Return WMError instead of bool
[apps/agl-service-windowmanager.git] / src / layers.hpp
index 6d0dcf2..f52886e 100644 (file)
@@ -65,54 +65,6 @@ struct layer
     json to_json() const;
 };
 
-/*
- * WMLayer is the logical container of application/system application(such like HomeScreen)
- * This is handled by Window Manager to classify the application.
- */
-class WMLayer
-{
-  public:
-    enum MANAGEMENT_TYPE
-    {
-        TILE,
-        STACK
-    };
-
-    explicit WMLayer(const std::string& name, MANAGEMENT_TYPE type, unsigned begin, unsigned end);
-    virtual ~WMLayer();
-
-    const std::string& layerName();
-    MANAGEMENT_TYPE layerType();
-    void appendRole(const std::string& name);
-    void appendArea(const std::string& area);
-
-/*     unsigned getNewID(const std::string& role);
-    void remove(unsigned ivi_layer_id);
-    void clear();
-    bool attach(unsigned ivi_layer_id, const std::string& area);
-    void stack(unsigned ivi_layer_id, const std::string& area);
-    bool updateRenderOrder(const std::vector<unsigned> list); */
-
-  private:
-    std::string _name = ""; // Layer name
-    MANAGEMENT_TYPE _type;
-    std::vector<std::string> _roles;
-    unsigned _id_begin;
-    unsigned _id_end;
-    // current holding apps. This dynamically changes.
-    std::vector<unsigned> _ivi_layer_id_list;
-    // std::map<std::string, unsigned> _render_order;
-};
-
-class LayerManager
-{
-  public:
-    void setRenderOrder(const std::vector<unsigned> layer_render_order);
-    std::vector<unsigned> getAllRenderOrder();
-    std::vector<std::shared_ptr<WMLayer>>& getAllLayers();
-    std::vector<unsigned> getRenderOrder(const std::string& layer_name);
-};
-
 struct layer_map
 {
     using json = nlohmann::json;