output->active = surf;
weston_layer_entry_insert(&ivi->normal.view_list, &view->layer_link);
- weston_view_update_transform(view);
weston_view_geometry_dirty(view);
-
- weston_view_damage_below(view);
+ weston_surface_damage(view->surface);
/*
* the 'remote' role now makes use of this part so make sure we don't
weston_view_set_position(view, woutput->x, woutput->y);
weston_layer_entry_insert(&ivi->fullscreen.view_list, &view->layer_link);
- weston_view_update_transform(view);
- weston_view_damage_below(view);
+ weston_view_geometry_dirty(view);
+ weston_surface_damage(view->surface);
wsurface->is_mapped = true;
surface->view->is_mapped = true;
width, height);
weston_view_set_position(view, x, y);
- weston_view_update_transform(view);
- weston_view_damage_below(view);
+
+ weston_view_geometry_dirty(view);
+ weston_surface_damage(view->surface);
}
void
weston_view_set_position(view, x, y);
weston_layer_entry_insert(&ivi->normal.view_list, &view->layer_link);
- weston_view_update_transform(view);
- weston_view_damage_below(view);
+ weston_view_geometry_dirty(view);
+ weston_surface_damage(view->surface);
wsurface->is_mapped = true;
surface->view->is_mapped = true;
weston_layer_entry_insert(&ivi->popup.view_list, &view->layer_link);
- weston_view_update_transform(view);
- weston_view_damage_below(view);
+ weston_view_geometry_dirty(view);
+ weston_surface_damage(view->surface);
wsurface->is_mapped = true;
surface->view->is_mapped = true;
weston_view_set_output(view, output->output);
weston_layer_entry_insert(&ivi->hidden.view_list, &view->layer_link);
- /* force repaint of the entire output */
-
weston_log("Placed app_id %s, type %s in hidden layer\n",
app_id, ivi_layout_get_surface_role_name(surf));
}
view->surface->is_mapped = false;
weston_layer_entry_remove(&view->layer_link);
- weston_view_damage_below(view);
+ weston_view_geometry_dirty(view);
+ weston_surface_damage(view->surface);
ivi_output->active = NULL;
}
} else {
struct weston_view *view = surf->view;
weston_layer_entry_remove(&view->layer_link);
- weston_view_damage_below(view);
+ weston_view_geometry_dirty(view);
+ weston_surface_damage(view->surface);
}
}