#ifndef TMCAGLWM_LAYERS_H
#define TMCAGLWM_LAYERS_H
-#include <json.hpp>
-
-#include <regex>
-#include <set>
#include <string>
+#include "../include/json.hpp"
#include "layout.hpp"
#include "result.hpp"
-#include "wayland.hpp"
+#include "wayland_ivi_wm.hpp"
-namespace wm {
+namespace wm
+{
-struct split_layout {
- std::string name;
- std::string main_match;
- std::string sub_match;
+struct split_layout
+{
+ std::string name;
+ std::string main_match;
+ std::string sub_match;
};
-struct layer {
- using json = nlohmann::json;
-
- // A more or less descriptive name?
- std::string name = "";
- // The actual layer ID
- int layer_id = -1;
- // The rectangular region surfaces are allowed to draw on
- // this layer, note however, width and hieght of the rect
- // can be negative, in which case they specify that
- // the actual value is computed using MAX + 1 - w
- // That is; allow us to specify dimensions dependent on
- // e.g. screen dimension, w/o knowing the actual screen size.
- compositor::rect rect;
- // Specify a role prefix for surfaces that should be
- // put on this layer.
- std::string role;
- // TODO: perhaps a zorder is needed here?
- std::vector<struct split_layout> layouts;
-
- mutable struct LayoutState state;
-
- // Flag of normal layout only
- bool is_normal_layout_only;
-
- explicit layer(nlohmann::json const &j);
-
- json to_json() const;
+struct layer
+{
+ using json = nlohmann::json;
+
+ // A more or less descriptive name?
+ std::string name = "";
+ // The actual layer ID
+ int layer_id = -1;
+ // The rectangular region surfaces are allowed to draw on
+ // this layer, note however, width and hieght of the rect
+ // can be negative, in which case they specify that
+ // the actual value is computed using MAX + 1 - w
+ // That is; allow us to specify dimensions dependent on
+ // e.g. screen dimension, w/o knowing the actual screen size.
+ compositor::rect rect;
+ // Specify a role prefix for surfaces that should be
+ // put on this layer.
+ std::string role;
+ // TODO: perhaps a zorder is needed here?
+ std::vector<struct split_layout> layouts;
+
+ mutable struct LayoutState state;
+
+ // Flag of normal layout only
+ bool is_normal_layout_only;
+
+ explicit layer(nlohmann::json const &j);
+
+ json to_json() const;
};
-struct layer_map {
- using json = nlohmann::json;
-
- using storage_type = std::map<int, struct layer>;
- using layers_type = std::vector<uint32_t>;
- using role_to_layer_map = std::vector<std::pair<std::string, int>>;
- using addsurf_layer_map = std::map<int, int>;
-
- // XXX: we also will need a layer_id to layer map, perhaps
- // make this the primary map, and the surface_id->layer a
- // secondary map.
-
- storage_type mapping; // map surface_id to layer
- layers_type layers; // the actual layer IDs we have
- int main_surface;
- std::string main_surface_name;
- role_to_layer_map roles;
- addsurf_layer_map surfaces; // additional surfaces on layers
-
- optional<int> get_layer_id(int surface_id);
- optional<int> get_layer_id(std::string const &role);
- optional<struct LayoutState*> get_layout_state(int surface_id) {
- int layer_id = *this->get_layer_id(surface_id);
- auto i = this->mapping.find(layer_id);
- return i == this->mapping.end()
- ? nullopt
- : optional<struct LayoutState *>(&i->second.state);
- }
- optional<struct layer> get_layer(int layer_id) {
- auto i = this->mapping.find(layer_id);
- return i == this->mapping.end() ? nullopt
- : optional<struct layer>(i->second);
- }
-
- layers_type::size_type get_layers_count() const {
- return this->layers.size();
- }
-
- void add_surface(int surface_id, int layer_id) {
- this->surfaces[surface_id] = layer_id;
- }
-
- void remove_surface(int surface_id) {
- this->surfaces.erase(surface_id);
- }
-
- json to_json() const;
+struct layer_map
+{
+ using json = nlohmann::json;
+
+ using storage_type = std::map<int, struct layer>;
+ using layers_type = std::vector<uint32_t>;
+ using role_to_layer_map = std::vector<std::pair<std::string, int>>;
+ using addsurf_layer_map = std::map<int, int>;
+
+ storage_type mapping; // map surface_id to layer
+ layers_type layers; // the actual layer IDs we have
+ int main_surface;
+ std::string main_surface_name;
+ role_to_layer_map roles;
+ addsurf_layer_map surfaces; // additional surfaces on layers
+
+ optional<int> get_layer_id(int surface_id);
+ optional<int> get_layer_id(std::string const &role);
+ optional<struct LayoutState *> get_layout_state(int surface_id)
+ {
+ int layer_id = *this->get_layer_id(surface_id);
+ auto i = this->mapping.find(layer_id);
+ return i == this->mapping.end()
+ ? nullopt
+ : optional<struct LayoutState *>(&i->second.state);
+ }
+ optional<struct layer> get_layer(int layer_id)
+ {
+ auto i = this->mapping.find(layer_id);
+ return i == this->mapping.end() ? nullopt
+ : optional<struct layer>(i->second);
+ }
+
+ layers_type::size_type get_layers_count() const
+ {
+ return this->layers.size();
+ }
+
+ void add_surface(int surface_id, int layer_id)
+ {
+ this->surfaces[surface_id] = layer_id;
+ }
+
+ void remove_surface(int surface_id)
+ {
+ this->surfaces.erase(surface_id);
+ }
+
+ json to_json() const;
};
struct result<struct layer_map> to_layer_map(nlohmann::json const &j);
-} // namespace wm
+static const nlohmann::json default_layers_json = {
+ {"main_surface", {
+ {"surface_role", "HomeScreen"}
+ }},
+ {"mappings", {
+ {
+ {"role", "^HomeScreen$"},
+ {"name", "HomeScreen"},
+ {"layer_id", 1000},
+ {"area", {
+ {"type", "full"}
+ }}
+ },
+ {
+ {"role", "MediaPlayer|Radio|Phone|Navigation|HVAC|Settings|Dashboard|POI|Mixer"},
+ {"name", "apps"},
+ {"layer_id", 1001},
+ {"area", {
+ {"type", "rect"},
+ {"rect", {
+ {"x", 0},
+ {"y", 218},
+ {"width", -1},
+ {"height", -433}
+ }}
+ }}
+ },
+ {
+ {"role", "^OnScreen.*"},
+ {"name", "popups"},
+ {"layer_id", 9999},
+ {"area", {
+ {"type", "rect"},
+ {"rect", {
+ {"x", 0},
+ {"y", 760},
+ {"width", -1},
+ {"height", 400}
+ }}
+ }}
+ }
+ }}
+};
+} // namespace wm
-#endif // TMCAGLWM_LAYERS_H
+#endif // TMCAGLWM_LAYERS_H