}
};
-// Actually, we shouldn't need a struct here ... but let's just keep it at that for now,
-// to contain its mapping type and the _single_ useful method.
+// Actually, we shouldn't need a struct here ... but let's just keep it at that
+// for now, to contain its mapping type and the _single_ useful method.
struct surface_id_to_layer_map {
typedef std::set<struct surface_id_to_layer> surface_to_layer_map_type;
typedef std::vector<unsigned int> layers_type;