-//
-// Created by mfritzsc on 6/27/17.
-//
+/*
+ * Copyright (C) 2017 Mentor Graphics Development (Deutschland) GmbH
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
#ifndef TMCAGLWM_LAYOUT_HPP
#define TMCAGLWM_LAYOUT_HPP
namespace wm {
-// Areas and layouts are defined to have a name, let's just keep it this way,
-// we will not copy them around anyway.
-struct area {
- std::string name;
- genivi::rect rect;
- uint32_t layer; // i.e. zorder?
-};
+struct LayoutState {
+ int main{-1};
+ int sub{-1};
-struct layout {
- static constexpr unsigned MAX_N_AREAS = 2;
+ bool operator==(const LayoutState &b) const {
+ return main == b.main && sub == b.sub;
+ }
- std::string name;
- uint32_t n_areas;
- struct area areas[MAX_N_AREAS];
+ bool operator!=(const LayoutState &b) const {
+ return !(*this == b);
+ }
};
-typedef std::vector<struct layout> layouts_type;
-
} // namespace wm
#endif // TMCAGLWM_LAYOUT_HPP