1].fd, buf, sizeof(buf)) == sizeof(buf))
+ ;
+
+ // Display current status
+ if (!c->c->surfaces.empty()) {
+ puts("Surfaces:");
+ for (auto const &i : c->c->surfaces) {
+ struct genivi::rect const &r = i.second->dst_rect;
+ struct genivi::size const &s = i.second->size;
+ printf("%d [%ux%u] (%ux%u@%dx%d), ", i.first, s.w, s.h, r.w, r.h,
+ r.x, r.y);
+ }
+ puts("\b\b ");
+ }
+
+ if (!c->c->layers.empty()) {
+ puts("Layers:");
+ for (auto const &i : c->c->layers) {
+ struct genivi::rect const &r = i.second->dst_rect;
+ struct genivi::size const &s = i.second->size;
+ printf("%d [%ux%u] (%ux%u@%dx%d), ", i.first, s.w, s.h, r.w, r.h,
+ r.x, r.y);
+ }
+ puts("\b\b ");
+ }
+ }
+ }
+
+ return 0;
+}
+
+void init_layout(struct conn &c) {
+ auto &o = c.outputs.front();
+ auto &s = c.c->screens.begin()->second;
+ auto &layers = c.c->layers;
+
+ // XXX: Write output dimensions to ivi controller...
+ c.c->output_size = genivi::size{uint32_t(o->width), uint32_t(o->height)};
+
+ // Clear scene
+ layers.clear();
+
+ // Clear screen
+ s->clear();
+
+ // Setup our dummy scene...
+ c.c->layer_create(100, 0, 0); // bottom layer, anything else
+ c.c->layer_create(1000, 0, 0); // top layer, mandelbrot
+
+ auto &l100 = c.c->layers[100];
+ auto &l1k = c.c->layers[1000];
+
+ // Set layers fullscreen
+ l100->set_destination_rectangle(0, 0, o->width, o->height);
+ l1k->set_destination_rectangle(0, 0, o->width, o->height);
+
+ // Add layers to screen
+ s->add_layer(l100.get());
+ s->add_layer(l1k.get());
+
+ c.c->commit_changes();
+ // Note: this does not flush the display!
+}
}
int main(int argc, char **argv) {
fatal("Environment variable XDG_RUNTIME_DIR not set");
auto d = std::make_unique<wl::display>();
- if (!d->d)
+ if (!d->ok())
fatal("Could not connect to compositor");
struct conn c = {};
- d->r->add_global_handler("ivi_controller", [&](wl_registry *r, uint32_t name, uint32_t v) {
- c.c = std::make_unique<genivi::controller>(r, name, v);
- });
+ d->r->add_global_handler(
+ "ivi_controller", [&](wl_registry *r, uint32_t name, uint32_t v) {
+ c.c = std::make_unique<genivi::controller>(r, name, v);
+ });
- d->r->add_global_handler("wl_output", [&](wl_registry *r, uint32_t name, uint32_t v) {
- c.outputs.emplace_back(std::make_unique<wl::output>(r, name, v));
- });
+ d->r->add_global_handler(
+ "wl_output", [&](wl_registry *r, uint32_t name, uint32_t v) {
+ c.outputs.emplace_back(std::make_unique<wl::output>(r, name, v));
+ });
// First level objects
d->roundtrip();
// Second level objects
d->roundtrip();
// Third level objects
- /* wl_display_roundtrip(c.d); */
+ d->roundtrip();
if (!c.c)
fatal("ivi_controller global not available");
- // main loop
+
+ if (c.outputs.empty())
+ fatal("no output was set up!");
+
+ init_layout(c);
+
+ while (check_events(d.get(), &c, STDIN_FILENO) != -1) {
+ c.c->execute_pending();
+ d->flush();
+ }
+
+ d->roundtrip();
return 0;
}