switch (surface->role) {
case IVI_SURFACE_ROLE_SPLIT_V:
- if (geom.width == woutput->width &&
- geom.height == woutput->height)
- geom.width = (output->area.width / 2);
+ geom.width = (output->area.width / 2);
x += woutput->width - geom.width;
output->area.width -= geom.width;
break;
case IVI_SURFACE_ROLE_SPLIT_H:
- if (geom.width == woutput->width &&
- geom.height == woutput->height)
- geom.height = (output->area.height / 2);
+ geom.height = (output->area.height / 2);
y = output->area.y;
output->area.y += geom.height;