#define TMCAGLWM_LAYERS_H
#include <json.hpp>
+
+#include <regex>
#include <set>
#include <string>
namespace wm {
+struct split_layout {
+ std::string name;
+ std::string main_match;
+ std::string sub_match;
+ int prio; // no entirely sure we will use this
+};
+
struct layer {
using json = nlohmann::json;
// put on this layer.
std::string role;
// XXX perhaps a zorder is needed here?
+ std::vector<struct split_layout> layouts;
explicit layer(nlohmann::json const &j);
using json = nlohmann::json;
using storage_type = std::set<struct layer>;
- using layers_type = std::vector<unsigned int>;
+ using layers_type = std::vector<uint32_t>;
using role_to_layer_map = std::vector<std::pair<std::string, int>>;
- using addsurf_layer_map = std::map<unsigned, unsigned>;
+ using addsurf_layer_map = std::map<int, int>;
// XXX: we also will need a layer_id to layer map, perhaps
// make this the primary map, and the surface_id->layer a
return this->layers.size();
}
- void add_surface(unsigned surface_id, unsigned layer_id) {
+ void add_surface(int surface_id, int layer_id) {
this->surfaces[surface_id] = layer_id;
}