layout: Allow background surface roles (to) be activated
[src/agl-compositor.git] / src / layout.c
index 5d24a1f..7a1e0e0 100644 (file)
@@ -151,17 +151,40 @@ ivi_panel_init(struct ivi_compositor *ivi, struct ivi_output *output,
 void
 ivi_layout_init(struct ivi_compositor *ivi, struct ivi_output *output)
 {
-       ivi_background_init(ivi, output);
+       bool use_default_area = true;
 
-       output->area.x = 0;
-       output->area.y = 0;
-       output->area.width = output->output->width;
-       output->area.height = output->output->height;
+       ivi_background_init(ivi, output);
 
-       ivi_panel_init(ivi, output, output->top);
-       ivi_panel_init(ivi, output, output->bottom);
-       ivi_panel_init(ivi, output, output->left);
-       ivi_panel_init(ivi, output, output->right);
+       if (output->area_activation.width ||
+           output->area_activation.height ||
+           output->area_activation.x ||
+           output->area_activation.y) {
+               /* Sanity check target area is within output bounds */
+               if ((output->area_activation.x + output->area_activation.width) < output->output->width ||
+                   (output->area_activation.y + output->area_activation.height) < output->output->height) {
+                       weston_log("Using specified area for output %s, ignoring panels\n",
+                                  output->name);
+                       output->area.x = output->area_activation.x;
+                       output->area.y = output->area_activation.y;
+                       output->area.width = output->area_activation.width;
+                       output->area.height = output->area_activation.height;
+                       use_default_area = false;
+               } else {
+                       weston_log("Invalid activation-area position for output %s, ignoring\n",
+                                  output->name);
+               }
+       }
+       if (use_default_area) {
+               output->area.x = 0;
+               output->area.y = 0;
+               output->area.width = output->output->width;
+               output->area.height = output->output->height;
+
+               ivi_panel_init(ivi, output, output->top);
+               ivi_panel_init(ivi, output, output->bottom);
+               ivi_panel_init(ivi, output, output->left);
+               ivi_panel_init(ivi, output, output->right);
+       }
 
        weston_compositor_schedule_repaint(ivi->compositor);
 
@@ -202,19 +225,24 @@ ivi_layout_activate_complete(struct ivi_output *output,
        }
 
        weston_view_set_output(view, woutput);
-       weston_view_set_position(view,
-                                woutput->x + output->area.x,
-                                woutput->y + output->area.y);
+
+       if (surf->role != IVI_SURFACE_ROLE_BACKGROUND)
+               weston_view_set_position(view,
+                                        woutput->x + output->area.x,
+                                        woutput->y + output->area.y);
 
        view->is_mapped = true;
        surf->mapped = true;
        view->surface->is_mapped = true;
 
        if (output->active) {
-               output->active->view->is_mapped = false;
-               output->active->view->surface->is_mapped = false;
+               /* keep the background surface mapped at all times */
+               if (output->active->role != IVI_SURFACE_ROLE_BACKGROUND) {
+                       output->active->view->is_mapped = false;
+                       output->active->view->surface->is_mapped = false;
 
-               weston_layer_entry_remove(&output->active->view->layer_link);
+                       weston_layer_entry_remove(&output->active->view->layer_link);
+               }
        }
        output->previous_active = output->active;
        output->active = surf;
@@ -831,6 +859,13 @@ ivi_layout_activate_by_surf(struct ivi_output *output, struct ivi_surface *surf)
                return;
        }
 
+       /* the background surface is already "maximized" so we don't need to
+        * add to the hidden layer */
+       if (surf->role == IVI_SURFACE_ROLE_BACKGROUND) {
+               ivi_layout_activate_complete(output, surf);
+               return;
+       }
+
        ivi_layout_add_to_hidden_layer(surf, output);
 }