#include <set>
#include <string>
+#include "wayland.hpp"
#include "result.hpp"
namespace wm {
int id_max = -1;
std::string name = "";
int layer_id = -1;
+ genivi::rect rect;
explicit surface_id_to_layer(nlohmann::json const &j);
}
};
-// Actually, we shouldn't need a struct here ... but let's just keep it at that for now,
-// to contain its mapping type and the _single_ useful method.
+// Actually, we shouldn't need a struct here ... but let's just keep it at that
+// for now, to contain its mapping type and the _single_ useful method.
struct surface_id_to_layer_map {
typedef std::set<struct surface_id_to_layer> surface_to_layer_map_type;
typedef std::vector<unsigned int> layers_type;
layers_type layers;
optional<int> get_layer_for_surface(int surface_id);
+ optional<genivi::rect> get_rect_for_surface(int surface_id);
layers_type::size_type get_layers_count() const {
return this->layers.size();
}