struct weston_seat *wseat = get_ivi_shell_weston_first_seat(ivi);
struct ivi_shell_seat *ivi_seat = get_ivi_shell_seat(wseat);
const char *app_id = weston_desktop_surface_get_app_id(surf->dsurface);
+ bool update_previous = true;
if (weston_view_is_mapped(view)) {
weston_layer_entry_remove(&view->layer_link);
weston_view_set_output(view, woutput);
+ /* drop any previous masks set on this view */
+ weston_view_set_mask_infinite(view);
if (surf->role != IVI_SURFACE_ROLE_BACKGROUND)
weston_view_set_position(view,
weston_layer_entry_remove(&output->active->view->layer_link);
}
}
- output->previous_active = output->active;
+
+ if (output->previous_active && output->active) {
+ const char *c_app_id =
+ weston_desktop_surface_get_app_id(output->active->dsurface);
+
+ /* if the currently activated app_id is the same as the one
+ * we're trying to complete activation with means we're
+ * operating on the same app_id so do update previous_active as
+ * it will overwrite it with the same value */
+ if (!strcmp(c_app_id, app_id)) {
+ update_previous = false;
+ }
+ }
+
+ if (update_previous)
+ output->previous_active = output->active;
output->active = surf;
surf->current_completed_output = output;
assert(surface->role == IVI_SURFACE_ROLE_FULLSCREEN);
- if (weston_view_is_mapped(view))
+
+ if (surface->state == FULLSCREEN && weston_view_is_mapped(view))
return;
/* if we still get here but we haven't resized so far, send configure
}
/* this implies we resized correctly */
- if (!weston_view_is_mapped(view)) {
+ if (!weston_view_is_mapped(view) || surface->state != FULLSCREEN) {
weston_layer_entry_remove(&view->layer_link);
weston_view_set_output(view, woutput);
}
+static bool
+ivi_surf_in_hidden_layer(struct ivi_compositor *ivi, struct ivi_surface *surface)
+{
+ struct weston_view *ev;
+
+ wl_list_for_each(ev, &ivi->hidden.view_list.link, layer_link.link) {
+ if (ev == surface->view)
+ return true;
+ }
+
+ wl_list_for_each(ev, &ivi->fullscreen.view_list.link, layer_link.link) {
+ if (ev == surface->view)
+ return true;
+ }
+
+ return false;
+}
+
void
ivi_layout_popup_committed(struct ivi_surface *surface)
{
assert(surface->role == IVI_SURFACE_ROLE_POPUP);
+ /* remove it from hidden layer if present */
+ if (ivi_surf_in_hidden_layer(ivi, surface))
+ weston_layer_entry_remove(&view->layer_link);
+
weston_view_set_output(view, woutput);
ivi_compute_popup_position(woutput, view,